While 3/4 were garbage and you could choose from a total of atleast 20 so it then ends up being 5 skills that are perfectly non suicidal yet still having the option to go for the suicidal skills(that would OFFER something niche, which in general the feats/skills you could take did.) in comparison to having 5 roughly equal skills and you don't even have the option of going for something niche. In general I just feel like at the end of the day with "all" modern games you end up being the same as everybody else because while there is a larger percentage of viable things, you always end up having gotten all of em them at the "endgame" anyway. I suppose the problem somewhat lies in the fact that things are structured in a way that you pretty much have to go all in into a specialization or you don't go for it at all. I can't remember how many different trees there were in DA2 but I want to say it's about 8 including both of the weapon trees in the case of War/Rog. Had this number been at perhaps double the amount we would have been able to have more different characters.
Perhaps the reason why I'm a bit more inclined to not hate on DAO and their lack of "utility" was because of the way mods could actually change the game and add new abilities and such. Dragon Age 2 you could somewhat change things but in general the only things that changed were the numbers on skills. The Class and Specialization Pack is just one of those things that make Dragon Age Origins a much more enjoyable experience to me. If I'm going to play a game I kind of wish to be the extremely unique snowflake and not just another generic mage/rogue/warrior.
I've never been particularly great at expressing my thoughts so I can't really put much more into writing I think.
I'm not objecting to the mods - that's totally its own thing and it clearly expands the options in the game as people like. Mods are good, and games IMO should support them whenever.
I don't agree that DA2 reduced to just a few builds. There are far more abilities that builds possible, even viable ones. DA2 made it seem like it was restrictive because ability trees weren't totally available to all party NPCs, but that didn't reduce the # of total builds, it just reduced the # of builds per character. I can certainly guarantee that my nightmare builds were quite atypical from most builds, e,g. eschewing most tank or stun traits, relying heavily on force mage, focusing heavily on AOE, etc.





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