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#1
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Been a soldier all thru ME trilogy. After playing Multiplayer for so long I realized adept/mage/caster class is fit for me. I'm mainly a power/caster user. I'm the guy spamming powers/biotics/spells that'll ****** you off. But im getting better at resisting spamming stuff. Anyway I plan on replaying ME trilogy as an adept. Any tips, builds, strategies, weapon preferences, armor, party members and stats (damage, recharge speed, etc) I should go for? Much appreciated.



#2
DrBlingzle

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I recommend not playing ME2 on hardcore or higher. It means most soldiers have shields, sevearly limiting your biotic powers.



#3
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I can use energy drain an have people with overload in my group for shields.



#4
RedCaesar97

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I recommend not playing ME2 on hardcore or higher. It means most soldiers have shields, sevearly limiting your biotic powers.

 

Not this crap again... How many times does it have to be said on these forums? I hate this crap.

 

In Mass Effect 2, most enemies have more health than defenses. Powers and weapons gain damage bonuses to defenses and never to health.

That means you will actually spend more time trying to kill an enemy on health instead of shooting removing their defenses. 

 

Also, ragdolled enemies (enemies lifted by Pull/Singularity or frozen by Cryo Blast/Cryo Ammo) will take extra damage. This makes CC powers critical, especially since enemies can deal some incredible damage on Insanity.

 

The Adept -- and biotics in general -- are far from gimped. On the contrary, the Adept is a very strong class and not weak at all. 


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#5
DrBlingzle

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Not this crap again... How many times does it have to be said on these forums? I hate this crap.

In Mass Effect 2, most enemies have more health than defenses. Powers and weapons gain damage bonuses to defenses and never to health.
That means you will actually spend more time trying to kill an enemy on health instead of shooting removing their defenses.

Also, ragdolled enemies (enemies lifted by Pull/Singularity or frozen by Cryo Blast/Cryo Ammo) will take extra damage. This makes CC powers critical, especially since enemies can deal some incredible damage on Insanity.

The Adept -- and biotics in general -- are far from gimped. On the contrary, the Adept is a very strong class and not weak at all.

Well I'm sorry if I pissed you off but that's not what I meant. All that I meant was that powers like singularity, throw and pull don't work on enemies with shields (which most do on hardcore). And while, of course, you can easily take down shields it lacks the instantaneous effect of dropping a singularity into a pack of enemies, for instance. I've played ME2 twice as an adept and I much prefered it when it was on normal not hardcore. I was just stating my opinion, I wasn't hating on the class or anything.

#6
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Caesar versus Top-hat Shep. I put my money on Caesar.



#7
DrBlingzle

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Anyhoo, back on topic.
yeah, getting energy drain is a good idea, it gives you more of an edge against shields. In ME3 I'd recommend having a squadmate with at least some sort of biotic power so you can make some sweet biotic explosions. I'll post again once I think of any more recommendations.

#8
capn233

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And adept trilogy run should be fun.  Adept is very good in ME1, underrated in ME2, and pretty good in ME3.

 

ME1

 

I like to just take Assault Rifle or Shotgun training for the Adept since you already have a zilliion powers you can use.  Really there isn't a lot of build advice I would give other than get Lift to Master early and your life will be made a lot easier.  I just run Spectre training to 4 to unlock Unity.  If you are starting from Level 1 on Insanity you will be somewhat fragile early game until you get some points through Barrier.  IIRC, Basic Throw works on Saren's Assassins and the Krogan Bouncers so that makes the early game a bit simpler than with some characters.  I like the old style "balanced" squads, so I would run Ash and Tali.  Starting from 1 it is possible to basically max Tali's Electronics and Decryptions as soon as you get her, so crate unlocking is taken care of.  Invest in Ash's armor and get her immunity leveled up to make her worthwhile.  Otherwise, you can run Wrex for a tank if you prefer, just get him Immunity and health regen, then get some of his other skills.  Alternatively, you can go biotic heavy with Kaidan (that might even be a little better power wise, but at some point I find that it is annoying when too many enemies are floating around).

 

ME2

 

If you have LOTSB and can use Stasis as a bonus power, you are pretty damn powerful.  If not I might just go Warp Ammo for more weapon damage and not to add another active power.  Slam is also fun, but you don't really need it on an Adept.  The game is of course different from ME1, but Adept is still a good class.  Garrus and Miranda w/ dual Overload basically means you can do whatever you want to the enemies since the vast majority are shielded mooks.  On Blood Pack and Collector missions you can run something like Jacob and Miranda early for biotic combos, and then go Miranda Thane later.  For Geth Missions, Garrus Miranda is the best (Zaeed's squad DA helps less than another Area Overload, IMO). It really just depends on how you like to play it.  I would probably take Shotgun training on the Disabled Collector Cruiser.

