The only mp I would want is a dungeon mission one in which we team up to go adventuring. People have mentioned this earlier in the thread and I think it's a great idea. As long as there is the sp cc so I can show off all my awesome characters to other players. The kit system in me3 mp was a huge disappointment for me. I was hoping to be able to select my own armor and abilities but that didn't happen.
Multiplayer - Why, as a Lore Nerd, I want it.
#51
Posté 04 mai 2014 - 12:02
- NoForgiveness aime ceci
#52
Posté 04 mai 2014 - 12:19
- Orlesian Chevaliers (who didn't want to play as one after reading Masked Empire?)
I don't. I want them all hanged.
#53
Posté 04 mai 2014 - 12:34
Frankly when MP was announced for ME3 I was VERY much so against it for a lot of the reasons previously stated. However in my opinion it turned out to be FANTASTIC. Added months of playtime to the game and helped absorb the blow from the poor ending. Frankly I don't see how MP could work for DA but considering I didn't have faith before and ME3MP ended up so great I'm going to go out on a limb and say if Bioware says it'll work than it'll probably work. Looking forward to seeing what they come up with.
- PK-Persona aime ceci
#54
Posté 04 mai 2014 - 01:43
According to David Gaider almost two years ago, there is going to be some type of Multiplayer component. There are now a couple articles talking about a Survey sent to playtesters that includes asking about multiplayer. The last offical word from Bioware was a Comment by Cameron Lee "haven't decided on anything in terms of multiplayer at this point.", but mentioned "The Mass Effect multiplayer stuff was really good, so we've certainly looked at options like that".
So how multiplayer is going to be handled is unknown and there is even a chance that they have decided to drop it or do something along of Dragon's Dogma where people can interact through a NPC(like DD's pawn system) or affect other's world aka the Ur Dragon fight that isn't really multiplayer as we think of it.
#55
Posté 04 mai 2014 - 02:11
I wouldn't call ME3's MP a failure... It had a pretty good run (And DLCs) for a barebones mode.
It was my favorite part of ME 3.
#56
Posté 04 mai 2014 - 04:12
I ended up playing the ME3 multiplayer for months. If done right I think DA multiplayer could be fun.
#57
Posté 04 mai 2014 - 04:20
After the failure that was ME3, Bioware should refrain from multiplayer.
Yeah. Refrain from multiplayer which was the one redeeming quality of ME3.
(Multiplayer) was my favorite part of ME 3.
Precisely.
#58
Posté 04 mai 2014 - 04:23
After the failure that was ME3, Bioware should refrain from multiplayer.
Mass Effect 3 wasn't a failure, and the MP is still played today by many over 2 years later.
#59
Posté 04 mai 2014 - 05:49
If they incorporate multiplayer, there is no reason to assume it will be obtrusive in any way. Given how refined combat looked as far back as their pre-Alpha demo, I'm hopeful that any multiplayer component would be refined and entertaining. If multiplayer exists, we can safely make a few assumptions (based on ME3 and common sense): (1) it won't detract from their resources (a different team would work on multiplayer, and it would not be related to the SP budget); (2) it would be entirely optional; and (3) it would not interfere with or override the SP segment. *shrug* I can't really understand any opposition to that. It'd likely be just a fun add-on, as with ME3.
Besides, it's more Dragon Age content! The potential is huge. As JSlither noted, a cooperative dungeon crawl would be awesome. I think PvP could be well done, too. Either way, we would have faster paced combat do to the necessity of the pause function's removal, so the different balance they would have to strike would be interesting... As I said, so much potential ![]()
#60
Posté 04 mai 2014 - 08:32
I guess I should have said this in the OP but please refrain from debating old tired arguments against MP. Stick with debating the creativity behind it. The Budget debate has been tirelessly debunked by people who actually work in the industry.
No it hasn't.
#61
Posté 04 mai 2014 - 09:15
#62
Posté 04 mai 2014 - 09:25
Aslong as MP has no affect on SP I don't care as I'll never play MP.
That's fair.
I really enjoyed MP in ME3 ... when I finally got to play it.
But because of my crappy connection, I couldn't connect to XL for about a month after the release of the game.
Which meant no matter how I played the game, I couldn't get enough assets to get the "Happy" ending.
And let me tell you I did no f&#%ing enjoyed THAT. -_-'
#63
Guest_Trojan.Vundo_*
Posté 04 mai 2014 - 09:31
Guest_Trojan.Vundo_*
I would rather they keep it SP, I mean the disaster that was Fable 3 co-op.
#64
Posté 04 mai 2014 - 12:47
Frankly when MP was announced for ME3 I was VERY much so against it for a lot of the reasons previously stated. However in my opinion it turned out to be FANTASTIC. Added months of playtime to the game and helped absorb the blow from the poor ending. Frankly I don't see how MP could work for DA but considering I didn't have faith before and ME3MP ended up so great I'm going to go out on a limb and say if Bioware says it'll work than it'll probably work. Looking forward to seeing what they come up with.
I feel the same way. Although I'm not advocating they add MP to DA:I, I wouldn't be against it. Before ME3, I never played multiplayer on anything and didn't have much interest in changing that (and was extremely nervous about ME having the feature to begin with).
Although I haven't played ME3's MP in well over a year now, I enjoyed it a lot when the game first released and it helped me get over my initial dislike/fear of MP (weird, I know). I've played quite a few others since then and am no longer a single player hermit, so if they announced an MP element to DA I wouldn't be against it. In fact, it would just be something extra for me to look forward to.
- Deadmuskrat aime ceci
#65
Posté 04 mai 2014 - 01:12
...so if they announced an MP element to DA I wouldn't be against it. In fact, it would just be something extra for me to look forward to.
