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Found My Calling


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#26
cap and gown

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Which is why you never let it go the full duration and break it asap once you get what you need from it. It goes from being 10+ to 2-3 max when used for the damage boosts.

 

Cloak always has the same cool down whether it breaks on its own or you break it by shooting/using a power.



#27
I Tsunayoshi I

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Cloak always has the same cool down whether it breaks on its own or you break it by shooting/using a power.

Not that I have seen when I played Infiltrators in MP. The cooldown is reduced based on the remaining duration.



#28
RedCaesar97

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Since we are now talking about Tactical Cloak (or Tactical Cheat as some call it)...

 

Yes, Cloak has a minimum 3-second cooldown. Note that it is possible to get the "maximum" cooldown below 3 seconds, at which point I think it still uses a 3-second cooldown.

Also note that it takes about 1 second for cloak to break after shooting/using a power. And you have about a 1.5 second duration for the damage bonus after breaking cloak.

 

So you can cloak > shoot > power and then you will get the 3-second cooldown. You can cloak > power > shoot and the cooldown will seem longer (about 4 seconds) since you actually broke cloak with a power but you have to wait 1 second for cloak to actually break.

 

For single player, the bonus power evolution is much more useful since you have more powers to work with and can combo with your own powers, so you can cloak > power > wait > power > shoot, or cloak > power > wait > shoot > power.

 

@cap and gown: I suspect you feel your cooldowns are longer since you are breaking cloak with a power and not a gunshot, as this feels like it is adding an extra second to the cooldown time. Shoot first and it will not seem as long.



#29
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I decided adept is too squishy and doesn't kill enemies fast enough. Im thinking about doing engineer, infiltrator or vanguard. Any recommendations?



#30
I Tsunayoshi I

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I decided adept is too squishy and doesn't kill enemies fast enough. Im thinking about doing engineer, infiltrator or vanguard. Any recommendations?

Wut?

 

Are you not comboing? Adept can kill stuff dead in rather silly fashion cause of how the combo system works in 3. 



#31
RedCaesar97

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I decided adept is too squishy and doesn't kill enemies fast enough. Im thinking about doing engineer, infiltrator or vanguard. Any recommendations?

Who are your squadmates? Liara and Javik (From Ashes DLC) with any biotic user can totally wreck the game.

We're are talking about ME3, right?

 

Infiltrator and Vanguard are probably the most powerful classes in the single player campaign because of Tactical Cheat (Infiltrator) and Charge+Nova (Vanguard). Although it is very difficult to judge power levels when every class can wreck everything so easily.



#32
I Tsunayoshi I

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Who are your squadmates? Liara and Javik (From Ashes DLC) with any biotic user can totally wreck the game.

We're are talking about ME3, right?

 

Infiltrator and Vanguard are probably the most powerful classes in the single player campaign because of Tactical Cheat (Infiltrator) and Charge+Nova (Vanguard). Although it is very difficult to judge power levels when every class can wreck everything so easily.

Warp/Flare or Dark Channel/Double Throw seriously destroy mobs like kindling



#33
brad2240

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Wow, we must be playing very differently if you aren't killing quick enough with an Adept. :o

 

Using no biotic teammates, an Adept should be hitting biotic explosions every 4-6 seconds (at the outside). With Liara, it should be about every 3 seconds.

 

Tell us a little about how you're playing, and why you think the class is squishy.



#34
capn233

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I decided adept is too squishy and doesn't kill enemies fast enough. Im thinking about doing engineer, infiltrator or vanguard. Any recommendations?

 

Engineer isn't really any more durable than the Adept, unless you take a defensive bonus power (which you could run on the Adept... Fortification or Barrier).

 

As for damage output, ME3 is tilted towards combo damage, especially for biotics.  So you should try to focus on biotic explosions with your squad, but you can even use some of your powers to do tech combos with them as well (Throw is a good detonator and all around bread and butter biotic power).

