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Multiplayer - Why, as a Lore Nerd, I want it.


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#101
JoltDealer

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Whenever this comes up I feel the need to point out that this actually wasn't what happened. The demo that leaked in November 2011 had exactly the same ending, down to the same dialogue, word for word, as that which was in the game in March 2012. There were no rewrites of the ending due to any leaks, and the portions of the game that were different between November and March only dealt with the Prothean's appearances in the story, due to him becoming a DLC character. There were variations in the encounters with Kai Leng as a result of this, but absolutely nothing that affected the last fifteen minutes of the game. If you go into the .tlk files from November 2011, everything from the ending is still there - the same ending options, the same Star Child dialogue, and the conversations with Anderson.

 

(Ray Muzyka's comments about rewriting the story in November 2011 seem to have taken on a life of their own - in reality, it looks like nothing was changed at all between the leak and the final game. I suspect his comments were intended to calm people down.)

 

I'll admit that I may have been mistaken.  It's only natural given that this all happened over two years ago.  If I still had the files, I would go through them again, but I distinctly remember the ending choices being the same due to entirely different reasons.  I spent a few hours reading through them and I never saw anything pertaining to the whole synthetic/organic thing.  Now I may be wrong, but I remember it having more to do with dark energy than anything else.

 

I agree with this, and I think ME3 and DA:I could do successful multiplayer precisely because of that tactical combat. Setting up cross-class combos with other players was part of what made ME3's mode engaging, and the same thing could easily apply to Inquisition. ME3 managed to pull off tactical combat without a pause button or party management, and the powers were tweaked from the singleplayer versions to encourage teamwork between players (acting, I guess, as their own party or squad). I think a similar approach could do good things in DA's case.

 

I wholeheartedly agree.  It gave everyone a role to play in combat.  Plus, the weapon/character unlock system was fun.  It kept you playing.  It even encouraged you to try new things.



#102
ElitePinecone

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You know what's interesting?

 

DA 2 had a similar system in place for its cross class combos and then ME 3 took the concept and expanded upon it. I am very curious to see if DA:I will refine the mechanic further.

 

One of the objections that comes up when discussing multiplayer is the idea that DA is a party game at heart, but multiplayer can do really interesting things with the idea that other players are your party members - and that teamwork using cross-class bonuses and attacks are the best ways to survive. 

 

(Arguably, in ME3's case, almost necessary for some of the tougher enemies.)

 

We've seen hints that freezing or stunning enemies and then attacking them will still be a thing in DA:I, just like it was in ME3's SP and MP. They can do more things with warriors shield bashing or removing enemy armour, and rogues have poisons, traps, etc. The particular power allocations of certain character packs in ME3 made them pretty useful in certain team roles, and I'm sure they could do something similar in DA:I's case. It requires things like restricting character kits to three powers and removing the tactical view/pause menu, like ME3 did, but that didn't affect the SP system anyway. 

 

Getting back to the idea of unlocking a bigger variety of character kits and unique lore from all over Thedas, what made this attractive to some hardcore ME3 MP players was the new powers involved in each pack - and figuring out which builds were most successful at surviving, or whatever. I'm kinda amazed at how popular and strategic that sort of gameplay became, actually - people went to crazy lengths to analyse the best gameplay strategies. 



#103
PK-Persona

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I know personally I was anxious about a MP aspect in ME3 both that combined with the SP made the game one of my all time favorites.

I also met some amazing people and still play the MP with them today!

 

On topic though, I could see unlocks being worked just like the ME card system but as a bonus for completing the SP you will be allowed 1 card of your choosing based on the class you finished the game with e.g. you complete the game as a mage inquisitor so the next time you go into the multiplayer you can specially unlock/upgrade any mage class or staff you want.

To keep this balanced and to possibly stop people from glitching it to get everything immediately, any one EA account can only unlock 1 chosen card for warrior, mage and rogue respectively.

 

Otherwise I love the horde and castle siege ideas and this topic for throwing around fun ideas! :)



#104
twincast

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Every single time I see this thread's title while looking for new topics, I first read it as "... Lord Ned ..." and am utterly befuddled before I remember that I already know what it actually says.



#105
Ibn_Shisha

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Every single time I see this thread's title while looking for new topics, I first read it as "... Lord Ned ..." and am utterly befuddled before I remember that I already know what it actually says.

Lord Ned doesn't want MP, he just wants his head back.


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#106
Melca36

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If there was going to be multiplayer for this game....we would have heard about it by now.



#107
Malanek

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If there was going to be multiplayer for this game....we would have heard about it by now.

