Bioware for the love a of god - let us have dual - wielding swords Inquisitor who swing the swords in slow and powerful way. Like a gladiator. I doubt rogues will provide this, as they tend to be very acrobatic and be all over the place. I do not enjoy these exaggereted twists and turns and strikes, so i am already considering archer playthrough, unless you surprise me by announcing the dual wielding big weapons, not puny daggers. If this feature is present, cant see why not telling us. If it is not, just reveal it is not an option and be done with it. No one will kill a nug or sth.
Dark Souls 2 improved upon the sequel by adding fully functional dual wielding, Dragon Age should too.
Bioware, if you do not do this, Maker will cry.
#1
Posté 30 avril 2014 - 10:02
- Flurdt Vash, Zered et Krim aiment ceci
#2
Posté 30 avril 2014 - 10:04
Bioware for the love a of god - let us have dual - wielding swords Inquisitor who swing the swords in slow and powerful way. Like a gladiator. I doubt rogues will provide this, as they tend to be very acrobatic and be all over the place. I do not enjoy these exaggereted twists and turns and strikes, so i am already considering archer playthrough, unless you surprise me by announcing the dual wielding big weapons, not puny daggers.
Dark Souls 2 improved upon the sequel by adding fully functional dual wielding, Dragon Age should too.
Right.... and why would this maker cry? also why would Bioware want to copy dark souls 2?
#3
Posté 30 avril 2014 - 10:07
I don't care.
Bread is sometimes the body of Christ
I am bread
I am using the Christian god as god in this situation, as he is the closest to a Maker analogue.
Therefore, god doesn't care about DA: I to begin with, let alone the small sect of people who want to have dual wielding swords above a sea of other much larger issues.
Guess you were wrong, OP.
#5
Posté 30 avril 2014 - 10:26
Maker help you!
- Flurdt Vash aime ceci
#7
Posté 30 avril 2014 - 10:42
Hell I'd take duel wielding warriors just using reskinned shield skills if it meant i could make a dual axe using dwarf again.
#8
Posté 30 avril 2014 - 10:48
You know, I didn't think of it at first, but the OP's name with this post just takes this whole thing to another level.
#9
Posté 30 avril 2014 - 10:49
But does the Maker even exist?
If he can cry, he obviously exists. And the OP seems to know what he's talking about, I must admit.
Hell I'd take duel wielding warriors just using reskinned shield skills if it meant i could make a dual axe using dwarf again.
How would this even work, exactly?
#10
Posté 01 mai 2014 - 01:22
Nyooooo~
=3
#11
Posté 01 mai 2014 - 01:37
But does the Maker even exist?
Asks the possible forum bot. (The interactive AI is amazing.)
- Flurdt Vash aime ceci
#12
Posté 01 mai 2014 - 05:16
Weird, from the title I expected this to be about something more compelling. Perhaps a new griffon squadmate/mount with the personality of Maximus from Tangled, who somehow survived his species' extinction a la Javik.
- twincast et N7_5P3CTR3 aiment ceci
#13
Posté 01 mai 2014 - 05:55
What I would like to see is Double Bladed Swords kind of like Darth Maul's Lightsaber or the DnD version for Fighters to master and I did enjoy Duel wielding as a Fighter using 2 maces was fun just not a big fan of duel wielding greatswords or 2h battle axes that just seems utterly ridiculous and would be very difficult to fight with.
But I seriously doubt the Maker would cry over this, hehe.
- Flurdt Vash aime ceci
#14
Posté 01 mai 2014 - 10:56
In seriousness though, i would like to see it as a viable warrior build, like a you mentioned it has a very gladiatorial feel to it.
- Flurdt Vash aime ceci
#15
Posté 01 mai 2014 - 12:46
I suppose it's gladiatorial in the sense that no sane person would do it unless forced to
#16
Posté 01 mai 2014 - 12:59
No, it is meant in a sense that everyone wants fight with two swords like a killing machine. Sure some people enjoy fighting with 10ft long anime swords. But then again, those people should not be the target of any sane developer. The most skilled gladiators fought with dual-wielding weapons.....i doubt they cared how people called them before they had to kill them.
Bull almost certainly two hander.
Cassandra tank.
Grey Warden tank.
Warrior Inquisitor should be high damage dual wielder. If not, it will be quite boring not having an option to be unique.
#18
Posté 01 mai 2014 - 01:15
If you're referring to the Dimachaerus, they appear to have used short swords. Together with their generally light equipment they'd pretty clearly be considered rogues if placed in the DA system.
- N7_5P3CTR3 aime ceci
#19
Posté 01 mai 2014 - 01:21
If you're referring to the Dimachaerus, they appear to have used short swords. Together with their generally light equipment they'd pretty clearly be considered rogues if placed in the DA system.
To be exact they used one long sword and other one was shorter. The really big guys, who were tall as giants used two longswords. Nevertheless, fighting style of rogues in games includes stealth, backstabbing and using daggers which can be barely seen (thank god i have big monitor). I do not agree that rogues are that similar to what i am asking for.
DAO had the dual wielding swords without even adding new abilities for them, but the fact that i was warrior and fighting with big swords was enough for me. I thought DAI will improve on that by adding separate skill tree for this, but i am being too optimistic.
