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Armour on Mages. Yay or Nay?


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#26
Guest_starlitegirlx_*

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I like the stats, but hate the style, so I usually take this robe and change it into something else with the winter forge :D

 

Yes, it's too ugly to put on my mages. You don't need your enemy pointing at you and laughing.



#27
themikefest

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It's a mod that is available for the PC. It allows extensive customization of items in the game.

Thanks. Unfortunately I play on a ps3.



#28
DarthGizka

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This is actually logical because if armor protects you then you would need to waste less mana on protection spells and could use it for destroying the enemy. Also less mana on healing.

 

It would be if you spent mana on such spells, instead of incapacitating and nuking your enemies. Melee damage reduction - i.e. Dragon Age style armour - is only useful if you plan on getting hit; the number of occasions for that can be counted on the fingers of one hand even if you're soloing on Nightmare. Healing spells are only useful for healing others. A lesser health pot works just as well for healing oneself - at least for a high-SP squishy - and it costs no mana.

 

Increasing fatigue by wearing armour increases spell cost, thus effectively reducing the mana pool and the effect of mana regeneration. For a caster mage, the damage reduction is useless 99% of the time but the mana pool/regen reduction hurts all the time.



#29
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It would be if you wasted many on such spells, instead of incapacitating and nuking your enemies. Melee damage reduction - i.e. Dragon Age style armour - is only useful if you plan on getting hit; the number of occasions for that can be counted on the fingers of one hand even if you're soloing on Nightmare. Healing spells are only useful for healing others. A lesser health pot works just as well for healing oneself - at least for a high-SP squishy - and it costs no mana.

 

Increasing fatigue by wearing armour increases spell cost, thus effectively reducing the mana pool and the effect of mana regeneration. For a caster mage, the damage reduction is useless 99% of the time but the mana pool/regen reduction hurts all the time.

 

I'm speaking theoretically. If you were a mage with their powers, would you just run around in ugly robes, or maybe get a cool light armor leather outfit that gives you a bit more protection than linen or cotton?



#30
Caja

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I say yay. Never understood why mages shouldn't be able to wear something to protect their bodies.



#31
DarthGizka

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I'm speaking theoretically. If you were a mage with their powers, would you just run around in ugly robes, or maybe get a cool light armor leather outfit that gives you a bit more protection than linen or cotton?

 

Theoretically you couldn't slip into armour in under one second, and fights wouldn't be like shooting fish in the barrel most of the time. Hence the game is a poor measure of how fights in a fantasy world theoretically work... Starting with the fact that the damage reduction would be close to 100% for plate against light projectiles with insufficient penetration (arrows). In DA, a child with a curved piece of wood can injure and stun a whole platoon of heavily armoured soldiers by shooting one single arrow, but an expert archer can't kill a cloth mage even with a critical hit.

 

P.S.: Most of my mages learn the AW specialisation and carry something like Wade's superior plate or Evon's, in case it is needed. Which happens to almost never. Even at the Harvester's bash I used armour only for a quarter minute or so (for a bit of inferno hopping).

 

P.P.S.: I don't regard weapons and armour as fashion accessories, although I do draw the line at something like the Chasind Robes.



#32
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Theoretically you couldn't slip into armour in under one second, and fights wouldn't be like shooting fish in the barrel most of the time. Hence the game is a poor measure of how fights in a fantasy world theoretically work... Starting with the fact that the damage reduction would be close to 100% for plate against light projectiles with insufficient penetration (arrows). In DA, a child with a curved piece of wood can injure and stun a whole platoon of heavily armoured soldiers by shooting one single arrow, but an expert archer can't kill a cloth mage even with a critical hit.

 

P.S.: Most of my mages learn the AW specialisation and carry something like Wade's superior plate or Evon's, in case it is needed. Which happens to almost never. Even at the Harvester's bash I used armour only for a quarter minute or so (for a bit of inferno hopping).

 

P.P.S.: I don't regard weapons and armour as fashion accessories, although I do draw the line at something like the Chasind Robes.

 

I don't see them as fashion accessories, but it would be nice if they looked better than a tin can or those hideous mage robes.... that's some ugly stuff. Not flattering. For the women they actually look like they have breast patches.... whomever designed them should be fired post haste... or maybe sent to fashion week in Milan....


