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Companion Interjection in Dialogues


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#1
In Exile

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One of the best (IMO) features of DA2 was the opportunity to have characters in the party interject in dialogue based on their specialities or character traits - whether it was Aveline pressuring persons as a city guard or Varric creatively BSing, or even Anders just plain being a healer. 

 

Will this be a feature in DA:I? 


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#2
Allan Schumacher

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It would still be sexist if an aunt character was making unwanted sexual comments towards a male Isabela.

 

I'd prefer we move away from this tangent now (same with the dialogue wheel tone/paraphrase stuff)


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#3
Allan Schumacher

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If you wish to continue this conversation with me please move it to PM.  Thanks.



#4
Allan Schumacher

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edit: Sorry, Allan, didn't see your post.

 

No worries.

 

To be honest I'm actually fine with the post as it relates to companion conversations.  The pros/cons of the tone wheel in its specifics is more what I didn't want to go down since it's a common enough topic as is and can easily derail threads.



#5
Allan Schumacher

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Hmm, what exactly do you mean by that? Being able to control our companions in conversations would be a terrible idea IMO. The interjections in DA2 were great and I would like it very much if they returned, but our companions are independent characters and therefore should act like independent characters as much as possible.

 

In ME there was this one scene where Wrex killed Fist(?) if he was in your party because that was the job he was paid for. That was totally "in" character and a great way to indroduce Wrex as what he was: A tough mercenary you should not mess with. That was a big moment for Wrex' characterisation and something I'd love to see in Inquisition.

 

Planescape: Torment has some interesting moments like that that I think are pretty magnificently done as well!