Retiring without 'mysteriously disappearing'
#26
Posté 03 mai 2014 - 01:13
If your Warden had become the Queen of Ferelden or a Paragon, that was fine, but there really is no reason for anyone's DA:O PC to be hanging around Kirkwall for a decade.
It didn't matter. The Warden is the hero. We must have another story about the Warden.
Same thing with Hawke. If BioWare didn't specifically say they'd vanished, people would be protesting that their Hawke would be at the peace conference because... they have magical PC sense and always go where the plot says is the most important, even if they're terrorists on the run or the Viscountess of Kirkwall.
- Giubba, Solas et ladyoflate aiment ceci
#27
Guest_StreetMagic_*
Posté 03 mai 2014 - 01:16
Guest_StreetMagic_*
I suspect the real problems is that some fans will never believe that their favored PC isn't in the thick of things
That isn't my problem. Thedas is a big world, and I'd hate it to revolve around one character.
I just don't like mystery. Or if I do, it needs a better format than games. TV shows have cliffhangers all the time, but I get to tune in every week to get closure. Often with books, maybe a year. But going 3 or 4 years between cliffhangers is annoying. It doesn't work as well.
- Cobra's_back aime ceci
#28
Posté 03 mai 2014 - 01:22
I suspect the real problems is that some fans will never believe that their favored PC isn't in the thick of things. Prior to DA II coming out, many protested the idea that their Warden wouldn't be around even though DA:O hammered home over and over that the Wardens primarily dealt with darkspawn and the blights.
If your Warden had become the Queen of Ferelden or a Paragon, that was fine, but there really is no reason for anyone's DA:O PC to be hanging around Kirkwall for a decade.
It didn't matter. The Warden is the hero. We must have another story about the Warden.
Same thing with Hawke. If BioWare didn't specifically say they'd vanished, people would be protesting that their Hawke would be at the peace conference because... they have magical PC sense and always go where the plot says is the most important, even if they're terrorists on the run or the Viscountess of Kirkwall.
Some fans might feel that way, thinking Thedas should revolve around all of their prior PCs, but I would argue that many simply think it's an easy out to say that the PC from the previous game disappeared. It wouldn't be too hard to come up with a rumor about what the Warden or Hawke are up to, in some other part of Thedas. Yes, it would be ridiculous for Hawke or even the Warden to show up in Orlais at the peace conference. It would not be so surprising if we were to, for whatever reason while wandering Thedas, be the hand of our own Warden's demise.
A mage Hawke who sided with Anders over his actions (or didn't agree with his actions and ran away with him anyway, in the case of my mage) would be considered a terrorist on the run, even if Cassandra viewed him/her as a hero. For any other Hawke, the jury is out. For all we know, Hawke is now a Grey Warden.
#29
Posté 03 mai 2014 - 01:24
This makes Bioware sound like the Reapers:
Bioware: "Your playthroughs are based on the choices you make in the games, our games. By playing them, your characters develop along the paths we desire. We impose order on the chaos of organic fandom. Your characters exist because we allow it. And they will end because we demand it."
(Now comes the part where Shepard asks: "What do you want from us? Slaves? Resources?"
)
I was hoping SOMEONE on BSN would pick up on my choice of wording ![]()
#30
Guest_StreetMagic_*
Posté 03 mai 2014 - 01:24
Guest_StreetMagic_*
For all we know, Hawke is now a Grey Warden.
Yeah, that sounds about right. I got a spiffy uniform in Legacy. Decided it matched my eyes well and signed up.
- ladyoflate aime ceci
#31
Posté 03 mai 2014 - 01:27
Yeah, that sounds about right. I got a spiffy uniform in Legacy. Decided it matched my eyes well and signed up.
Note that I never played the DLC, so if there's something I'm missing, well, I'm missing it. I wasn't as impressed with DA2 as I was with DA:O, so I didn't invest as much of my time in it.
#32
Guest_StreetMagic_*
Posté 03 mai 2014 - 01:29
Guest_StreetMagic_*
Note that I never played the DLC, so if there's something I'm missing, well, I'm missing it. I wasn't as impressed with DA2 as I was with DA:O, so I didn't invest as much of my time in it.