Agreed. I don't understand the people who come on here and say that they don't play Multiplayer and don't want one in game because they wont play it.
Screw every one else who does because they don't like having options.
- DrBlingzle aime ceci
#66
Posté 04 mai 2014 - 01:18
If i see a multiplayer of some kind i am not buying the game ![]()
- Ihatebadgames aime ceci
#67
Posté 04 mai 2014 - 01:28
After the failure that was ME3, Bioware should refrain from multiplayer.
The Mass Effect 3 multiplayer was incredibly successful, people are still playing it 2 years after it's release.
As for a DA one, I could see it happening. I'd certainly try it out.
#68
Posté 04 mai 2014 - 01:38
i was surprised by how good the ME3 multiplayer was, but still am not keen on something similar being in DA, both because the ME multiplayer did have an annoying impact on singleplayer - the 50% galactic readiness always rubbed me the wrong way - and also because it just doesb't seem at all necessary for the Dragon Age series. If they did have it, I'd probably prefer something simialr to what Halo 4 had - a series of missions that all had very simple objectives but still told a story separate to that of the main campaign and weren't yet another variation of Horde Mode
#69
Posté 04 mai 2014 - 01:48
- Ihatebadgames aime ceci
#70
Posté 04 mai 2014 - 01:49
Yes but SP was not and MP is partly to blame.The Mass Effect 3 multiplayer was incredibly successful, people are still playing it 2 years after it's release.
- JamieCOTC et Ihatebadgames aiment ceci
#71
Posté 04 mai 2014 - 01:56
#72
Posté 04 mai 2014 - 02:04
MP should have nothing to do with SP or the overall story. Otherwise you will end up with restricted content for people who don't enjoy MP or can't play MP.
I agree with this entirely. It was the big mistake of ME3's MP, and I was pretty annoyed by the outright misinformation that came out about how much MP was required to see SP content.
- JamieCOTC et Ihatebadgames aiment ceci
#73
Posté 04 mai 2014 - 02:06
If i see a multiplayer of some kind i am not buying the game
Comments like this frustrate me.
"I'm going to completely skip a wonderful, beautifully built world and story if there is even any sort of "play with other people" component in my game!"
I'm sorry you feel that way. You know, instead of just not playing with the multiplayer aspect that may or may not even be present. But I digress. The point of this topic isn't to shout from the rooftops how much you hate multiplayer. It's to discuss ways that, should a multiplayer aspect appear in game, we (they) can make the experience better overall, be it from reversing the way they effect each other (and they should, to some degree) by making the story campaign effect multiplayer, to just sugestions on what we'd like to see in terms of what sort of "play with other people/friends" system.
As for myself, I'm not usually one to play multiplayer... that being said, I would absolutely I agree with the Op's oringal idea on how to link the two if they exist. Have your story, your choices in it he single player game, reflect back on to multiplayer via unlocks like MP maps or factions.
Although honestly, I really think the best sort of MP Dragon Age should consider (if they're considering it), is "co-op dungeons/keep seiges", where you can open a particular bit of the current story to other players, who join as agents to help take down the current challenge. Then keep it optional for folks who don't want help/don't have friends who play/don't have an online connection that is stable enough. A toggle(lol) on the world map that you can select that will allow temporary co-op play for a particular non-main quest keep/dungeon siege. A bit akin to the Saint's Row 4 co-op side missions. Only less mini-gamey.
The trick to that though, is figuring out how any micro-transactions for this would work. Because let's face it, at this point EA is about squeezing as much money as they can out of their investments. And not all micro-transactions are bad. Honestly I'd rather there be micro-transactions linked to any Multiplayer aspect of their games then have them effect the story (outside of DLC story extensions that is).
#74
Posté 04 mai 2014 - 02:25
#75
Posté 04 mai 2014 - 02:59
The trick to that though, is figuring out how any micro-transactions for this would work. Because let's face it, at this point EA is about squeezing as much money as they can out of their investments. And not all micro-transactions are bad. Honestly I'd rather there be micro-transactions linked to any Multiplayer aspect of their games then have them effect the story (outside of DLC story extensions that is).
I've noticed how prevalent random-item unlocks and character packs have been getting in EA's games over the last few years - ME3 was the first time I even noticed it, but very similar systems have appeared in Heroes of Dragon Age, Plants vs Zombies FPS Thing, and even some of their sports titles.
The important unique feature of those systems is that they're pretty generous as far as rewarding time-invested with items-unlocked, and the majority if not all of the packs can be bought with game-credits rather than paying real money. But they must be financially successful (supposedly quite significantly successful, in ME3's case) or EA wouldn't be adopting it as fast as it seems to be doing.
I think random-item unlocks can perform some useful roles aside from making money, in that they provide a sense of progression to players ("I played four matches and unlocked a new weapon!"), ensure that players aren't all using the same items and strategies, and in the long term greatly extend the life of the game by allowing them to steadily introduce new stuff to unlock. *If* something similar happens in a hypothetical DA:I multiplayer, I'd have no problem with them using a random item or "card pack" thing.
(Just think of the range of character classes: chevaliers, templars, mages of all sorts, human soldiers, qunari, Legion of the Dead, Dalish characters, playable nugs - and they could substitute weapon/armour customisation items for ME3's weapons.)
The only thing that would really frustrate me would be if SP and MP were integrated as closely as ME3 - it looks forced, and ultimately I think it does compromise the integrity of the singleplayer if the progression system has to be tied to some kind of "get 5000 zots points to unlock ending 2".
- Deadmuskrat aime ceci





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