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#33
DarthGizka

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Well, it probably says something about EA's sales strategy, if you compare this to the care that has gone into getting the curves of Desire Demons just right...

 

The game gives us a lot of leeway for indulging our preferences, and the mod that mousestalker mentioned gives us even more. A good thing, since different people tend to focus on different aspects. For me, wearing the Chasind Robes would be an immersion breaker, so I don't use them even if their +defence would be handy. Other people will find other things irritating.



#34
Darkstar Aurora

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No to armour on Mage-archetype characters, either in Dragon Age or any other fantasy/sci-fi RPGS.
If a mage is wearing armor it must either come with a direct or indirect cost to their effectiveness in their role as a spellcaster: either by inhibiting the use of their powers or taking up an equipment/skill slot that could be far better used to further the strength and efficiency of their magical abilities

Dragon Age is at its core BioWare's darker in-house IP successor to their various Dungeons & Dragons games (Baldur's Gate, Neverwinter Nights, etc) sans the license.
In classic D&D mages could not normally wear armor because:
-it interfered with complex movements and gestures necessary for casting spells
-the material disrupted the flow of magical energies into and around themselves, and can be physically exhausting to wear
-the time spent training to become a mage naturally took time away from training in combat of arms and learning to move in armor.

I see no reason why the same would not apply in Thedas, which is based on the same high fantasy concepts, where spellcasting involves intricate and often complex movements, and mages are often secluded for study for years in circles or in remote regions, etc.
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#35
Sifr

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I'm Yay, but it should always be practical and realistic to the setting.

 

A Mage wearing an Massive Armour Sets in Origins was really off-putting for me, since those things are incredibly heavy and even with magic buffing them, they're not a warrior and so should have no idea how to move in the damned thing to be able to fight effectively. In a combat scenario, it'd be more likely to get them killed than save them.

 

Part of the reason why I love the Champion Armour for Mage Hawke in DA2 was because it had the right level of protection, without restricting any movement or flexibility whilst casting spells. It looked like it had been heavily modified to find the right balance, as well as being battle-worn enough to give some indication of how much it had been used.



#36
Mike3207

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Evan's is almost equal to the best robes because it is unique in carrying both dodge and magic resistance on it. You can increase that by adding dodge and dwemer armor runes in Awakening. The thing of it is though, all it's fatigue reducing abilities come in having a complete set. I tend to like to put elemental gloves and dodge boots on, so it means you might be carrying a bit of fatigue. A mage might be better off using one of the light armors if they wanted to focus on reducing fatigue.

 

EDIT-Evan's doesn't have magic resistance-my bad.



#37
Nintendali

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My first mage was all about the heavy armor, and I thought he looked pretty cool. An old man stomping around in Wade's Dragonbone, setting everything on fire. With the right equipment, you can get pretty insane mana regen, especially on consoles.

 

My current Warden will be sticking with the Vestments of the Seer. He's an extremely fair-skinned red-head, so the green color is actually somewhat complementary. Though over-all, they really are ugly. He won't be taking AW. I'm keeping him fairly fragile. I need to get better at spell timing and placement, so I'm playing on Nightmare for the first time, bringing Wynne and Morrigan, and trying to keep from accidentally blowing each other up.

 

The Chasind robes are always for Zevran to wear until we pick up his end-game gear. I love the open chest, Tevinter style robes on men. Equal opportunity skankiness!



#38
luna1124

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The Chasind robes are always for Zevran to wear until we pick up his end-game gear. I love the open chest, Tevinter style robes on men. Equal opportunity skankiness!

Yes, those robes are better looking then circle mage robes.


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#39
mousestalker

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After every game, I always reload DAO and visit the camp. I then strip all the companions, dress them up (Sten in a chantry robe, Zev and Alistair in Chasind and so on). Sell everything and save it as a transfer save for DAA. It's a tradition at this point.
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#40
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Yay yay!



#41
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Yay, but I don't bother with massive armor. Looks as stupid as robes to me (at least it does on an elf). Heavy armor is just right to me. So I guess that's Evons in DAO and Venture or Stormchaser in DAA.