Graal Spike Thrower vs Phantoms!
#1
Posté 02 mai 2014 - 12:05
is this a thing with all projectile weapons which I never noticed?
#2
Posté 02 mai 2014 - 12:09
They do dodge after they get hit with an Acolyte shot, I don't think it's a thing with all projectile weapons. Maybe they we're just staggered by your first graal shot?
#3
Posté 02 mai 2014 - 12:15
Graal reliably staggers so vs Phantoms it's one of the best shotguns going (GPS and Venom are the others) - however (on gold at least) a fully charged headshot with a Graal is likely to kill the Phantom outright so she'll never have a chance to even attempt to dodge. It's why my Cerberus murdering BatSol build has always been armed with a trusty Graal ... that and it's my favourite shotgun in the game ![]()
- Sailears et capn233 aiment ceci
#4
Posté 02 mai 2014 - 12:23
If you're giving them the chance to dodge with that gun, there's something wrong...
#5
Posté 02 mai 2014 - 12:32
Charge in to get close and remove their barriers. Nova them to send them flying, then finish them off with your favourite gun (or Charge them again to recover your shields). Phantom gone.
#6
Posté 02 mai 2014 - 12:34
Charge in to get close and remove their barriers. Nova them to send them flying, then finish them off with your favourite gun (or Charge them again to recover your shields). Phantom gone.
... On bronze ![]()
- Dr. Tim Whatley aime ceci
#7
Posté 02 mai 2014 - 12:35
... On bronze
Silver, actually.
Don't know if they've higher HP on higher difficulties, or it's just the spawn rate of superior enemies what's modified.
#8
Posté 02 mai 2014 - 12:37
Silver, actually.
Don't know if they've higher HP on higher difficulties, or it's just the spawn rate of superior enemies what's modified.
One charge strips the barriers off a Phantom even on silver? Interesting, didn't think it was the case. It's been so long.
But yeah. enemies have more HP going up in difficulty, and charge doesn't strip all their barriers on gold+. I suggest you take a look at the resource library and at the main threads there, if you want to know more ![]()
#9
Posté 02 mai 2014 - 12:46
One charge strips the barriers off a Phantom even on silver? Interesting, didn't think it was the case. It's been so long.
To tell the truth...I don't remember it so well if their barriers are depleted, or left at about 1/5. I think that the ones I got the barriers removed were already harmed....hmm, tests..D:
Anyway, that's nothing that one or two shots can't remove while the Phantom is stunned, then Nova and keep the same plan.
#10
Posté 02 mai 2014 - 12:49
To tell the truth...I don't remember it so well if their barriers are depleted, or left at about 1/5. I think that the ones I got the barriers removed were already harmed....hmm, tests..D:
Anyway, that's nothing that one or two shots can't remove while the Phantom is stunned, then Nova and keep the same plan.
Just hope that Phantom isn't standing within 3 feet of a teammate as she's likely to have already done the initial swipe on them; your result (on gold) will then more likely be Biotic Char ... > *shanked*
Yeah - they're also more likely to synch-kill on gold than silver.
#11
Posté 02 mai 2014 - 01:33
Just hope that Phantom isn't standing within 3 feet of a teammate as she's likely to have already done the initial swipe on them; your result (on gold) will then more likely be Biotic Char ... > *shanked*
Yeah - they're also more likely to synch-kill on gold than silver.
Nah charging a Phantom on gold+ is perfectly safe even if she just meleed, if you know what you're doing and broke the 1000N threshold (which I think everyone does these days, right?). She will stagger and she will need to recover before she can sync you. That leaves you a lot of time for a) killing her, b ) staggerlocking her into oblivion or, if a and b are not applicable, c) get the hell out of her sync range ![]()
But yeah, charge + immediate nova on a phantom that just meleed can end up bad ![]()
- Alfonsedode aime ceci
#12
Posté 02 mai 2014 - 01:41
Since Graal reliably staggers most humanoid units, and you don't need to run things like SC or piercing, it is one of the better shotguns for melee characters.
#13
Posté 02 mai 2014 - 01:44
Capn233, is the DR of their bubble ignored with the Graal? I would think the on host movement DR would be negated with it since it is projectile.
#14
Posté 02 mai 2014 - 01:48
Actually the Graal is interesting because it will do direct health damage to the bubble either on or off host, although it will get the 75% DR.
