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Inventory, loot and "exploration"... Things that are annoying as hell


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#51
Grand Admiral Cheesecake

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But... but it's a RPG. Stealing everything that isn't nailed down *And then coming back when you've unlocked the hammer upgrade to steal everything that IS nailed down* is like a tradition!

 

If I'm not stripping the land bare of loot locust style I'm not playing vidya!


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#52
Cyonan

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But... but it's a RPG. Stealing everything that isn't nailed down *And then coming back when you've unlocked the hammer upgrade to steal everything that IS nailed down* is like a tradition!

 

If I'm not stripping the land bare of loot locust style I'm not playing vidya!

 

and then you steal the nails, too.


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#53
Nyeredzi

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The spider could have eaten someone and you just saved the boots from being digested. Or the money. Or the mithril breastplate. Who knows?

what world do you live in?



#54
Nyeredzi

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Spiders suck the liquified juices of their victims leaving behind a dried-up corpse they wouldn't have boots inside them.

exactly!



#55
Guest_Fandango_*

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#56
NM_Che56

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No boots dropped from spiders...that doesn't make sense. How does a spider have boots?



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#57
NM_Che56

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exactly!


Not tainted spiders.

Geez! Dont you guys watch animal planet?

#58
NM_Che56

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p3181151.jpg


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#59
Nyeredzi

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stop trolling



#60
FeliciaM

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I like what they did in SWTOR. Having one of your companion characters go off and sell your grey quality items (Lord Scourge, especially), I'm highly amused by the abrupt wave my characters do 'OFF WITH YOU, MINION!'. That would have been useful in several other games. Not sure it'd be that hard to implement it into future games either :P

 

Also in WoW, where you could potentially have a portable summon (engineer only, named Jeeves.) who you could sell your crap, too. Always useful when farming dungeons for something. I know there are a few others besides Jeeves, but he's the first to pop up :P The traveling tundra mammoth with the vendors, etc...


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#61
dragondreamer

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Maybe they're giant demon spiders who like to have boots for each of their eight feets.


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#62
NoForgiveness

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I've never had much of a problem with loot in da.... occasionally I have to destroy some junk but it's not that big of a deal. It's Actually one Of My Favorite Inventories Mainly Because Of The Junk tab. And my phone felt the need to capitalize all those words....

#63
WidePaul

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In both previous games I've come close to the limit but never run out of space for anything, so hopefully I'll have the same luck with inquisition.

#64
Killdren88

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Maybe like SW:TOR send one of your companions to sell the junk? And as well as send the valuables to the keep for sorting later?


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#65
Fishy

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Just like they often did with many others rpg . Make it worthless to sell common item .. So that way you're not going to pick everything up. Anyway how to make the most money should be by doing quest in a single player game and not by scavaging an entire country worth of broad sword so you can purchase that overpowered Greatsword of doom in that mage shop.

 

Dark souls has unlimited inventory space ... but the game is very different also. You can use the same weapons for the whole game. I really doubt  DA:I will use something similiar. It's probably going to be the cliche of finding a more powerful item at different keypoint in the game. AKA .. You have leveled five time and boom .. you're just at the same time run into a more powerful greatsword .. it's magic !



#66
n7stormrunner

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But the game will be balanced differently.  If I leave loot behind because I want to model weight limits that the game doesn't actually have, but the game's design assumes that I'm picking up everything, soon things I need will be priced beyond my reach because I haven't been collecting enough wealth.

 

 

I've never really bothered much with buying anything, drop/quest rewards will get you though every game I've play that had them... except a few mmos and even then it was fairly rare that I didn't have the many I needed



#67
Dabrikishaw

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This is the first time I agree with you OP. Hell has frozen over.



#68
Sylvius the Mad

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I've never really bothered much with buying anything, drop/quest rewards will get you though every game I've play that had them...

That would also suggest to me that the game is poorly balanced.  What is the money for if you don't need it?


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#69
Han Yolo

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Spiders suck the liquified juices of their victims leaving behind a dried-up corpse they wouldn't have boots inside them.

 Alright, you got me there. Maybe it's an Orlesian spider then, fashionable and all.


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#70
CENIC

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I really like the idea of sending items back to your home base on your mount.
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#71
n7stormrunner

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That would also suggest to me that the game is poorly balanced.  What is the money for if you don't need it?

 

 

that suggests to me quests have good rewards. and said get though not beat easily.



#72
Grieving Natashina

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I like what they did in SWTOR. Having one of your companion characters go off and sell your grey quality items (Lord Scourge, especially), I'm highly amused by the abrupt wave my characters do 'OFF WITH YOU, MINION!'. That would have been useful in several other games. Not sure it'd be that hard to implement it into future games either :P

 

I love this idea, especially with SWTOR.  It has a real world wait time is about 10 minutes and an hour long cooldown, if memory serves.  Maybe for DA, have an inactive companion (one not in the current party) head back to the nearest town/keep to sell stuff.  The more crap you have, the longer the RW wait time is, and the longer the cooldown.   Or, the greater distance from town, the longer it's going to take.  The items remain in your inventory until they come back, so you can't just start looting again with your active party members.  Just one idea I had.

 

I don't like too much inventory management, especially my first time through since many times games won't let you know what's valuable.  I liked having the junk category, if they are going to continue to drop greys and useless crap.  Player stashes at Inquisitor controlled Keeps would also help too.  For gameplay, have one big player stash stay linked to the character, that way you don't have to run all over the map to figure out where you might have put various items.  This would also prevent players from just writing down the items in the various stashes and exploiting the extra space.  

 

I also like the idea of (very) expensive packs you can buy for your mount.  However, I don't want an unlimited inventory, because that is just too easy for me.

 

My two cents.



#73
Heimdall

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SWTOR allowed you to send off your companion to sell your junk loot anywhere anytime. One of the better things Bioware did with that game. I'd like a system like that.

#74
Heimdall

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I love this idea, especially with SWTOR.  It has a real world wait time is about 10 minutes and an hour long cooldown, if memory serves.

Actually, the wait was only about a minute and a half with a five minute cool down as I recall, but I could be wrong about the cool down.

#75
modernfan

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I guess it really doesn't have to be your mount that totes all your loot back to the keep.  It could also be a squire or servant of some sort.  After all, the Inquisitor's an important person & it would stand to reason for him/her to have *people* who handle these mundane tasks.  Plus it wouldn't be too fun to have to send your mount away all the time.  "Load limit reached so had to send all my stuff home.  Oh well, guess I'm walking now."


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