 

ME3

 

Because of the way Combos work now, it might be worthwhile to start leveling Throw to use as a detonator early, then start into Singularity and Warp.  I only did one Adept run though, it was a Shockwave Shotgun Adept and I didn't use Pull or Throw so I could make it as distinct from Sentinel as possible.  Really if I were to complain about Adept in one of the 3 games, I would complain about ME3 Adept rather than ME2 since I think it feels less distinct here than in the other games.  Anyway, Liara and Javik are the most powerful squad with a biotic, but I usually take Garrus everywhere just for the hell of it.  Kaidan is ok if he is alive, as is Ashley (Inferno grenade + double throw is fun).



#9
cap and gown

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I just did a hardcore run as an Adept in ME2 just to see the difference between that and veteran. Turns out Ceasar is right. Adepts are not really all that gimped. My main strategy was to drop a singularity onto enemies and then shoot their shields/armor off even as the singularity was in flight. If their shields/armor was not gone by the time the singularity arrived, the singularity held them in place long enough for me to finish the job of stripping. Once they were stripped and started to float we would hit them with a warp bomb, either Miranda, Thane, or Shepard. You probably do want to have Energy Drain as a bonus power, particularly against Geth.

 

I've always enjoyed the Adept in ME2, and I can say that my hardcore run was not really much more difficult than the times I played at veteran difficulty. Engineer still remains my preferred class for insanity. Gotta love that drone for getting people shooting at something else besides Shepard.



#10
RedCaesar97

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Caesar versus Top-hat Shep. I put my money on Caesar.

 

I do not think anyone wants to argue about this topic anymore.

 

Well I'm sorry if I pissed you off but that's not what I meant. All that I meant was that powers like singularity, throw and pull don't work on enemies with shields (which most do on hardcore). And while, of course, you can easily take down shields it lacks the instantaneous effect of dropping a singularity into a pack of enemies, for instance. I've played ME2 twice as an adept and I much prefered it when it was on normal not hardcore. I was just stating my opinion, I wasn't hating on the class or anything.

 

My apologies for writing a harsh-sounding reply. 

 

It just seems that whenever the ME2 Adept gets discussed, it inevitably leads someone to mention "shields" or just "protections/defenses" and how it somehow makes the Adept less viable that other classes.

 

If you consider that all classes have at least 4 powers that have a crowd-control aspect that will not work on protections, then the Adept is not at a disadvantage at all. 

 

Now if you prefer playing the Adept on Veteran instead of Hardcore, fine, I am not going to stop you or tell you that you wrong for doing so, because personal preference is not debatable.



#11
RedCaesar97

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Back on topic,

 

1. Mass Effect 1 Adept:

 

Simbacca started a great topic titled [Mass Effect 1] Start of the Journey: Single Playthrough Builds. It is a good place to start if you are looking for ME1 builds ideas.

 

As for levelling up strategies (level up this power first, then this power, and so on), I do not know what most players do. I am not a good source on this topic. I think most players take assault rifle training on the Adept as a Pistol replacement. 

 

For squadmates, at least one tech-mate to unlock stuff is needed (Tali, Garrus, or Kaidan), and then you can take whoever else you want. Ashley or Wrex if you want a tank, or Liara for more biotics.

 

Use whatever weapon mods you want. Armor strategies typically remain the same across all classes: 2 recharge speed mods as soon as you have them (Medical Exoskeletons at ranks VIII to X are the best); Armor is typically Colossus or Predator L for Adept starting at rank VIII; before that, use whatever gives you the best damage protection or shields (personal preference).

 

2. Mass Effect 2 Adept:

 

If you import a level 50-59 Adept from ME1, then after you talk to the Illusive Man for the first time, you will be at level 4. That is enough to start with this build:

 

2 - Warp

1 - Throw

2 - Singularity

1 - Pull

0 - Biotic Mastery

1 - Bonus Power

 

That will give you enough to be able to pull off biotic combos on your own. From there, you would typically max: Biotic Mastery (Bastion) > Singularity (Heavy Singularity) > Pull (Pull Field) > Throw (Heavy Throw).

 

For the bonus weapon, I prefer assault rifles -- specifically the Vindicator -- since it fits in nicely between Pistols and SMGs as a backup weapon, or shotguns. For shotguns, some players like the Geth Plasma Shotgun (DLC) since it can strip shields and barriers more quickly at range. I prefer using the Eviscerator or Katana on the Adept myself.

