Didn't go with a Templar Spec therefore the armour was pretty much coin deposit for me. Went with a Champion and Reaver spec. [/quote]
That surprises me. I definitely would have been inclined to go Templar.
[quote] Indomitable was always on it is a must damn those pesky knockdowns and stuns. Precise striking was cycled on when need too. Pommel Strike + next skill = Perfect hit for some reason. [/quote]
Makes sense. Indomitable seems incredibly useful in No Reload play.
[quote]
Starfang had 1 Grandmaster Dweomer Rune + 2 Master Dweomer = 26% spell resist
Toss in Spellward and key to the city = 58% + 4% more if I switch to ancient elven gloves if there are about 2 mages or more on the screen gives a grand total of 62% [/quote]
You're braver than I! My Druid couldn't afford Spellward before the Circle Tower and I was completely unhappy with 94%- even with my full Salve spread.
[quote] I played as a weak human
I know. I'm in the same boat: they're so ugly. I think I'd rather die. Or -to be more precise- have a 10% higher chance of dying.
[quote] 62% was enough to dodge most magic spells except crushing poison D= but it doesn't kill you with the proper salves it does reduce your hp to about 3/4 or 1/2. [/quote]
Greater Spirit Salves do take a lot of the crush out of Crushing Prison. It's really not the prison damage itself that worries me- it's being unable to Heal or refresh Spell Shield while you're getting pounded. Your Warrior can take a lot more abuse than my Druid though.
[quote] I know the constitution is weird by everyone's standard and that Dex should be higher, but sorry the way I roleplay is that Warriors are meant to be meat shields and Dex should be only added for accuracy purposes though having the 30 Dex did help increase the defence rating [/quote]
It may have been done for Role Playing purposes at first, but it does make sense to me in No Reload play- especially if you are making full use of healing.
Optimality is always a function of context and the chosen evaluation criteria. Most gamers are playing in parties, using reloads, and judging their characters power by kill percentages and damage numbers. Under those circumstances -and with those evaluation criteria- Con is going to look like a waste.
Even when soloing, gamers get continuous positive feedback in the form of big numbers if they invest in damage stats. They also get frequent satisying whiffs if they invest in Dex. And for those few times when Con would have saved them, well, they just shrug and hit that resume game button. Again, Con is going to look wasted by comparison.
If the Lavender Skull means Game Over though, well, things change and Con can start making a difference- especially if you are Solo. It's not exactly surprising: the context and evaluation criteria have changed and so the optimality point can shift. Nothing unusual there.
Personally, I've never liked reloading. If getting a second chance at life (and then another, and then another, and then another) isn't God Mode, then I don't know what is. If you can't do it without reloading, then -to my mind- you can't do it. That's the primary reason why I find Con more interesting than most Dragon Age players.
[quote] Physical resistance of my character was high enough and the HIGH HP did help more than the extra defence.[/quote]
That's what I would expect- assuming you are making full use of healing. Defense only helps with a subset of threats. Were I to build a Two Handed Warrior for No Reload play, I'd likely strike a similar balance.
I see a lot of synergy between Indomitable + High Con + High Healing Response + Herbalism in No Reload play. I'd like to add 100% Magic Resistance to the mix personally, but I think your formula makes sense.
[quote] The + Healing Effects I know its glitched on 1.03 but nutkien's fix helped with it and boy its a help. Reduce the amount of gold on potions [/quote]
Makes sense.
[quote] Call me cheap or cheating but i don't think that pausing in a battle then switching to effort armour for the +10 healing effects and the reflection + 15% along with the livegiver's 20% = 45% for a heal than pausing to switch to staple equipment to continue. [/quote]
Yeah. My girls don't change during battle: they can never find the time and they're a bit too modest
And I'm not entirely comfortable with letting them fight off a horde with one hand while chugging potions with the other.
That said, given the challenge you were facing -and your characters abilities- I can definitely understand why you'd make that move.
[quote] Battles can rage from the basic 1/2 to 3 hours of combat. [/quote]
That doesn't surprise me. You'd need a lot of pauses to manage your gear and fully digest all the battle feedback sometimes.
[quote] Yeah the built is for long combat so screw me if you want a fast game. [/quote]
Did you mean to say "so sue me" or was that a strange invitation?
Just joking...
In any event, congrats again Unrefined Nemesis. And thanks for the input.
Cheers,
A.
Modifié par Alesia_BH, 22 juin 2010 - 04:49 .





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