Ah. Well, one of the quests gets you warden armor (for different classes).
#33
Posté 03 mai 2014 - 01:30
No, they are not "your characters", they are BioWare's characters and we only borrowed them for the games. Afterwards BioWare can do with them EXACTLY as they see fit.
Exactly this. The characters are BioWare's. They can do what they want with them.
#34
Guest_StreetMagic_*
Posté 03 mai 2014 - 01:33
Guest_StreetMagic_*
Exactly this. The characters are BioWare's. They can do what they want with them.
I wouldn't argue that either.
I just want them to tell me WHAT they did. Not IF they can do anything. lol. It's more unsettling not knowing wtf is even going on for 3 or 4 years.
#35
Posté 03 mai 2014 - 01:41
#36
Posté 03 mai 2014 - 01:43
All of the epilogues were pretty cool. DAO is a pretty complete experience for many characters.
They had a good thing going there. I hope they have a good reason for changing it.
There is the popular fan theory that the reason for having all suriving Wardens disappear, regardless of epilogue, is because the Warden has some role to play in DA:I. According to that theory Bioware needed to have all surviving Wardens disappear to get them all into DA:I, since the epilogues were so varied.
Assuming for a moment that is true I still would rather stick with the epilogue my Warden was given rather than seeing the character in future games. If that fan theory is true I'm hoping that when DA:I wraps up the Warden will return to whatever is they were doing in the immediate aftermath of DA:O, and that there were no further disappearing acts.
- ladyoflate aime ceci
#37
Posté 03 mai 2014 - 01:44
All of which are ultimately choices BioWare presented for you, making sure that the character, no matter which choices you made, developed along the path THEY desired.
Also, Mass Effect 3 is the best selling BioWare title to date.
And Mass Effect 3 is full of choices. Help Joker and EDI get together or keep them apart. Cure the genophage or not. Side with the Quarians or the Geth or both. And when at the end the final choice made no difference people got mad.
Bioware doesn't give you limited choices to control how your character develops. They give you choice so you can develop your character as you wish. You can be rude, you can be friendly or whatever. It's up to you. The choices are limited, because no game can give you freedom. Game design is limited. Within these choices you are free to do as you please. Bioware doesn't know what decisions Hawke or the Warden would make. The player makes those decisions. Without player input they have no personality and therefore no character.
#38
Posté 03 mai 2014 - 01:56
Personally in DA2 i liked to imagine my Hawke follwoing through on his promise to sail off at Isabela's side. I'd like some options that don't involve death and disappearance and given Thedas is such a big place i don't see why where future games are set we should desire or fear tripping over previous ones about their business.However i do fear that Inquisitor's mysterious fade power will somehow play into him/her heading towards forced sacrifice to end it.
#39
Posté 03 mai 2014 - 02:14
I was hoping SOMEONE on BSN would pick up on my choice of wording
Glad to be of service ![]()
Exactly this. The characters are BioWare's. They can do what they want with them.
I agree. It's their characters, they can do whatever they want with them.
But the question isn't really "can they do it?", but "should they do it?". Let's put a very extreme fictional example: everybody has the right to write the worst book ever, but the author definitely has no right to have people praising it.
I mean, although I didn't post back then, I was following DA2 news with a lot of attention. And several things that were pointed out later were already mentioned beforehand.
Some fans: "Bioware, that is not a good idea"
Bioware and other fans: "Don't judge it so early, trust the team, you will surely like it or won't notice it when the game is released!"
(several days of no racial options, sibling dying because of class, "awesome combat", annoying enemy waves, only one city to play in, new art for elves and darkspawn, and day-one paid DLC later...)
Some fans: "I played it. Still thinking it was a bad idea".
This is an exaggeration, but regarding past protagonists there are not many good options out there. It's more easy for Bioware to step on several landmines than to end in success.
#40
Posté 03 mai 2014 - 02:18
For me disappearing is fine,i don't want any contact with anyone after saving the world,let people fix their own problems,i did enough lol.
