Woah.
ia.Pepper, those wings are superb. Much different than what came to mind when you first mentioned technomagic wings.
Woah.
ia.Pepper, those wings are superb. Much different than what came to mind when you first mentioned technomagic wings.
Heheh, thanks. I originally planned on doing a tail + spine augment type model as well, but I have clearly run out of time for such. A shame how real life sometimes rears its booty and causes delays.
Glad people like it though, I've been scrutinizing it because things haven't been going well through the development of the technomagic wings, and I keep thinking it could be so much better. Just being a harsh critic, I suppose. ![]()
Now is time for me to work my butt off to finish, I'm thinking by tomorrow or day after I should be finished, if all goes according to plan.
<consorting with...>
In collaboration with ShadoOow, the Tek Ward is starting to look pretty awesome in combat :-)
At range, using monsternodes
Pointblank hit!
Another angle
<...shadowy characters>
I like it! Peculiar though, is the black beam intentional?
On another note, because I am about to go to bed I figure I might as well just post about this here. I am done animating my technomagic wings, I think. Applying a skin to part of the model was incredibly simple I found out. It doesn't have a full animation set, because seeing as they are mechanical additions to the body and not organic wings, I couldn't bring myself to give them too much of a lively nature. Similar to how I don't like how the NWN golems sort of have a 'breathing' animation which to me makes no sense.
But they do have a decent little pack of animations that gives them some movement and SOME life to them. Just what I thought was necessary or would be neat. Along with sitting and such, (among a small number of other "needed" animations), I did do one for death, where all the emitters either dim incredibly or turn off, and the wings give occasional twitches, as if just slightly still functional, despite the wearer being quite dead. ![]()

I was however disappointed to find out one animation I really wanted to do, didn't seem to be supported by wings. When I tried to test it, it just refused to play.
Then after that I became afraid that other animations I would do would become pointless and refuse to play out as well!
Edit: Sent in files!
Modifié par ia.Pepper, 01 juin 2014 - 06:45 .
I like it! Peculiar though, is the black beam intentional?
this is what I sent to Yollo:
and the AI works like this:
- if it has any auras/healing/boosts it will be able to use them first
- after that it fires the beholder attacks which are modified for this creature in this way
1) 1/6 chance to trigger deafning sonic damage shout, damage = d4(HD), DC = 14+int (this ability will not be possible to use for another 3 rounds after use)
2) if the sonic shout is not used it uses all three monster nodes, node0= petrify ray(black) (temporary for 1-3rounds(diff related), dc 16+int), node1=cold ray (damage d6(HD), DC 16+int, possible critical hit) node2=eletric ray (damage d8(HD), DC 16+int, possible critical hit) with the speciality of rotating the nodes, aka first round the petrify is fired from monster_node_2, next round from monster_node_0, next from _1 and so on.
3) in case of multiple attackers, the rays will be distributed amongs them
Some more ideas: though about changing the petrify to turning in case of undead/MD in case of sorc/wizard/holy dmg in case of turned undead, but not sure if Im not overcomplicating this
Bug Report for Technomagic Wings (wing set) by ia.Pepper:
Will cause area lighting to go dark if any 3+ of any type are in same area (Tho 1 or 2 are ok, strangely)
Tech Wings fix by Failed Bard: https://drive.google...dit?usp=sharing
(Fixes issue with left_light1 and right_light1 and Feather Shadows)