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Inventory, loot and "exploration"... Things that are annoying as hell


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#1
Nyeredzi

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Please, don't make our inventory space fill up quickly. It prohibits us from enjoying our game fully....  No tedious traveling back to shops, or keeps just to empty inventory, its very annoying, and drives me nuts.

 

Suggestion would be to just make our mounts carry our stuff, or stash our loot somewhere safe, and reachable where our agents would retrieve them.

 

That would be the only job they could do, because I'm doing everything for them. Capturing them keeps, getting them resources, rescuing them from enemies, even sacrificing villages so they can huddle back in their keeps only to be attacked, and in need of more rescuing ...again.

 

In skyrim I had hell. Whenever I traveled to a dungeon or a place, I had to turn back so many time just to sell my loot without dumping the good stuff.

 

Now loot. If you have played the Elder Scrolls Online, you should know that most enemies in the game drop 1 or 3 max gold pieces. Not a good system.

 

I would make only people, and related things drop gold, not random monsters, or creatures.

 

Make it moderate. No boots dropped from spiders...that doesn't make sense. How does a spider have boots?


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#2
PsychoBlonde

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Can we please make our horses carry our stuff, or stash our loot somewhere safe where our agents would retrieve them.

 

 

This.  So much.  Or just have a "send to stash" command or similar.  It has the downside that you can't access it without going back to your stash, but it isn't filling up your inventory slots.  I hate running out of inventory space 3 rooms before the end of a dungeon.  (Granted, some of that is caused by my insistence on picking up moldy boots and similar.)


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#3
Deflagratio

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It's hard to know what will work without knowing how the inventory works.

 

But I disagree about Spiderboots. While it may not make sense, there's actually some psychological reasons why it's more gratifying to just get a loot item, as opposed to say, Crafting materials to make even the same loot item. There was an MMO based entirely on your concept of "Sensible Loot", and it didn't work out too well.



#4
PsychoBlonde

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I should probably expand something--inventory space is only ever an issue to me because of the absurd (to me) loot mechanic that was present in Origins and DA2, where in order to BUY something nice you'd have to sell anywhere between 10 and 50 (or more!) items.  Now, I don't have a problem with the game restricting resources but I think it can be done in a different way to make it more interesting and less dependent upon raw inventory space.  I don't like feeling the need to pick up every 3 silver junk helmet in order to sell it.  I'd rather be able to fill my inventory with useful stuff (magic ammo, potions, bombs, traps, special purpose resist items, alternate weapons, etc. etc.) and only loot the VALUABLE stuff to sell, so when my inventory fills up it's less "man, I have to hike back to town!" and more "what do I ditch that's not worth as much as this thing I just found?"


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#5
Mes

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Yeah I gotta say the small sizes of the backpacks are annoying. And then you can spend all this money to upgrade to a larger backpack that can only hold an extra 10 or so items??


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#6
Guest_EntropicAngel_*

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Torchlight 2 had pets, with their own inventory, and you could send the pet to town to sell your goods.

Maybe sending the mount to town by itself is a little farfetched, but you could send it to your Keep or home base or whatever.


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#7
Saints

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This is the first time I agree with you OP. Hell has frozen over.
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#8
Nyeredzi

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Torchlight 2 had pets, with their own inventory, and you could send the pet to town to sell your goods.

Maybe sending the mount to town by itself is a little farfetched, but you could send it to your Keep or home base or whatever.

or use a magic fade pocket


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#9
AlanC9

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How about just handwaving the whole issue away with an unlimited inventory?


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#10
n7stormrunner

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How about just handwaving the whole issue away with an unlimited inventory?

 

then their will be whining about "unrealistic" it is... or is not "strategic" enough.


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#11
bandcandy

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I'd be happy with a sort of multi inventory some games have.

 

One inventory for junk/unusable/vendor trash - doesn't count toward inventory cap. One button press to sell all.

 

One inventory for crafting supplies - doesn't count towards inventory cap.

 

Regular old inventory - armor/potions/weapons/toys/everything else with an actual use. 


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#12
Sylvius the Mad

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In skyrim I had hell. Whenever I traveled to a dungeon or a place, I had to turn back so many time just to sell my loot without dumping the good stuff.

 

The key in Skyrim is not to pick up all the stuff you find.  If you were turning back too often, that meant you were picking up too much stuff.


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#13
Deflagratio

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then their will be whining about "unrealistic" it is... or is not "strategic" enough.

 

 

Just limit the consumables (Potions and the like) instead of a global loot limit. Problem solved.

