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Multiplayer - Why, as a Lore Nerd, I want it.


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#1
Deadmuskrat

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Multiplayer and Lore. How? Why? Easy. I think, if they do MP in a certain way, It could be a very fun way to explore some of the things we are maybe not going to see in DA:I. Let me explain:

 

Let's say they they follow the same model of Multiplayer (MP) that ME3 had. 4 players pick a character and use them in a horde battle in certain maps depicting locals. A lot of people had problems with the fact that ME3 MP had an affect on the SP. I think it should be the other way around; Depending on which group you've recruited to the Inquisition, that will unlock new troops to the MP.

Example:

 

- You side with the Circle in you SP game, therefore you unlock the a Circle Mage agent for MP.

- You side with The Dalish in your SP game. Therefore you get Dalish keepers and Dalish hunters agents in MP.
- Recruit Iron Bull's mercenaries, gain Tal Vashoth Agents in MP 

I know what you are saying, "but I don't want to be locked out of content in MP!" Well, you won't for long. These unlocks, in my scenario, will be like specializations in DA:O. Siding with Templars in a 2nd play through will unlock the Templar agents but you will still have Mages from your first play through. They could even be tied to Achievements/trophies if need be.

Now here's the part where being a lore nerd comes in. After the basic troops are unlocked, much like the ME3 MP, you buy packs to unlock new weapons/consumables/troops. The cool thing here is that these New troops/agents can be anything within DA lore and the best part is that YOU CAN PLAY AS THEM.

I'm talking:

 

- Orlesian Chevaliers (who didn't want to play as one after reading Masked Empire?)
- Navvaran Dragon Hunters & Mortalitasi
- Avvar Agents
- Chasind Wilders

- Legion of the Dead caste
- Silent Sisters
- Ash Warriors
- Tevinter Magisters & Slavers
- Antivan Crows

- Mabaris

- Witches of the Wild
- etc

Each customizable in talents and appearance much in the same way ME3 did it. Plus they could keep adding new DLC to the MP (for free!) so who knows what troops they could add. Like I said, as a Lore Nerd, this is something I could really get behind and throw myself in to.
 


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#2
Ribosome

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I love ME3MP, but if DAI is going to feature multiplayer, I want it to be much more of a unique entity instead of just the exact same thing with swords and spells.



#3
Deadmuskrat

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I love ME3MP, but if DAI is going to feature multiplayer, I want it to be much more of a unique entity instead of just the exact same thing with swords and spells.

Well, the good thing about what I proposed, is that the system could be something else other than a Horde Batlle and still keep the aspects that i talked about.


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#4
AshenShug4r

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It will inevitably take away from the main game in terms of budget. I don't want to see it, not even to play a chevalier.


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#5
Deadmuskrat

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It will inevitably take away from the main game in terms of budget. I don't want to see it, not even to play a chevalier.

I guess I should have said this in the OP but please refrain from debating old tired arguments against MP. Stick with debating the creativity behind it. The Budget debate has been tirelessly debunked by people who actually work in the industry.


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#6
Jorina Leto

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After the failure that was ME3, Bioware should refrain from multiplayer.


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#7
DrBlingzle

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I actually like this idea of sp affecting mp maybe not in the way suggested but in some small way certainly. Nice idea OP. Whatever happens I just hope mp doesn't affect sp, BAD idea.
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#8
Fiery Phoenix

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You'll probably get what you want, all things considered.



#9
ev76

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It being the new frostbite engine they could probably implement destructible environments in the Mp. That would be pretty cool.
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#10
Jack_Frost

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I guess I should have said this in the OP but please refrain from debating old tired arguments against MP. Stick with debating the creativity behind it. The Budget debate has been tirelessly debunked by people who actually work in the industry.

 

Could you post sources? I've always been under the impression multi player would take away from the main game also (sort of how like in games like COD/Battlefield the Single player usually sucks compared to multi player) so i'd be very interested to see if it has been debunked as i personally would enjoy a little multi player if it didn't take away from the main game.

 

I'm probably a minority but i would like a multi player system similar to the Fable series and upcoming Watchdogs where other players can come into your game (perhaps they can takeover a companion in your party or spawn as an NPC part of the Inquisition) and play in your world with you. Though this is highly unlikely since something like this most likely would have been announced/hinted at.



#11
earymir

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It could be fun, but I think the action-oriented gameplay of ME3 lent itself a bit better probably.  DA:I will almost certainly require pausing and planning in successful combat, so they'd have to take that into account when changing it for multiplayer.  I did like that it was co-op though instead of PvP.  If you could re-create battles of history (similar to Heroes of Dragon Age) that would be neat.  Perhaps it would take place in the Fade, so "anything goes" in terms of locale.  



#12
Cribbian

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If it'll be as true too the lore as ME3 MP was expect to see dwarf mages and other stupid things


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#13
DrBlingzle

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It being the new frostbite engine they could probably implement destructible environments in the Mp. That would be pretty cool.

Since destructible environments are in sp you'll probably get your wish.