I would have agreed with you and for a long time was pretty sure we weren't going to see it, but there was a recent tweet saying they were not sure. I am guessing they are/have been looking at adding it, they want to add it, but are not sure if it will be ready/good enough.

 

From memory the ME multiplayer was revealed at E3, of course that was a few months further from release. I'm not expecting it, but I wouldn't be completely surprised if it was announced shortly.



#108
Urazz

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Way too late for them to reveal a multiplayer mode I think and I personally don't want one.

 

Multiplayer may not always take away money from the single player but it does raise the bar for the game to be successful as it's just more expenses added onto the game's production.  Essentially it makes it so they have to sell more copies to be a success and make a profit and I don't think a multiplayer mode will cause more players to buy the game.

 

ME3's multiplayer while pretty decent for the barebones minimum, did not really increase sales based on that multiplayer.  Ask yourselves this, how many people do you know bought ME3 for the multiplayer and not the story?


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#109
Red Panda

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Way too late for them to reveal a multiplayer mode I think and I personally don't want one.

 

Multiplayer may not always take away money from the single player but it does raise the bar for the game to be successful as it's just more expenses added onto the game's production.  Essentially it makes it so they have to sell more copies to be a success and make a profit and I don't think a multiplayer mode will cause more players to buy the game.

 

ME3's multiplayer while pretty decent for the barebones minimum, did not really increase sales based on that multiplayer.  Ask yourselves this, how many people do you know bought ME3 for the multiplayer and not the story?

Actually, I did.

 

It helped my purchase.



#110
Malanek

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ME3's multiplayer while pretty decent for the barebones minimum, did not really increase sales based on that multiplayer.  Ask yourselves this, how many people do you know bought ME3 for the multiplayer and not the story?

Out of interest how do you know it didn't? I know of a handful of anecdotal examples where people bought additional copies simply for another MP account. I'm not sure the data exists to confirm or deny at the level you would want. I suspect the player hours spent on multiplayer completely eclipses the hours spent on single player. We also know for sure that it sold enough in microtransactions to fund 4 dlcs.


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#111
Vortex13

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Out of interest how do you know it didn't? I know of a handful of anecdotal examples where people bought additional copies simply for another MP account. I'm not sure the data exists to confirm or deny at the level you would want. I suspect the player hours spent on multiplayer completely eclipses the hours spent on single player. We also know for sure that it sold enough in microtransactions to fund 4 dlcs.

 

 

I can say that my two brothers and I purchased new copies of ME 3 because of the MP. For ME 1 & 2 I would be the one to get the game, and then my brothers would borrow it after I beat the SP.



#112
Vortex13

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If there was going to be multiplayer for this game....we would have heard about it by now.

 

Wasn't there a job listing for Multiplayer Designer for the DA team or some other such factoid that set the forums abuzz a few months ago? 

 

I don't have a link, but I could have swore that this was discussed for a while.



#113
Deadmuskrat

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Way too late for them to reveal a multiplayer mode I think and I personally don't want one.

Multiplayer may not always take away money from the single player but it does raise the bar for the game to be successful as it's just more expenses added onto the game's production. Essentially it makes it so they have to sell more copies to be a success and make a profit and I don't think a multiplayer mode will cause more players to buy the game.

ME3's multiplayer while pretty decent for the barebones minimum, did not really increase sales based on that multiplayer. Ask yourselves this, how many people do you know bought ME3 for the multiplayer and not the story?


The multiplayer adds revenue through micro transactions. This is why all these companies have been aggressively adding MP components to their games.

#114
badboy64

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The multiplayer adds revenue through micro transactions. This is why all these companies have been aggressively adding MP components to their games.

And DragonAge isn't one of them games that even needs MP. 95% people will buy the game for the SP experience only and probably play way more hours in SP mode than they will ever put in MP period. The game alone will sell just as much even if it hasn't MP.



#115
Deadmuskrat

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And DragonAge isn't one of them games that even needs MP. 95% people will buy the game for the SP experience only and probably play way more hours in SP mode than they will ever put in MP period. The game alone will sell just as much even if it hasn't MP.

 

Where are you getting these numbers or ideas from?



#116
In Exile

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The multiplayer adds revenue through micro transactions. This is why all these companies have been aggressively adding MP components to their games.

 

I will happily have MP in my game if microtransactions are limited to MP and it is super successful. ME3 style MP/SP integration is nowhere near as bad as ubiquitous SP microtransactions would be, at least for me. 



#117
ElitePinecone

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Way too late for them to reveal a multiplayer mode I think and I personally don't want one.

 

Multiplayer may not always take away money from the single player but it does raise the bar for the game to be successful as it's just more expenses added onto the game's production.  Essentially it makes it so they have to sell more copies to be a success and make a profit and I don't think a multiplayer mode will cause more players to buy the game.