 

I like the idea of using your mount as a pack mule though, I personally don't plan on actually traveling on a mount, that might change though. It'd be nice to load it up with goodies and send it back to camp/keep.

 

 

 

The key in Skyrim is not to pick up all the stuff you find.  If you were turning back too often, that meant you were picking up too much stuff.

 

 

 

Eh... I was very frugal about weight/gold delta ratios, but I still had quite a bit of encumbrance issues. Not that I'm complaining about it, the encumbrance limit gave a very real value to the property you could obtain in that game. I think the big problem was crafting materials... It was too easy to pack on 100WU of ore, and with the Transmute spell, even Iron had significant value.


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#14
Sylvius the Mad

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then their will be whining about "unrealistic" it is... or is not "strategic" enough.

Or possibly just less fun.

 

I like making decisions for my characters.  An unlimited inventory reduces the opportunities to do so.


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#15
Sylvius the Mad

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Just limit the consumables (Potions and the like) instead of a global loot limit. Problem solved.

No, you need lore-based reasons for those limitations.  Why can't I carry nothing but potions to maximise how many potions I have?


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#16
Deflagratio

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No, you need lore-based reasons for those limitations.  Why can't I carry nothing but potions to maximise how many potions I have?

 

 

No, you actually don't need lore based reasons. There is no golden wall that says it's impossible, you'd just prefer it. I certainly would prefer it too, but it's not impossible, and sometimes lore has to give to mechanics if it's going to make a better experience overall.


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#17
Cyr8

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I have something too...

 

Concerning inventory, I loved that we could assign 'junk' status to something so we could automatically sell it, but I hated having to pick up junk items. Why? We aren't going to hold on to that stuff, so it get's turned into money anyway, so what was the point? Please just give us money on the outset, and cut down on the inventory clutter?


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#18
MarchWaltz

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I actually like all of the things you listed as annoying. I guess I like to manage things in my games, I don't know.


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#19
Deflagratio

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I have something too...

 

Concerning inventory, I loved that we could assign 'junk' status to something so we could automatically sell it, but I hated having to pick up junk items. Why? We aren't going to hold on to that stuff, so it get's turned into money anyway, so what was the point? Please just give us money on the outset, and cut down on the inventory clutter?

 

Junk items can give context to an enemy or place.  A bunch of gold and silver candlesticks tells a different story than a collection of teeth in a bandit's inventory/loot pool


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#20
Xerxes52

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I think one or at most two of these options might work:

1. Increase inventory size (base limit of 100 items instead of 70, backpacks increase inventory size by 50 instead of 10).

2. Horses act as mobile stashes (possibly networked to your main stash).

3. All identical items take up only one slot, including weapons and armor.

4. Crafting supplies and quest items don't occupy slots.

5. No junk items, just copper/silver/gold.

6. Boxes found throughout the game world that are networked to your main stash.
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#21
Exaltation

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I'm sure there will be some stash not far from your location,like party camp or maybe in a occupied fort you will be able to access stash,and I'm sure at some point we will encounter Bodahn and/or Sandal in the least expected place lol.

#22
n7stormrunner

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Or possibly just less fun.

 

I like making decisions for my characters.  An unlimited inventory reduces the opportunities to do so.

 

 

of couse with an unlimited you can still make as many runs back as you want you just don't have to, so the only thing it reduces is headaches for those that don't care... personally I had few issues with things as they stand.



#23
Hizoku

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I very rarely have inventory problems.. probably because I don't pick up everything i come across, I always ask myself whether or not I or my companions really need it, does it go with my character's style, is it worth more than the average drop... otherwise i just leave it.

 

I bet some people that get annoyed with inventory space are the type that come across a unique item that they can't use but will still take it because hey, it's pretty cool and then a few hours of gameplay later they'll be managing their inventory, look at the item, then wonder to themselves why they picked that up in the first place.  :rolleyes:



#24
ames4u

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then their will be whining about "unrealistic" it is... or is not "strategic" enough.

I think the problem would be more along the lines of being unable to keep track of all the cr*p you have collected. I've had it happen to me in Skyrim and it is not a pleasant experience. But I do hate having limited inventory, it serves it's purpose however.


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#25
n7stormrunner

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I think the problem would be more along the lines of being unable to keep track of all the cr*p you have collected. I've had it happen to me in Skyrim and it is not a pleasant experience. But I do hate having limited inventory, it serves it's purpose however.

 

 

I didn't have that problem... then again I made alot of trips back to my house just to stash things that could come in handy but I didn't need right now... had lot of potions and ingredients around my house, and some of the nicer weapon I didn't need/like.