Do we all wish for a BGII remade to perfection
#26
Posté 23 janvier 2010 - 12:00
Believers like Dragoon001 are too few to make it profitable these days.
#27
Posté 23 janvier 2010 - 12:07
Abriael_CG wrote...
Maria13 wrote...
I would like them to adapt it for portable media, the DS say, it would be nice to play on the train...
That's what laptops are for. I think even the crappiest laptop out there can play Baldur's gate perfectly. Actually, I might just install Baldur's 2 on my laptop, now that I think about it
Except laptops are too heavy for me to lug back and forth every morning but the DS fits in my handbag...
#28
Posté 23 janvier 2010 - 12:08
#29
Posté 23 janvier 2010 - 12:08
dark-lauron wrote...
What made BGs fascinating for me is the Infinity Engine. Drawn backgrounds, it's like the game is all a work of art. Today, with 3D games, it's just about a static object and you put on textures you might have gotten from real life, like picturing wood and put it as a texture... I did so with a few of my Morrowind plugins... and it worked. It's like photography : It can be beautiful, but it doesn't have the same appeal to me like old drawings from big legends. I seriously envy the ones that made the background of the game.
Having a game with the same great story and a 3D engine could be nice, on that I have no doubt, but the Infinity engine added the final essence.
Umh, actually most of the textures used for DA_O are hand drawn, and they did quite a great job in making the environments look like they came straight out of an lllustration
I can pretty much assure you that there's no textures gotten from real life there.
#30
Posté 23 janvier 2010 - 12:12
I looked up screenshots, and they made my eyes hurt, call me a spoiled next gen gamer kiddo, but my limit is NWN / Morrowind, any older gfx then that and I'm out
Nevertheless, I still wish I could play BG, BGII and Planetscape: Torment, just for the simple reason they are highest rates by just about every RPGer out there which I respect (aka the old crowd who's been around at the time and now tell the tale, so to say).
I think a perfect 3D overhaul of a 2D RPG is very much possible, even if it stays top down but has a turning camera, better spell effects, cleaner and more 'modern' (DA:O like) interface, and spoken dialogue, would really make them sell like crazy.
I do realise there is the money issue, but that aside, and as mentioned before, the big problem:
D&D 2.0 ruleset. They are on 4.0 by now, why on earth would you re-use an old one? And remaking those games in the 4.0 (if they get the licence that is, which is also doubtful) won't be the same feel...
I guess I'll just pass on those games and envy those that were there at the time, and/or those that can live with those graphics, which I just can't...
#31
Posté 23 janvier 2010 - 12:34
Plus, I would hate to see Viconia in the DA:O cardboard underwear. And Boo would be optional DLC.
#32
Guest_Ethan009_*
Posté 23 janvier 2010 - 12:39
Guest_Ethan009_*
Abriael_CG wrote...
dark-lauron wrote...
What made BGs fascinating for me is the Infinity Engine. Drawn backgrounds, it's like the game is all a work of art. Today, with 3D games, it's just about a static object and you put on textures you might have gotten from real life, like picturing wood and put it as a texture... I did so with a few of my Morrowind plugins... and it worked. It's like photography : It can be beautiful, but it doesn't have the same appeal to me like old drawings from big legends. I seriously envy the ones that made the background of the game.
Having a game with the same great story and a 3D engine could be nice, on that I have no doubt, but the Infinity engine added the final essence.
Umh, actually most of the textures used for DA_O are hand drawn, and they did quite a great job in making the environments look like they came straight out of an lllustration
I can pretty much assure you that there's no textures gotten from real life there.
How did you get that armor to be that color. It looks beautiful!
#33
Posté 23 janvier 2010 - 12:41
Because the older editions were better than this 4.0 WoW crap. http://pc.gamespy.co...8/538820p2.htmlYai-Kai wrote...
I was too young when Baldur's Gate was released, and it's only the last 2-3 years that I REALLY got into roleplaying.
I looked up screenshots, and they made my eyes hurt, call me a spoiled next gen gamer kiddo, but my limit is NWN / Morrowind, any older gfx then that and I'm out
Nevertheless, I still wish I could play BG, BGII and Planetscape: Torment, just for the simple reason they are highest rates by just about every RPGer out there which I respect (aka the old crowd who's been around at the time and now tell the tale, so to say).
I think a perfect 3D overhaul of a 2D RPG is very much possible, even if it stays top down but has a turning camera, better spell effects, cleaner and more 'modern' (DA:O like) interface, and spoken dialogue, would really make them sell like crazy.
I do realise there is the money issue, but that aside, and as mentioned before, the big problem:
D&D 2.0 ruleset. They are on 4.0 by now, why on earth would you re-use an old one? And remaking those games in the 4.0 (if they get the licence that is, which is also doubtful) won't be the same feel...