 

Bonus powers: Stasis is a good 1-point wonder. Warp Ammo for a passive ability and extra damage to lifted enemies. Or Energy Drain if you really feel like you need an anti-shield power, but I prefer using my weapons or possibly squadmates for that.

 

Good squadmates: Miranda and Thane for Warp bombs, Jack or Samara/Morinth or Jacob for Pull, Garrus for Overload, Mordin for Incinerate. 

 

NOTE: I recommend re-setting your talent points on your last save before importing into ME3. This will allow you to put points into the powers you really want in ME3 at the very beginning.

 

3. Mass Effect 3 Adept:

 

All you really need is Warp, Throw, and Singularity/Pull as your main powers. That will give you all you need to blow everything up with explosions.

 

Warp: Detonation > Expose > Pierce

Throw: Damage and Force > Detonation > Double Throw

Pull: Radius > Expose > Double Pull

Singularity: Duration or Radius (personal preference) > Damage > Expand

 

Biotic Mastery: Damage > Weight Capacity and Damage > Power Damage

Fitness: Health and Shields > Shield Recharge > Health and Shields

 

Cluster Grenades are okay I guess but I rarely use them. I find grenades are too limited in supply.

 

Good bonus powers: Warp Ammo, Fitness/Barrier for damage protection and power damage or shield recharge speed. Lash (requires finishing Omega DLC at least once) if you think it is better than Pull/Singularity. Energy Drain if you feel that shields are something of a problem, although at that point you may as well play as a Sentinel.

 

Good squadmates: Liara and Javik. Kaidan is good as well if he is alive in your playthrough. Everyone works pretty well since just about everything results in an explosion.

 

Weapons: choose whatever you like. You can get by without even needing a weapon. 

Armor: Choose whatever you like. Power Damage is good for a little extra oomph with some of your powers, but it does not affect detonation damage (which is where most of the Adept's damage occurs). Power Recharge Speed brings diminishing returns the more you stack. The Adept lacks weapon damage so you can use that if you want to give your guns a little more oomph.


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#12
brad2240

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ME1 I take Assault Rifle Training as my bonus power and focus on getting Lift and Singularity maxed as soon as possible, with some points into Barrier to help with defense. I usually spend a few in Charm or Intimidate because I don't plan for multiple play-throughs. If playing on Insanity don't sleep on Warp, it's debuff with counter the Immunity spam from organic enemies. I take Nemesis specialization over  Bastion because it makes Lift even better and I don't care much for Stasis in ME1.

 

My usual squadmates are Garrus and Ashley; Garrus is the best tech, IMO, and has the best weapon damage and Ash is my most common LI and makes a great tank.

 

ME2 I found I actually prefer to play on Hardcore with an Adept. Veteran and lower got a bit boring. I like Warp Ammo for my bonus power because it doesn't use up my CDs that I want to spend on Warp-bombing everything into oblivion. You can set up your own combos but have plenty of teammates with Warp or Pull that can speed things up. I take Miranda almost everywhere as an Adept and vary the other person based on mission. Thane and Samara are a devastating team on the Suicide Mission.

 

I always take Assault Rifle training on the Collector ship and after that point my load-out is the Vindicator, Tempest and Carnifex. Armor is purely personal preference, it makes little mechanical difference anyway.

 

ME3 the Adept has a lot of redundancy in its power set. Nearly everything results in a biotic explosion which makes the class feel a bit more one-dimensional than it should. I still prefer Warp Ammo as my bonus power for the same reason as in ME2, and because I do shoot a lot. I generally stick to a single weapon.

 

I rarely use Liara in ME3, Adepts especially need no help with power combos. I generally take a shield-stripper (Garrus) and James or Ashley. Kaiden is a great choice if you have him.

 

Powers are Singularity or Pull to set up bombs on mooks, Warp to set up bombs on bosses/armored targets, and Throw as the universal detonator. Cluster Grenades are fanatatic but very limited in single player. Shockwave is redundant and underwhelming given everything else the Adept ahs to offer.     



#13
DrBlingzle

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I do not think anyone wants to argue about this topic anymore.

 

 

My apologies for writing a harsh-sounding reply. 

 

It just seems that whenever the ME2 Adept gets discussed, it inevitably leads someone to mention "shields" or just "protections/defenses" and how it somehow makes the Adept less viable that other classes.

 

If you consider that all classes have at least 4 powers that have a crowd-control aspect that will not work on protections, then the Adept is not at a disadvantage at all. 

