After the failure that was ME3, Bioware should refrain from multiplayer.
ME3 was not a failure, it is probably the best selling game for Bioware.
The unlock idea is interesting, although I can't say I'm a huge fan of feeling like I need to make choices in a SP campaign specifically for the purposes of unlocking stuff in MP rather than for roleplaying purposes. If they're going to have unlockables in MP, then I would prefer that the unlock methods also stay in MP.
If you're going to add free DLC, then you also need a source of money to fund this DLC. ME3 MP had the card unlock system that allowed for people to spend real money on buying packs. Inquisition would need some kind of micro-transaction specific to the MP.
I'll also agree that Horde mode wouldn't be a great fit for Inquisition, and I would love to see something like a MMO dungeon if they ever did decide to implement a Dragon Age MP. They could add in some dialogue, although my experience with SWtoR suggests that most people will just skip it anyway after seeing it the first time and the whole mission can feel a bit inconsistent with how the dialogue system works(it kind of just randomly picks between who's dialogue choice is used).
Vocal minority. Pay him no mind. ME3 was controversial, but in no way a bad game and definitely not a financial failure. Wish people would divorce a one time bad experience and try replaying the game with all current DLC. In my opinion, its one of the best modern RPGs ever made.ME3 was not a failure, it is probably the best selling game for Bioware.
Multiplayer's more trouble than it's worth. Not to mention useless once the servers go down.
Never cared for multiplayer on these types of games. I'm fine with singleplayer and its story. That is what I'm buying it for anyway- the story.
This may be just me, but adding certain types of characters, like chevaliers or chasind people isn't really "lore" to me. Those are just characters that exist in the universe of Dragon Age. Lore, to me, is the world itself -its culture, politcal system, religion, history, That's what I want, and the singleplayer already gives me that. And adding that to multiplayer will just rob people who don't have internet the chance to learn more about the world of Dragon Age.
The lore discussions about MP tend to largely be about if the MP characters will exist in a lore friendly environment, not about it creating new lore.
For example, a Templar grouped up with a Blood Mage some might argue is not lore friendly as one of the main functions of the Templar order is to hunt down Blood Mages.
Although it would be kind of entertaining if after the immediate threat was negated the two had to fight each other to the death.
Yeah no.
The fanbase who plays Dragon Age is not an overly keen one for Multiplayer.
We already have Heroes of Dragon Age to keep EA's money IV running at peak power of the IP.
If there HAD to be MP at least dont make it a grind to get anything good.
ME3 had a pathetic and blatant attempt at making money by selling things as cards.
I played for months and never even UNLOCKED the Harrier.
Guest_JujuSamedi_*
After the failure that was ME3, Bioware should refrain from multiplayer.
ME3's multiplayer was the only aspect of the game that wasn't a failure. It was highly successful as I understand. I got many months of replay value out of the MP. Lazy writing was the downfall of the SP.
As to the type of MP that Dragon Age should have, I prefer horde style personally. It allows for people of all skill levels to play together and everyone wins. That's not the say that PvP wouldn't be cool too though - variety is the spice of life. I'll play PvP, but I don't have the time or enthusiasm to make myself good enough at it that I'm not losing my **** against people that are a lot better than I am. I'm too competitive and I can only lose so much before it's no longer enjoyable. So having some options would be nice.
Maybe they'll come up with something new that's never been done before. But honestly, if they made an MP that was an almost duplicate of ME3's, but set in Dragon Age I'd probably still play the crap out of it. The only downside I see is that Dragon Age doesn't have the variety of characters to choose from that ME3 did.
I'm one of those people that would like to see both SP and MP operating as two parts of a whole, one mode strengthening the other, and both providing numerous options for the player to immerse themselves into the game, rather than two separate entities competing for attention.
Now it is true that most of the attempts to combine SP and MP have been less of a unified whole and more of a "Play our MP or we'll kill your character", but I would like to think that seeing my Agents; characters that I created, customized and brought into my SP save; would help reinforce the immersion factor for the game. I can see that this is my world, these are my characters, and the choices I make affecting the world would have consequences.
I read somewhere that there was going to be a multiplayer in some form but there wasn't enough detail after that. Dont know if they changed their mind about it, still are working on it or are a keeping it as a surprise.
The lore discussions about MP tend to largely be about if the MP characters will exist in a lore friendly environment, not about it creating new lore.
For example, a Templar grouped up with a Blood Mage some might argue is not lore friendly as one of the main functions of the Templar order is to hunt down Blood Mages.
Although it would be kind of entertaining if after the immediate threat was negated the two had to fight each other to the death.
Guest_Rubios_*
Vocal minority. Pay him no mind. ME3 was controversial, but in no way a bad game and definitely not a financial failure.
