"We’re on the road to Alpha, also known as “Content Complete”. So there’s still new content being created, but at this point it’s more about dealing with the content we have and getting it all to work. This is also the stage where most of the big cuts happen, since we can still create new content to deal with those cuts (as in “change the writing to accomodate a change in the story flow”). Once we hit Alpha, cuts are generally things that are simply excised in their entirety, without any ability to really work around them for the sake of logic or flow.
....
Still, we have to handle all bugs that come our way, and be responsive to any cuts that are occurring. This is a pretty stressful time for everyone. Every cut feels like it’s reducing the overall quality of the game, until there are so many of them you feel like you’re producing a piece of crap—until you remind yourself that every game goes through this, and the alternative is shipping late or not at all."
What's wrong with shipping late or postpone release date so that we could get the whole in game content/story as you guys intended it to be? Why would you rather cut them shot instead of giving yourselves? Do you want to rush it and make the same mistake as DA2?
The Witcher 3 did it though..
http://dgaider.tumbl...-the-dragon-age





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