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Mass Effect RPG: Frontiers


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#1
Kel Riever

Kel Riever
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Mass Effect:  Frontiers

 

Frontiers is a game mastered, interactive, text based rpg meant for frequent visitors and posters.  If this is your sort of thing, read on…

 

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It is the year 2170 in the Mass Effect Universe. Batarians condemn aggressive human expansion from their embassy on the Citadel, while sending slavers to attack the human colony of Mindoir. The Council weighs batarian protests that demand limits to the human expansion in the Skyllian Verge, but refuse to move quickly. A galaxy is changing, but the Geth remain behind the veil, the Reapers are a myth, and there is no hero yet known as Commander Shepard.
 

 

Instead, others carve out a future.  Each has their method, whether manipulating the mechanisms of galactic civilization, or blazing trails on the edge of known space.  Some are simply thrust towards their destiny, without reason, struggling with the hand they were dealt.  Among them, a few will rise to meet the challenges they face, shaping the frontiers of the galaxy in their own right, by their own hands.



#2
Kel Riever

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The first thing to do to participate is to design a character using the template below.  To help flesh out detail, some areas have wording to suggest what to think of.  Other areas require following a set of rules to follow, as noted in their section.

 

Character Name:
Species:  As per rules
Sex:
Age:
Height:
Weight:
Hair/Eyes:
Physical Appearance:
What do you look like? Height, weight, hair style and color, eye color, skin tone, build, notable features, flaws, etc.
Personality: What is your individual nature? Primary motivators, emotional disposition, moodiness, outlook, integrity, impulsiveness, flexibility, affinity, comportment, interactivity, disclosure, conformity, sexuality, religion, sense of humor, favorite topics, enjoyments, hobbies, quirks, habits, oddities.
Background: What is your story? Birthplace, family, professions and crafts, possessions, existing conflicts, duties and obligations, significant past events, places seen, mysteries, quests, family, friends, enemies, other important people, lifestyle, economic stature, experience, qualifications
Other Notes:
Current Occupation: profession and class, if applicable
Previous and Current Affiliations:
Attributes: As per rules
Strength
Dexterity
Constitution:
Logic:
Awareness
Influence:
also state if persuasive, intimidating, or balanced
Powers: As per rules
Biotic:
Tech:
Combat:
Other:

Equipment:  As per rules

Weapons Carried (with Mods):
Armor:
Other Equipment:
Clothing, gear, etc.
Wealth: little to none (all characters start here, regardless of background)
Plot Points: 1


 



#3
Kel Riever

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Rules For Designing Your Character:

 

Species:  Pick one of the star faring species of the Mass Effect Universe from the following list:  Human, Turian, Asari, Salarian, Krogan, Quarian, Batarian, or Drell.

 

Other species may be determined on request, however in this campaign, there are certain species which a player may not choose, including Geth, Yahg, Protheans, or Collectors.

 

Attribute scores:

Assign the six scores below, arranging them among the six attributes in the order you like:

18
16
14
12
10
8

You may then redistribute up to 4 points as you like. No score may be above 18 or below 8. Then apply the following modifiers based on species (which may increase or lower your scores beyond these limits):

Human: No modifiers
Turian: +1 Constitution, -1 Awareness
Asari: -1 Strength, -1 Constitution, +2 Influence
Salarian: -2 Strength, -1 Constitution, +3 Logic
Krogan: +2 Strength, -2 Dexterity, +3 Constitution, -2 Logic, -1 Influence
Quarian: +1 Strength, +2 Logic, -3 Constitution
Batarian: +1 Strength, +1 Constitution, -1 Logic, -1 Influence
Drell: -1 Strength, +1 Dexterity, -2 Constitution, +2 Awareness
 

Other species may be determined on request, however in this campaign, there are certain species which a player may not choose, including Geth, Yahg, Protheans, or Collectors.

Assigning Powers:

Pick any four powers as described in Mass Effect 3’s single or multiplayer game mode (even though the story takes place before ME1), and list them under the appropriate category: Biotic, Tech or Combat. These are considered to be fully evolved.

This is also the place you may add an ability that is so exceptional, it acts like a power, with new and incredible feats you can accomplish. For example, if you want to be a starship pilot, you could declare ‘Pilot’ as a power, and expect your skill with piloting to increase in exceptional and unique ways. Maybe you want to not only be an engineer, but own a mech instead of a drone. Or you are this side of the galaxy’s smuggler. This is meant to give people an open door with the ideas they have in creating dynamic characters. I ask only that it is used for this purpose, and that you run it by me first.
 