The fact that it was so controversial and made people so vocal just proves that it was great, nobody gives a **** about a bad/mediocre game.
That being said I don't want multiplayer in DA:I, every single game in history that tried to do both ended up being a half-assed effort, every single one.
So either try to make a great single player game (read Skyrim / DA:O) or a great multiplayer experience (read WoW / CS / DOTA) but don't try to do both, you simply can't make two games with the budget and dev time of one (I'd love to be proven wrong tho).
The fact that it was so controversial and made people so vocal just proves that it was a great, nobody gives a **** about a bad/mediocre game.
That being said I don't want multiplayer in DA:I, every single game in history that tried to do both ended up being a half-assed effort, every single one.
So either try to make a great single player game (read Skyrim/ DA:O) or a great multiplayer experience (read CS/DOTA) but don't try to do both, you simply can't make two games witht he budget of one (I'd love to be proven wrong tho).
get ready for the basement dwelling crazies to rip into your first statement...
I know the OP didn't want to talk about the whole budget fallacy, but I figured i'd help on that front, just because.
People assume that the multiplayer and singleplayer aspects of a game share the same pool when discussing the issue, and that one will detract from the resource budget of the other whenever one starts to do its work.
This is a blatant misconception, and akin to assuming that bioware cannot have animations in their game, because the animation budget and word budgets are linked, so having more animations means having less dialogue. EA has teams of people whose jobs it is to measure out the appropriate budget for a product, and calculate this accordingly, breaking down the budget into its own categories in coordination with the devs. To assume that multiplayer took away resources from the singleplayer development, it would require that the idea of multiplayer was added into a budget in which only singleplayer was accounted for, and not that the budget is slated for a singleplayer and multiplayer game. In other words, a multiplayer included game gets more resources then would a single player alone game, because EA is smart enough to know multiplayer will require money and employee power in order to get up and running. Its why with mass effect you had two development teams working on both aspects of their games, because it made more sense budget wise to get both tasks done around the same time, instead of doing one first, and then focusing on the other, with the time constraints that exist. It can also benefit the singleplayer dev team to have the multiplayer dev team working on the project, because problems with enviroments, npcs, character models using certain combinations of commands, can be discovered quicker/easier and addressed faster.
So in reality, multiplayer included games could, in theory, save the singleplayer dev team more resources, while also in practice increasing the budget for the game overall.
And there is another reason why I don't want MP on this game: I don't want a nerf/boost festival of powers/magic/weapons like the one that exists on the MMORPGs or MP titles. Damn, on some MMORPGs, like SWTOR, the devs totally break some classes on PvE (Player vs Enemy) just to appeal the PvP crowd (Player vs player). On Inquisition's case, I don't want to see magics or weapons nerfed to the ground because MP players cries.
Just, no.
Guest_npc86_*
If there was some sort of MP mode it should be 100% separate from the single-player. I play for the story-based single-player experience so the galactic readiness thing in Mass Effect 3 wasn't something I appreciated and was happy to see removed by the Extended Cut DLC. I should be able to get anywhere in single-player from playing single-player. Not a "Sorry, you didn't play multiplayer so you're 1000 points short" even though I've completed everything in single-player.
I agree apsolutley but the OP is suggesting that the mp is affected by the sp not the other way round (which is a terrible idea)If there was some sort of MP mode it should be 100% separate from the single-player. I play for the story-based single-player experience so the galactic readiness thing in Mass Effect 3 wasn't something I appreciated and was happy to see removed by the Extended Cut DLC. I should be able to get anywhere in single-player from playing single-player. Not a "Sorry, you didn't play multiplayer so you're 1000 points short" even though I've completed everything in single-player.
I agree apsolutley but the OP is suggesting that the mp is affected by the sp not the other way round (which is a terrible idea)If there was some sort of MP mode it should be 100% separate from the single-player. I play for the story-based single-player experience so the galactic readiness thing in Mass Effect 3 wasn't something I appreciated and was happy to see removed by the Extended Cut DLC. I should be able to get anywhere in single-player from playing single-player. Not a "Sorry, you didn't play multiplayer so you're 1000 points short" even though I've completed everything in single-player.
No...simply no...if you want MP buy CoD or some other multi-player title...just no...it may only be my opinion..but NO
If there was some sort of MP mode it should be 100% separate from the single-player. I play for the story-based single-player experience so the galactic readiness thing in Mass Effect 3 wasn't something I appreciated and was happy to see removed by the Extended Cut DLC. I should be able to get anywhere in single-player from playing single-player. Not a "Sorry, you didn't play multiplayer so you're 1000 points short" even though I've completed everything in single-player.
If it is included and I mean a big IF. Then the person should be a option to install it or not and you are shown that option from the beginning of the game install and shouldn't be installed without asking if they want MP in the first place.