If you aren't using powers though and nobody else bubbles her, then it should stagger her and she won't have DR at that point.
#15
Posté 02 mai 2014 - 01:49
Capn233, is the DR of their bubble ignored with the Graal? I would think the on host movement DR would be negated with it since it is projectile.
DR does work against Graal even off host, but it does direct health damage (WTF?)
Ninjad, but at least I got a link: http://forum.bioware...es/?hl=+phantom
#16
Posté 02 mai 2014 - 02:56
well she's not going to dodge anything if you get her to bubble first
also keep in mind you don't need to fully charge the graal to get a fully charged shot, timing is everything
and like the GPS, firing one or two uncharged shots after a charged shot can be highly effective.
#17
Posté 02 mai 2014 - 03:10
Hum, they get staggerd, but not out ouf the sync kill mood and cld grab U along the nova animation? So what wld U do on a primed for sync kill phantom ? Charge, priming HS, dive charge ?Nah charging a Phantom on gold+ is perfectly safe even if she just meleed, if you know what you're doing and broke the 1000N threshold (which I think everyone does these days, right?). She will stagger and she will need to recover before she can sync you. That leaves you a lot of time for a) killing her, b ) staggerlocking her into oblivion or, if a and b are not applicable, c) get the hell out of her sync range
But yeah, charge + immediate nova on a phantom that just meleed can end up bad
#18
Posté 02 mai 2014 - 03:11
Nah charging a Phantom on gold+ is perfectly safe even if she just meleed, if you know what you're doing and broke the 1000N threshold (which I think everyone does these days, right?). She will stagger and she will need to recover before she can sync you. That leaves you a lot of time for a) killing her, b ) staggerlocking her into oblivion or, if a and b are not applicable, c) get the hell out of her sync range
But yeah, charge + immediate nova on a phantom that just meleed can end up bad
Heh - it's probably lag for me off-host then, I've had the BC animation actually break straight into a synch-kill on several occasions - no stagger because it's like I've just BC'd straight onto the sword ![]()
#19
Posté 02 mai 2014 - 09:32
Harpoon to the head helps in most cases.
#20
Posté 02 mai 2014 - 09:49
Hum, they get staggerd, but not out ouf the sync kill mood and cld grab U along the nova animation? So what wld U do on a primed for sync kill phantom ? Charge, priming HS, dive charge ?
If your Biotic Charge doesn't deplete her barrier (because she had full health), I would try and get a quick head shot off before using Nova going backwards. If she isn't dead after that, then at least she's on her butt.
That's unless your head shot attempt didn't take off her barrier either...
#21
Posté 02 mai 2014 - 10:14
Heh - it's probably lag for me off-host then, I've had the BC animation actually break straight into a synch-kill on several occasions - no stagger because it's like I've just BC'd straight onto the sword
Yeah, that happens, but it's not how it should behave, and happens very seldom on host. Only if there are serious problems with the match and the servers, usually. Off host, it might happen quite a bit, wouldn't know...
It's called game BS ![]()
Hum, they get staggerd, but not out ouf the sync kill mood and cld grab U along the nova animation? So what wld U do on a primed for sync kill phantom ? Charge, priming HS, dive charge ?
Yep, that's how it works. Dumb as ****, I know, but Bioware saw fit not to make Phantoms (and any other sync capable enemy) drop the priming when staggered.
What I usually do is charge and kill them by various means. Any Vanguard I play has the capability to do that. DrellGod (with DR turned off) is charge + raider to da face. With stupid on host DR on, I would acolyte w/incendiary -> charge. Things change if there is more than just one phantom though, obviously (nades).With a talon (+disruptor) novaguard, it's shoot, charge, shoot, nova and she should be more than dead. With a talon slayer, it's shoot, charge, shoot, PD, shoot, PD etc and same as above. With a claymore Novaguard it's shoot ->BOOOOM!! -> nova if I didn't aim good.
If for some reason I'm not able to do that (i.e: I was forced to charge with an empty clip to restore my shields), I walk backwards out of her sync zone, reloading meanwhile. Then I shot her face and/or charge as usual.
#22
Posté 02 mai 2014 - 11:51
I find that a javelin to the head also works wonders





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