Rules For Designing Your Character:
Species: Pick one of the star faring species of the Mass Effect Universe from the following list: Human, Turian, Asari, Salarian, Krogan, Quarian, Batarian, or Drell.
Other species may be determined on request, however in this campaign, there are certain species which a player may not choose, including Geth, Yahg, Protheans, or Collectors.
Attribute scores:
Assign the six scores below, arranging them among the six attributes in the order you like:
18
16
14
12
10
8
You may then redistribute up to 4 points as you like. No score may be above 18 or below 8. Then apply the following modifiers based on species (which may increase or lower your scores beyond these limits):
Human: No modifiers
Turian: +1 Constitution, -1 Awareness
Asari: -1 Strength, -1 Constitution, +2 Influence
Salarian: -2 Strength, -1 Constitution, +3 Logic
Krogan: +2 Strength, -2 Dexterity, +3 Constitution, -2 Logic, -1 Influence
Quarian: +1 Strength, +2 Logic, -3 Constitution
Batarian: +1 Strength, +1 Constitution, -1 Logic, -1 Influence
Drell: -1 Strength, +1 Dexterity, -2 Constitution, +2 Awareness
Other species may be determined on request, however in this campaign, there are certain species which a player may not choose, including Geth, Yahg, Protheans, or Collectors.
Assigning Powers:
Pick any four powers as described in Mass Effect 3’s single or multiplayer game mode (even though the story takes place before ME1), and list them under the appropriate category: Biotic, Tech or Combat. These are considered to be fully evolved.
This is also the place you may add an ability that is so exceptional, it acts like a power, with new and incredible feats you can accomplish. For example, if you want to be a starship pilot, you could declare ‘Pilot’ as a power, and expect your skill with piloting to increase in exceptional and unique ways. Maybe you want to not only be an engineer, but own a mech instead of a drone. Or you are this side of the galaxy’s smuggler. This is meant to give people an open door with the ideas they have in creating dynamic characters. I ask only that it is used for this purpose, and that you run it by me first.
A note on species special powers: Many species have inherent benefits, such as a krogan’s ability to regenerate, an asari’s long lifespan and use of biotics without implants, or a drell’s memory. It is assumed that they are at a relatively lower level of power for the characters, being beneficial but not nearly on the scale of the other power of your character. If you want to have them at a greater level you must choose them as powers. For example, a krogan’s ability to regenerate will help him heal, but if you want something as powerful as full on regeneration during combat, that would be a power. If you have any question, feel free to ask.
Weapons, Armor and Other Equipment: Pick what you’d like, avoiding Spectre class weapons from ME1, heavy weapons from ME2, and any Rare or Ultra Rare items from ME3. Though the campaign takes place before ME1, assume it is all available for your character in one way or another for starters, including omni-melee weapons. Please limit yourselves to what your character can carry.
A note for power classes: As with ME1, and mostly because it is nearly impossible to do in fiction, there will be no hard rule about encumbrance slowing down your recharge. But please attempt to be realistic. If you happen to be carrying one of each type of weapon and they are mostly ordinary or lightweight weapons, like in ME1, that’s fine. If you restrict yourself to focusing and carrying 2 weapons, like a pistol, or an SMG, and one other, even better. But please avoid being a ‘trenchie’ or a gun loaded type. That’s a soldier’s job.
Plot Points: Every character starts with one. These are rare points that can be spent to give you the ability to alter an outcome of the story, or accomplish tasks well beyond the normal abilities of your character. They represent heroic moments where you will shine, and should be used wisely.
Experience and the future development of your character: As a game mastered project, there will be rare opportunities to increase your attributes and powers. Don’t expect it often…maybe a couple of attribute increases and a few powers. But your characters can ‘improve’. There is no hard formula, but it will be based on the frequency of posts and involvement of your character.
Of course, new equipment can be obtained as well. So beyond your personal abilities, you’ll get the chance to obtain some loot, including wealth, all that fancy gear you might not have been able to get at character generation, and more exceptional items. That will have more to do with what happens in the story than your posts. So if you can’t post as often as someone else, have no worries. Swag is for all!
Plot points will not be rewarded often, but when they are, they will be most commonly given for extraordinary role-playing between player characters over an extended period of time, or accomplishing landmark goals of the campaign. Less about the frequency of posts, these points are treasures given for major achievements, as well as given to those who create an entertaining, interesting and enjoyable story for all.