Anyway in ways sp could affect mp I suppose you could unlock equipment for your mp character in sp. I don't think things locked off in multiplayer should be too big though, some people just won't want to make certain choices in sp ever or they'll take their time in sp meaning stuff in mp is locked off from them for a long time.

#14
Chala

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After the failure that was ME3, Bioware should refrain from multiplayer.

I wouldn't call ME3's MP a failure... It had a pretty good run (And DLCs) for a barebones mode.


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#15
Red Panda

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I wouldn't call ME3's MP a failure... It had a pretty good run (And DLCs) for a barebones mode.

People spent a lot of money on packs.

 

 

Totally worth it all.

 

 

 

 

I'd like PvP since it'd fit in with the lore too.


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#16
Zenbry

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I could actually go along with that OP. The idea of sp effecting mp is much more palatable to me than the other way around.

 

I always thought a multiplayer wyvern hunt could be fun. First stage PVP capture the lures (Dragon Blood, Nug Call, Wyvern "love" call) fighting the different players for them until someone gets them all, and uses them to call the Wyvern. Then everyone has to work together to kill this super powerful dragon cousin. 


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#17
Beerfish

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It will inevitably take away from the main game in terms of budget. I don't want to see it, not even to play a chevalier.

Except that this is not the case, not that it will make any difference to the people that refuse to believe it.


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#18
Beerfish

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After the failure that was ME3, Bioware should refrain from multiplayer.

Seemingly you have zero clue about this particular topic.


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#19
ManOfSteel

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Pass. I'd be very happy if the Keep was to fulfil the game's online requirement (which it does) and then have a terrific singleplayer campaign.

 

If multiplayer is a requirement, I wouldn't mind something akin to dungeons in an MMO (or a Flashpoint in TOR) in which you partake in linear story driven quests with a group of players. Allow character customisation and have players take on the role of Inquisition agents or simply a band of adventurers not aligned to any one faction or organisation. I'd much prefer something like that. I'd just like something other than another wave-based survival mode.

 

If it does have multiplayer and it does turn out to be wave-based survival, than good news for people that want it. I'm wouldn't rage against it just because it's not something I personally wanted. I just won't partake in that aspect of the game if it turns out I don't enjoy it.


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#20
JamieCOTC

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It's good in theory, but I have to wonder about implementation. First of all, BioWare wouldn't release tons of MP characters at launch. Second, all players don't play at the same pace so for some people it would lock out characters for a long time. Third, it defeats the purpose of getting characters via packs, which defeats the purpose of people buying packs. Honestly, I like your idea better than getting random characters via packs, but I just don't see it happening. Fourth, if the game is anything like Origins there will be two sides to choose from in a given quest. If you side w/ the mages then would that lock out the Templars until you replayed the game or would it unlock both mages and Templars after the quest? I don't know. Lastly, if SP has an affect on MP then it could be too much of a temptation to have MP affect SP, something I personally do NOT want.

 

From a lore standpoint it is a good idea and most of the above hurdles could be overcome and retain your system. You could even unlock MP characters at a certain point then get upgrades via packs. My only fear is this will add too much of a temptation to have MP affect SP and ME3 doing that left a very bad taste in my mouth. (yes, I know they fixed it).



#21
badboy64

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99% of the people will play the game for the SP experience and not even touch the MP. :rolleyes: :lol: :whistle: Has MP even been confirmed as being included in the game? People argued over this on the old forum and never got anywhere with it.



#22
metalfenix

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I don't. I don't want want a watered down SP to have a MP because the "cool" games have it.


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#23
CENIC

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As long as MP is affected by SP and not the other way around, AND a separate team is assigned to create it so resources are not shifted from SP development, I'll support MP and even play it.

I just don't trust EA to hold to my terms :bandit:

#24
DrBlingzle

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I would also like mp to have some seperate modes not just one like ME. While ME did compensate for this by putting loads of mini-objectives into it, I still would of liked more variety. For instance we could have:

  1. Horde mode. (basically the same as the ME mp)
  2. PvP mode (maybe in some kind of arena or dynamic map).
  3. Zenby's idea actually sounded quite good. 

     

    I always thought a multiplayer wyvern hunt could be fun. First stage PVP capture the lures (Dragon Blood, Nug Call, Wyvern "love" call) fighting the different players for them until someone gets them all, and uses them to call the Wyvern. Then everyone has to work together to kill this super powerful dragon cousin.

     

  4. Hunting a dragon as a team.
  5. Capturing a fort as a team. (could be Pvp, fort v fort)
  6. Capture an artifact from enemy hands (again could be made Pvp as well).

Anyone got any other ideas? 



#25
NoForgiveness

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That sounds like a good way to do it. though if its horde mode then I'm out. I would much rather have like "dungeons" kind of like mmo style. Where you have a healer and tank and the other 2 would be dps. I think it'd be really fun if done right. if its not done right it'll suck ass.

 

Also I wouldn't want the characters to be the same as me3, where you pick like turian, asari or human and all that and then are not given any real customization for them. I would want the cc to just be in mp as well and just let me create whatever class and race(aside from dwarf mage, obviously). Im also not really a fan of the battlepacks thing. If they are like dungeon/missions then it'd be cool if there were gear drops on bosses or whatever.