I guess I'll just pass on those games and envy those that were there at the time, and/or those that can live with those graphics, which I just can't...
#34
Posté 23 janvier 2010 - 01:30
ChronosSF wrote...
Kinda sad but so very true.
I like old-school RPG-s so much and it hurts to see how today's market has killed the genre.
Conpiracy theory of the day:
"The Man" slowly weaned us off of old-school rpg's.
Atari contributed a great deal via destroying Troika by forcing them to rush out TOEE and Arcanum, which lead to pitiful sales and buggy releases of otherwise excellent, old school rpg games. Then they put the fire under Obsidian to release NWN 2 in an unfinished form (the multi-player was almost completely broken on release).
Suppliers can have an enormous influence on demand. They would prefer it if we all demanded console shooters or PC mmorpg's.
#35
Posté 23 janvier 2010 - 01:50
bussinrounds wrote...
Because the older editions were better than this 4.0 WoW crap. http://pc.gamespy.co...8/538820p2.htmlYai-Kai wrote...
I was too young when Baldur's Gate was released, and it's only the last 2-3 years that I REALLY got into roleplaying.
I looked up screenshots, and they made my eyes hurt, call me a spoiled next gen gamer kiddo, but my limit is NWN / Morrowind, any older gfx then that and I'm out
Nevertheless, I still wish I could play BG, BGII and Planetscape: Torment, just for the simple reason they are highest rates by just about every RPGer out there which I respect (aka the old crowd who's been around at the time and now tell the tale, so to say).
I think a perfect 3D overhaul of a 2D RPG is very much possible, even if it stays top down but has a turning camera, better spell effects, cleaner and more 'modern' (DA:O like) interface, and spoken dialogue, would really make them sell like crazy.
I do realise there is the money issue, but that aside, and as mentioned before, the big problem:
D&D 2.0 ruleset. They are on 4.0 by now, why on earth would you re-use an old one? And remaking those games in the 4.0 (if they get the licence that is, which is also doubtful) won't be the same feel...
I guess I'll just pass on those games and envy those that were there at the time, and/or those that can live with those graphics, which I just can't...
AUCH!!
#36
Posté 23 janvier 2010 - 01:56
#37
Posté 23 janvier 2010 - 02:02
bussinrounds wrote...
Because the older editions were better than this 4.0 WoW crap. http://pc.gamespy.co...8/538820p2.html
Yes, what a splendid idea! Let's turn this into another D&D edition wars thread! Those never fail to deliver erudite discussions and profound truths! They never turn into flame wars of the same people spewing the same old, tired arguments, while not bothering to read, let alone think about, what anyone else is saying.
#38
Posté 23 janvier 2010 - 02:05
On the bright side (or not) the Baldur's Gate series will be seeing a return... and very soon. Atari has promised to "revisit" the franchise after 2009.
#39
Posté 23 janvier 2010 - 02:11
Wishpig wrote...
Hell I think it SHOULD be done. Many many forum goers complain about the direction RPG's have taken, what better remedy this then tidy up, greatly enhance, and reintroduce the king of old school rpgs? If it's done right and done well it may very well bring back the formula we love so much.
On the bright side (or not) the Baldur's Gate series will be seeing a return... and very soon. Atari has promised to "revisit" the franchise after 2009.
Ironic that you mentioned the name Atari after I painted them in a negative light above.
#40
Posté 23 janvier 2010 - 02:45
Abriael_CG wrote...
Not really to be honest. While BG and BG2 were great for their time, Forgotten Realms remains a pretty lackluster and "flat" setting (the most generic of the AD&D ones)
I'm actually glad that Bioware decided to go with an original setting and did away with AD&D.
To bad they couldn't grab the licensing for eberon and get it into an RPG. that would be really cool just to see put in a game.
#41
Posté 23 janvier 2010 - 03:44
Sylixe wrote...
To bad they couldn't grab the licensing for eberon and get it into an RPG. that would be really cool just to see put in a game.
Unfortunately licenses always tend to do more harm than good, as they give developers limits that tend to make the game worse than it could be.
Ethan009 wrote...
How did you get that armor to be that color. It looks beautiful!I mean the heavy plate your PC is wearing.
Actually that's just Wade's reddish dragonscale armor. It looks greenish because of the lighting of the room
#42
Posté 23 janvier 2010 - 03:48
No.
Let it be. Move on. The past is past, let it stay there.
#43
Posté 23 janvier 2010 - 03:53
The game could and should be remade, it would make plenty of profit. The movie industry remakes older classics all the time, and you never hear people saying 'nah i'll just rewatch the 1938 version of scarface instead' Both industries make in the billions now, the first company to jump on BG2 will most definately score huge. Remaking a classic game with modern technology allows the developer to -perfect- the flaws, to -broaden- the target audience, and to renew and extend a highly recognized and detailed world. How is forgotten realms old and stale? It's a near endless universe that would work with almost any world endangering story one could come up with. DA:O has humans elves and dwarves. That's old and stale.