#20
Posté 01 mai 2014 - 01:23
Aren't you essentially asking Bioware to create two separate combat animations for two-handed weapons? And possibly also two separate skill sets? That would probably require quite an investment of development resources for such a minor matter?
And if the OP wants to play a high damage dual wielder, wouldn't that be achieved just by playing the rogue dual wielder? Who is specifically designed for that purpose? Or Am I missing something?
Wow, that was a lot of questions marks from me.
#21
Guest_Guest12345_*
Posté 01 mai 2014 - 01:25
Guest_Guest12345_*
The Black Whirlwind approves this thread
#22
Posté 01 mai 2014 - 01:28
I
Aren't you essentially asking Bioware to create two separate combat animations for two-handed weapons? And possibly also two separate skill sets? That would probably require quite an investment of development resources for such a minor matter?
And if the OP wants to play a high damage dual wielder, wouldn't that be achieved just by playing the rogue dual wielder? Who is specifically designed for that purpose? Or Am I missing something?
Wow, that was a lot of questions marks from me.
I made it clear i dont want dual wielding daggers on some rogue, looking for the backstab and having puny health. I want warrior who must not always be swords and shield or two handed weapon.
"Two separate animations for dual wielding combat" wow that sounds like alwful lot of work. I am sure Dark souls developer worked on this a whole decade....Oh wait.....
DAO already did this and you are telling me it is a lot of work ? You could not understand i want a "warrior" not a "rogue" with two big weapons in each hand ? Lol that are a lot of question marks....
I dont want these
I want these in each hand
#23
Posté 01 mai 2014 - 01:35
The sources I can find on the internet all say paired short swords. Sometimes curved, but definitely short. And DA daggers are pretty large, really. Though you do have in game precedent for the style you want with the Arishok I guess.
You don't have to play a rogue as a backstabber. Duelist specialisation in both games could be pretty tanky, and though that's not reappearing I'm guessing the Tempest will be a fairly straight forward fighter to contrast with the Assassin.
- N7_5P3CTR3 aime ceci
#24
Posté 01 mai 2014 - 01:51
The sources I can find on the internet all say paired short swords. Sometimes curved, but definitely short. And DA daggers are pretty large, really. Though you do have in game precedent for the style you want with the Arishok I guess.
You don't have to play a rogue as a backstabber. Duelist specialisation in both games could be pretty tanky, and though that's not reappearing I'm guessing the Tempest will be a fairly straight forward fighter to contrast with the Assassin.
Read some book about the roman empire or documentary on gladiators. Its not all wikipedia or google. I know i can play a rogue in many different ways. But always with daggers, or other small weapons. Sure i can focus on health, stamina and offensive abilities but i will still be jumping left and right using small blunt or edge weaponry, like a circus act. I want to make a 7ft tall Qunari and devour everything.
If the rogue can use longswords in both hands, and is not always about rolling and hiding when there are more than 2 enemies i can try it. But looking in DA2 and how they want this "distinct feel" of the classes i already know what this means. Also, i saw people asking about it on twitter for months now and no one care to give an answer.
There is article which states DAI moves to an alpha, developers focus on cutting stuff, rather than adding new. Editing text, lines and stuff. I refuse to believe they did not take a decision whether there is dual wielding warriors. I believe they are just afraid to give a negative answer. I would be far more satisfied if they said " No, there wont be such a feature" and be done with it. In fact, i will be grateful if they admit there are no dual wielding warriors instead of pretending they didnt hear nothing.
#25
Posté 01 mai 2014 - 02:00
I
I made it clear i dont want dual wielding daggers on some rogue, looking for the backstab and having puny health. I want warrior who must not always be swords and shield or two handed weapon.
"Two separate animations for dual wielding combat" wow that sounds like alwful lot of work. I am sure Dark souls developer worked on this a whole decade....Oh wait.....
DAO already did this and you are telling me it is a lot of work ? You could not understand i want a "warrior" not a "rogue" with two big weapons in each hand ? Lol that are a lot of question marks....
I dont want these
I want these in each hand
First of all, just citing how another game running on a different engine and having a different focus in game design doesn't seem, at least to me, like a valid comparison. I will freely admit I have not played DS2, but from what I have seen it is from a relatively fixed point of view and is mostly equipment based, which allows them to focus more on those aspects. I mean, even in your other example DAO, the combat animations for two-handed fighting were the same and as fast no matter which weapon you used. They didn't have to take in to account the different abilities and how they worked with those animations. Besides, while you might argue it is only a small thing, as has been mentioned already, they have a great deal of those small tasks to implement. As an example, in both Dragon Age games all the animations were the same if you used maces, axes or swords, which created at times really weird attack styles, as it was considered of secondary importance to use design resources on.
Also, as was already pointed out, the DA2 version of the two-handed Rogue can easily be played as the tanky damage dealer and yeah, some of those daggers were the size of swords. I mean is the only difference is here that you feel that you absolutely must play a warrior instead of rogue? And if so, why?
Finally to stress this, you are apparently not just asking for new combat animations for those longer weapons, but also new skill trees, as the rogue two-handers had those pesky backstab abilities in their skill trees. Thus it would really take a lot of resources to balance out.
- mopotter aime ceci





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