Nightmare difficulty - Immunity
#1
Posté 02 mai 2014 - 07:30
It was really frustrating being a Mage in DA 2 on Nightmare difficulty.
#2
Posté 02 mai 2014 - 07:41
I guess we'll have them again..I'm playing DA2 on nightmare for the first time, and it's a hell.
#3
Posté 02 mai 2014 - 09:08
#4
Guest_StreetMagic_*
Posté 02 mai 2014 - 09:10
Guest_StreetMagic_*
I think we should expect a whole new dynamic with their revamped take on healing (or lack thereof). I don't know how to speculate about this based on past games.
#5
Posté 02 mai 2014 - 09:11
I guess we'll have them again..I'm playing DA2 on nightmare for the first time, and it's a hell.
It's difficult early on without cross-class combos. Focus on making a bee-line for them. Certain combos were nerfed hard in the patches, so that actually made nightmare more challenging at lower levels (IMO). A good standard one is a mage that can brittle enemies with burst arrow or archer's lance as the finisher from a rogue or mighty blow from a 2Her. You can clear lots of mobs that way.
#6
Posté 02 mai 2014 - 12:24
The real problem of Nightmare is the goddamn friendly fire from warriors auto-attack... Made it impossible to have more than one warrior (or even melee) in the party.
#7
Posté 02 mai 2014 - 12:30
play a mage, let every party member fight and die, then kite all around the map
#8
Posté 02 mai 2014 - 12:50
It's difficult early on without cross-class combos. Focus on making a bee-line for them. Certain combos were nerfed hard in the patches, so that actually made nightmare more challenging at lower levels (IMO). A good standard one is a mage that can brittle enemies with burst arrow or archer's lance as the finisher from a rogue or mighty blow from a 2Her. You can clear lots of mobs that way.
Yep, that's what I do (I am at act 3 right now, with my shiny mage champion armor, hawke looks so great on it
) , my hawke mage mastered elemental, blood magic and a bit of arcane with crushing prison. The combo of brittle + lance or burst is sweet, and I do the shield bash + crushing prison too. But still, whenever I see an assasin, I wet my pants. Holy cow, those enemies are overpowered.
The real problem of Nightmare is the goddamn friendly fire from warriors auto-attack... Made it impossible to have more than one warrior (or even melee) in the party.
Bingo. Having fenris + isabella on the group is almost a guarantee of her dead. 2-handed spec is very hard to use. I have to go mostly with aveline.
#9
Posté 02 mai 2014 - 01:17
well DA:2 soft spot is quite narrow so the super hard and super easy are relatively close.
For example my first attempt playing a THW was super hard even in normal, but i build the char with DA:0 in mind. So i optimized the build and focused on strength, IE vanguard berserker/ and even in nightmare it is a walk in the park.
this is true to every class and because the game is designed for narrow power synergy and has very detrimental effect if you do not spend in the directing abilities. So each build is very mono-dimensional.
and if so does happen that immunity covers what that build does. Since you can't really do anything else, yes it is going to be a pain in the rear end.
but it is as much how the game is designed as it is the immunity in itself.
#10
Posté 02 mai 2014 - 01:22
they were trying to make you focus on the cross class combos more in da2, i always preferred my thw to have a little dex for an extra crit here or there, but the game was not designed to make dps crit warriors... only rogues.... like wasting points in constitution for rogues would make them average compared to what they could be





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