 

Now if you prefer playing the Adept on Veteran instead of Hardcore, fine, I am not going to stop you or tell you that you wrong for doing so, because personal preference is not debatable.

Apology accepted :). I never meant that adept was a weak class, to be honest I didnt even know "Adepts are gimped" was a thing. 



#14
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I am continuing planning my adept build throughout ME trilogy and was wandering what would be a good bonus biotic power for an adept? I cant decide. However, I did decide not to use combat, ammo power, and tech bonus powers. For ME2 I cant decide between slam or stasis although I really want to use dominate. For ME3 I cant decide still although Flare looks really attractive for biotic explosions. Any suggestions.



#15
capn233

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1 pt Stasis in ME2 will allow you to do massive damage to minibosses (Scion, YMIR, etc).  Slam is fun though.

 

For ME3 I just like Barrier, or Fortification really.  Slam or Reave aren't too bad either.



#16
cap and gown

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Right now I am running with Reave in ME3 so that I can combo on shielded enemies. I started with Fortification, but then decided I didn't want to be tied down by having to bring a shield stripper with me. Reave lets me deal with shielded enemies without being forced into bringing Garrus or EDI. Sure, Liara could use Stasis, and Javik could use Dark Channel, but I would rather have them focus on powers with a shorter cool down. (I never spec Liara into Stasis because its cool down is too slow and its use is too limited.)



#17
I Tsunayoshi I

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Right now I am running with Reave in ME3 so that I can combo on shielded enemies. I started with Fortification, but then decided I didn't want to be tied down by having to bring a shield stripper with me. Reave lets me deal with shielded enemies without being forced into bringing Garrus or EDI. Sure, Liara could use Stasis, and Javik could use Dark Channel, but I would rather have them focus on powers with a shorter cool down. (I never spec Liara into Stasis because its cool down is too slow and its use is too limited.)

You can always combo on Shielded enemies so long as you prime them. ME3's system took out the RPS idea of powers that ME2 used.

 

That said. I'm a fan of Flare on an Adept. By itself, its a mini-boom to wipe out mooks. As part of a combo, you can wipe entire rooms with it. Specifically Warp + Flare, well... good luck finding enough of the mooks to make one body. Just doing the rough math off the top of my head. I think you get double the boom from the combo and covering roughly a 40m diameter. Anything left standing after Flarebombs go off usually are hurt in a bad way, knocked on their ass, or both. Regardless, you should be able to push through quickly enough if ragdoll kicks in.



#18
cap and gown

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You can always combo on Shielded enemies so long as you prime them. ME3's system took out the RPS idea of powers that ME2 used.

 

That's what the Reave is for: priming. You can't prime shielded enemies with Pull or SIngularity (at least not in SP). You could prime with Warp, but I prefer the wide area of effect and the damage reduction of Reave. I save Warp for armored enemies and bosses.



#19
Kurt M.

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I'd kill for unlocking the Volus Adept once and for all :(



#20
Farangbaa

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 I've never done it, but on a properly leveled infiltrator you get a Flare with no cooldown while you're cloacked.



#21
I Tsunayoshi I

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That's what the Reave is for: priming. You can't prime shielded enemies with Pull or SIngularity (at least not in SP). You could prime with Warp, but I prefer the wide area of effect and the damage reduction of Reave. I save Warp for armored enemies and bosses.

If thats my option. Warp + Flare. Cue a BE that hits everything 20m from point of origin for death or severe damage.

 

Though more times than not, DC via Javik + Double Throw has its own hilarious results.



#22
cap and gown

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 I've never done it, but on a properly leveled infiltrator you get a Flare with no cooldown while you're cloacked.

 

You do get the cloak cool down (which I have always found be be frustratingly slow even if it is not as slow as flare).



#23
I Tsunayoshi I

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You do get the cloak cool down (which I have always found be be frustratingly slow even if it is not as slow as flare).

You bypass that by going Cloak>Power>Power/Shoot. You break cloak with the shot or second power which triggers Cloak's reduced cooldown time by not using the full duration.



#24
cap and gown

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You bypass that by going Cloak>Power>Power/Shoot. You break cloak with the shot or second power which triggers Cloak's reduced cooldown time by not using the full duration.

 

Like I said, I still find cloak's cool down frustratingly slow.



#25
I Tsunayoshi I

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Like I said, I still find cloak's cool down frustratingly slow.

Which is why you never let it go the full duration and break it asap once you get what you need from it. It goes from being 10+ to 2-3 max when used for the damage boosts.