Also don't get me wrong i enjoyed DA:O, but you can't seriously be telling me 'Darkspawn get pissed periodically and invade' is a far better story than BG2's. Have you played the game?
3D the game, rehire the artists, rework the combat system to appeal to the 'non-pause' crowd, change up a few items and overhaul the ruleset. Leave the story, personalities, and challenge factor the same and you've got a game that will have old fans and newcomers alike in love with it again. 'Greatest RPG Ever Made' gathers a lot of attention, and BG2 has been named such by damn near ever review, top 10, best games of the decade, and any other best ever list you can imagine.
In my opinion the same could be said for the Diablo Series as well. Great 2D games like them are just begging to be refreshed. The video game industry is just now stretching it's legs and almost anyone under the age of 25 will look at a 2d game and almost immeadiately decide it's just not for them. There is a huge market that is completely unaware and uninterested in the great games those of us close to or in our 30's have enjoyed. Just like with Fallout 3......fallout 1 and 2 were and are far better games, but because they aren't visually appealing and as user friendly as modern games you wind up with a mediocre game being rated and adored by a far larger user base than that which actually played the originals.
Modifié par Macadami, 23 janvier 2010 - 04:04 .
#44
Guest_Ethan009_*
Posté 23 janvier 2010 - 03:54
Guest_Ethan009_*
Abriael_CG wrote...
Sylixe wrote...
To bad they couldn't grab the licensing for eberon and get it into an RPG. that would be really cool just to see put in a game.
Unfortunately licenses always tend to do more harm than good, as they give developers limits that tend to make the game worse than it could be.Ethan009 wrote...
How did you get that armor to be that color. It looks beautiful!I mean the heavy plate your PC is wearing.
Actually that's just Wade's reddish dragonscale armor. It looks greenish because of the lighting of the room
Bah! >_> Curse you lighting! CURSE YOU!
#45
Posté 23 janvier 2010 - 04:08
#46
Posté 23 janvier 2010 - 04:08
Macadami wrote...
3D the game, rehire the artists
Given that the rights to baldur's gate belong to Atari, and most of the artists now work for Bioware, no. Not gonna happen.
Licensing problems don't get solved just because some fan demands it.
Diablo defined "great" game, in the same thread as baldur's? Oh ffs...:innocent:
Modifié par Abriael_CG, 23 janvier 2010 - 04:11 .
#47
Posté 23 janvier 2010 - 04:20
It is remembered that way, the truth of it is alittle different.Won't make money? Yeah because saying "The Greatest RPG Game of All Time' 'Most Epic RPG Experience Ever Created' and 'The RPG all Others are Measured By' just doesn't attract new comers....
Baldur's gate 1: Has various bugs that cause crashing (Beregost/undercity, BG city house), many missing items or broken quests under the default game. Npcs with missing skills. A cloak which allowed the player to control pretty much any hostile creature in the game, but we ignore these things, write them off as overpowered - but they exist.
Baldur's Gate 2: Even more bugs, some of them serious such as Jaheira romance+elves going hostile.
You wont notice these now, since the community has released multiple fixpacks for both games. Other mods add more dialogue to enhance bioware's or the tutu mod which puts BG1 in BG2 engine. When players think of Baldurs they forget the *default* state. Origins is still fairly new, im pretty sure it'll meet classic status in next few years aswell.
Some features deserve a revival however, such as party formation gui, 6 character slots & neutral status npcs rather than plot flagged, party selection/kickout anywhere which offered greater control over the party. Timed dialogues made the characters feel more alive than bridge trigger points^
"Let it be. Move on. The past is past, let it stay there"
This, it was great for a few years but you cannot live the past again, Boredom sets in eventually.
Modifié par SinYang, 23 janvier 2010 - 04:56 .
#48
Posté 23 janvier 2010 - 04:25
Considering that Atari is an almost financially dead company worth around 11million compared to Bioware which was purchased for 860 million by EA.....I'm pretty sure getting the license wouldn't be that big of a issue. Will they do it because of my post? Probably not, but they sure the hell should.
#49
Posté 23 janvier 2010 - 04:33
And even then...no, it is fine as is.
#50
Posté 23 janvier 2010 - 04:51
Macadami wrote...
I think perhaps you misinterpret great in that sentence. Winning money making formula that appealed to a lot of people, is how you should've read that.
Considering that Atari is an almost financially dead company worth around 11million compared to Bioware which was purchased for 860 million by EA.....I'm pretty sure getting the license wouldn't be that big of a issue. Will they do it because of my post? Probably not, but they sure the hell should.
If your talking about Baldur's Gate it's a series owned just as much by Atari as Wizards of the Coast... and the latter is a company that rivals bioware in wealth, if not surprass it.




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