#41
Posté 03 mai 2014 - 02:51
#42
Posté 03 mai 2014 - 03:14
I always got the impression that, until DA2, we were intended to keep playing the Warden over the course of several games, much like we kept playing Shepard over the course of three games. The ending of DA:O foreshadowed further games involving the Warden, presuming your Warden survived. Then DA2 happened. I remember the disappointment on the forums that we had to be Hawke the Human, and we no longer had the choice between different races and origins. Lots of people missed having an origin even if they didn't miss having a choice of races.
That's not true. DA:A was planned with only the Orlesian Warden at first, and then the Warden was shoehorned into the game. That's putting aside the fact that when DA:O was being made there wasn't even an intent to make sequels. ME's "trilogy" with Shepard was also a very, very different game and pitch from what it became. That game was supposed to originally be about humanity growing on the galactic scene with Shepard as their representative.
It's like how in NWN they didn't go back to the Hero of Neverwinter for an expansion.
#43
Posté 03 mai 2014 - 04:22
I just hope the Inquisitor gets to retire in peace after this is all over, and not be forced to go the Shepard route.
#44
Posté 03 mai 2014 - 04:39
However, I hope in a future game the inquisitor won't disappear. I'd be perfectly fine if they just mention the previous PC in passing like what they did in DA2.
Truthfully though... I hope they won't pull a skyrim and have the MC of their previous game return into a crazed and possessed version of themselves.
#45
Posté 03 mai 2014 - 04:52
There is the popular fan theory that the reason for having all suriving Wardens disappear, regardless of epilogue, is because the Warden has some role to play in DA:I. According to that theory Bioware needed to have all surviving Wardens disappear to get them all into DA:I, since the epilogues were so varied.
Assuming for a moment that is true I still would rather stick with the epilogue my Warden was given rather than seeing the character in future games. If that fan theory is true I'm hoping that when DA:I wraps up the Warden will return to whatever is they were doing in the immediate aftermath of DA:O, and that there were no further disappearing acts.
Same. That's why the disappearing act twice in a row annoyed me so much--it makes sense for very few PC options unless they're going to be used again, as most of them would maybe like to get on with their lives.
Which is why I kind of want the Inquisitor to be retired--not dead--PERMANENTLY. If grievous bodily harm is the solution to satisfy those players that go 'but whyyyyy are they not going to my previous pc??', then so be it.
#46
Posté 03 mai 2014 - 07:00
Kind of hoping that eventually we get a short DLC as Hawke or the Warden, just to show that they're still around, being productive...or even to wrap up their stories more permanently. The Calling obviously springs to mind, though I'm not sure I'd really want to play through that. Some things are best left up to the imagination, I think.
I could totally see a Legacy-length story where the Warden goes to investigate whatever Stroud and co. were dealing with in DA2, though.
#47
Posté 03 mai 2014 - 10:58
You rarely witness this in books or shows too. And the one show I know that does rely on this (Dr. Who) is really just a switch in actors. Doctor Who is still the same Time Lord.
(Psst, I think you mean the Doctor, not Doctor Who
)
On topic though, as others have said I can see why they do it. It's also a way to distinguish Dragon Age from Mass Effect, by having a new protagonist per game so it doesn't feel like they're a similar premise with a different setting. I'm interested to see where Bioware are taking the 'vanishing protagonists' plotline though, I know they can do it justice, but 'can' doesn't always transition to reality. I really hope it does!
Edited for large quote box.
#48
Posté 03 mai 2014 - 11:10
- Han Shot First aime ceci
#49
Posté 04 mai 2014 - 12:21
I just hope the Inquisitor gets to retire in peace after this is all over, and not be forced to go the Shepard route.
No worries, you will meet the fade kid at the end, and after you close the final veil tear you will have 3 choices:
Red: Obliterate the veil and assasinate all the mages on thedas, now we will have a boring thedas.
Green: Give the magic gift to EVERYONE on thedas. Now we will have templars with magic, yay.
Blue: Explode the chantry and make the lyrium react on every templar on thedas, making them like tranquils. Go Old gods!
..And the rages goes back to the BSN ![]()
#50
Guest_StreetMagic_*
Posté 04 mai 2014 - 12:24
Guest_StreetMagic_*
I guess 'mysteriously disappearing' is still a better fate than being killed over and over by poorly dressed mid-level raiders in a potential Dragon Age MMO
Thank the gods for that.





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