A note on species special powers:  Many species have inherent benefits, such as a krogan’s ability to regenerate, an asari’s long lifespan and use of biotics without implants, or a drell’s memory.  It is assumed that they are at a relatively lower level of power for the characters, being beneficial but not nearly on the scale of the other power of your character.  If you want to have them at a greater level you must choose them as powers.  For example, a krogan’s ability to regenerate will help him heal, but if you want something as powerful as full on regeneration during combat, that would be a power.  If you have any question, feel free to ask.

Weapons, Armor and Other Equipment: Pick what you’d like, avoiding Spectre class weapons from ME1, heavy weapons from ME2, and any Rare or Ultra Rare items from ME3. Though the campaign takes place before ME1, assume it is all available for your character in one way or another for starters, including omni-melee weapons. Please limit yourselves to what your character can carry.

A note for power classes: As with ME1, and mostly because it is nearly impossible to do in fiction, there will be no hard rule about encumbrance slowing down your recharge. But please attempt to be realistic. If you happen to be carrying one of each type of weapon and they are mostly ordinary or lightweight weapons, like in ME1, that’s fine. If you restrict yourself to focusing and carrying 2 weapons, like a pistol, or an SMG, and one other, even better. But please avoid being a ‘trenchie’ or a gun loaded type. That’s a soldier’s job.

 

Plot Points:  Every character starts with one.  These are rare points that can be spent to give you the ability to alter an outcome of the story, or accomplish tasks well beyond the normal abilities of your character.  They represent heroic moments where you will shine, and should be used wisely. 

 

 

Experience and the future development of your character: As a game mastered project, there will be rare opportunities to increase your attributes and powers. Don’t expect it often…maybe a couple of attribute increases and a few powers. But your characters can ‘improve’. There is no hard formula, but it will be based on the frequency of posts and involvement of your character.

Of course, new equipment can be obtained as well. So beyond your personal abilities, you’ll get the chance to obtain some loot, including wealth, all that fancy gear you might not have been able to get at character generation, and more exceptional items. That will have more to do with what happens in the story than your posts. So if you can’t post as often as someone else, have no worries. Swag is for all!

Plot points will not be rewarded often, but when they are, they will be most commonly given for extraordinary role-playing between player characters over an extended period of time, or accomplishing landmark goals of the campaign.  Less about the frequency of posts, these points are treasures given for major achievements, as well as given to those who create an entertaining, interesting and enjoyable story for all.



#4
Kel Riever

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More on what this thing is all about!...

 

The goal of Frontiers is for participants to write a part in story as a character, with the abilities and within the limits of what is represented on your character record sheet. As a game mastered text rpg, you will only be writing your own character’s part, balancing abilities and actions as they interact with the other players, characters, and the world around them. There's no 'die rolling'.  Instead, events will occur, you’ll make decisions, taking into account what is on your character sheet, and as you do, you will be rewarded with ‘stat’ increases, a growing story, and of course, the forwarding of the adventure and all of its intangible benefits.

As mentioned, this rpg is for meant for relatively frequent visitors and posters. The recommended participation is that you check in and attempt to make an entry at least once per day. Certainly there is not a hard and fast rule about it, and entries themselves can be as brief as the participant prefers. It helps, too, if a participant communicates their extended absences, such as vacations or other time away. There is no moderation other than self-moderation, however, and the hope is that something enjoyable gets created out of these guidelines.

You should also be the kind of person who finds the more complex character generation and thrust of greater detail to be more enjoyable than burdensome. It isn’t about bogging people down in minutia, however, the detail is meant to entertain, and there will always be a certain amount of it to deal with.

Hopefully, you also enjoy writing. Your character will come alive with the words you type, more than any other aspect of this rpg. While that might go without saying, keep in mind that others depend on your participation, and what you are leaving behind is a memory for everyone reading to take pleasure in.

 

Lastly, you should like fun.  Fun is good, right?

 

Fun is really what you should want most!

 

When you are ready, copy the template and post your character below.



#5
Kel Riever

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All right, due to low response and the focus on the Chasing Spectres roleplay, I'm pulling this to a close.  If there is enough interest in the future, it can be started.