 

ME3's multiplayer while pretty decent for the barebones minimum, did not really increase sales based on that multiplayer.  Ask yourselves this, how many people do you know bought ME3 for the multiplayer and not the story?

 

Uh, you know it made heaps of money from microtransactions, right?

 

Like, lots of money. Tonnes of money.

 

It was surprisingly successful, to the point where profits from that were able to pay for three or four more DLC packs.



#118
Tybo

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I can say that my two brothers and I purchased new copies of ME 3 because of the MP. For ME 1 & 2 I would be the one to get the game, and then my brothers would borrow it after I beat the SP.


Same here. I also would not have purchased it at launch without multiplayer.

#119
Guest_EntropicAngel_*

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Inb4dwarvenmage (volus vanguard)



#120
badboy64

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Where are you getting these numbers or ideas from?

Just a educated guess. :rolleyes: :blink:



#121
AppealToReason

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Except that this is not the case, not that it will make any difference to the people that refuse to believe it.

 

Shut up you idiot! YOU'RE THE ONE WHO DOESN'T UNDERSTAND HOW BUDGETING WORKS! gawl

 

Blargh I've given up on explaining this point to people

 

Gimme MP so I can play with others instead of playing with myself all the time.



#122
AppealToReason

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Where are you getting these numbers or ideas from?

His own noodle.

 

While someone may not buy the game for multiplayer, the people that were buying it for SP may end up sinking money and hours into it, just because they need more Dragon Age.. That money is valuable, even if it merely broke even because it lays groundwork for the future. The people likely to do this are probably your comic and book and merch buyers and you're giving them more avenues to spend and consume Dragon Age.

 

Its also important for games to be "in the system" as much as possible. So when you are on Xbox/Origin/PS4, all your friends see that you're playing Dragon Age Inquisition still, and assume that there is serious longevity  in the game worth purchasing. Or they ask you and you say "dude its fun come play with me!" and they spend 40-60 bucks and maybe they get hooked too. Lifetime customer value. Huge money making concept.



#123
AppealToReason

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Part of the appeal, for me anyway, of ME multiplayer was that I could play as the different aliens. This isn't a problem in DA:I. If it were an MMO dungeon type thing I might give it a look. If it's like ME 3 then there's really nothing there that would intrest me, I can already play as all the races in singleplayer and have a more engaging experience.

 

It could be worth it for people who don't want to start and work through an entire campaign as a dwarf, but still want to play as one. 

 

Maybe that person enjoys some of the dwarven abilities they playthrough the game again because they liked what they felt in MP.

 

I played ME3 first as a vanguard, but loved sniping and going invisible so much I played a second time through as an infiltrator.



#124
Nightdragon8

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Ummm I never said people were giving lore reasons for no multiplayer? Perhaps you need to re read my post.

I was saying that multiplayer allows the developers to explore certain aspects if the lore we have not seen, like the Avvar, Chasind, chevaliers, etc.

you mean something other than the codexs about them? like what? its its multiplayer there really isn't going to be alot of story in it. Titan Fall has tried that and from what i can see it got some serious mixed reviews over it.

 

I can see this being something if we where talking about an RTS, cause then you can have the different stories and what not with the different societies and what not, but in a more or less MMO style arena kind of thing... odn't really seeing "Lore" being introduced. I mean I think there is more Lore int he WoT book to explain the stuff because, I think most of the people playing are going to say, "The big armored guy with a big axe" or "the less armoed one with a big sword" And its down to more what ablities weapons people like to use over lore. 



#125
badboy64

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His own noodle.

 

While someone may not buy the game for multiplayer, the people that were buying it for SP may end up sinking money and hours into it, just because they need more Dragon Age.. That money is valuable, even if it merely broke even because it lays groundwork for the future. The people likely to do this are probably your comic and book and merch buyers and you're giving them more avenues to spend and consume Dragon Age.

 

Its also important for games to be "in the system" as much as possible. So when you are on Xbox/Origin/PS4, all your friends see that you're playing Dragon Age Inquisition still, and assume that there is serious longevity  in the game worth purchasing. Or they ask you and you say "dude its fun come play with me!" and they spend 40-60 bucks and maybe they get hooked too. Lifetime customer value. Huge money making concept.

Well you guessed wrong on the comic book and merch buyer as I never even buy them and I play Dragon Age only on a PC and never on a console. Who would have time to even play MP since the SP main can take 40 to 50 hours without doing hardly any side quests and then add the side quests and you nearly got 90+ hours on 1 character alone. Like I said it is not needed in this type of game period as it was argued to death on the old forums and got no where. <_<