 

If you want to kill targets more with guns than powers, infiltrator would be a good choice, although it also can do good power damage if you decide to utilize that.  Vanguard does respectable weapon damage with Incendiary Explosive Burst ammo and Weapon Synergy on Charge, and is also good for detonating all the combos.



#35
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I decided Soldier class is best for me. However I'll keep this thread in mind since im currently doing an adept insanity no import play through. Really easy since I know what to do.



#36
Farangbaa

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Wow, we must be playing very differently if you aren't killing quick enough with an Adept. :o

 

Using no biotic teammates, an Adept should be hitting biotic explosions every 4-6 seconds (at the outside). With Liara, it should be about every 3 seconds.

 

Tell us a little about how you're playing, and why you think the class is squishy.

 

Are you joking me?

 

(double) Pull + (double) throw can be done by yourself in less than 3 seconds, even without taking cooldown reductions on any of the two. If you want to depend on Liara, it's still less than 3 seconds. If properly leveled the cd on her singularity is 2.5 seconds or something, maybe even less.

 

p.s. take the weight capacity upgrade and only use the Lancer as a weapon if you have Citadel DLC. You'll assure maximum cooldown reduction and you never have to reload.

 

I decided adept is too squishy and doesn't kill enemies fast enough. Im thinking about doing engineer, infiltrator or vanguard. Any recommendations?

 

Are you even using cover? 

 

(Throw is a good detonator and all around bread and butter biotic power).

 

This. Throw detonates everything.

 

One last thing about Adept: do not take cooldown reductions on any of your biotic skills, except your class skill. The sheer amount of cd reduction upgrades you find + the cd reduction from low weapon loadout + the CD reduction from the Cerberus armor from the Armax Arsenal Arena are more than good enough. If I remember correctly you get like a 0.9 second cd on throw and pull. There's absolutely zero need to reduce this to 0.85 or something.



#37
Kurt M.

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I decided adept is too squishy and doesn't kill enemies fast enough. Im thinking about doing engineer, infiltrator or vanguard. Any recommendations?

 

Adept is all about combinations even since ME2. If you don't do them, of course you're gonna kill slowly.

 

But if you really want to bulk your way around...it doesn't get any better than a NovaGuard :D

 

P.D: If you're planning to build a "Pure Adept" (not planning to fire a single shot), my recommendation is to get the most powerful Pistol/SMG you could get while maintaining 200% Recharge Bonus and put into it the Power Magnifier from Citadel DLC. +30% Power Damage (at upgrade V) is the same you can get from the most powerful armor bonus in that matter.



#38
RedCaesar97

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P.D: If you're planning to build a "Pure Adept" (not planning to fire a single shot), my recommendation is to get the most powerful Pistol/SMG you could get while maintaining 200% Recharge Bonus and put into it the Power Magnifier from Citadel DLC. +30% Power Damage (at upgrade V) is the same you can get from the most powerful armor bonus in that matter.

 

Probably an oversight, but if you are not planning to fire a single shot, why bother with getting the most powerful pistol or SMG? The default Predaator or Shuriken should do just fine if you are not shooting.



#39
brad2240

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@Psychevore: No, not joking. I try to keep the CDs on Singularity and Warp between 2.5 and 3 seconds, with Throw between 1.5 and 2.

 

You'll also notice that I said "at the outside" because not everybody is going to have the same build, carry the same gear, or have a (vastly overrated) 200% CD bonus. It's called a conservative estimate.

 

Yeah, Pull makes for even faster combos, assuming it isn't dodged and you're not targeting protected enemies.

 

In regards to Liara, I consider 2.5 seconds to be "about 3 seconds" which is what I said. A half second just doesn't make much functional difference.

 

My set-up crushes everything the game has to offer with no problem and that's fine for me. If it's not fast enough for you, to each their own.



#40
Farangbaa

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@Psychevore: No, not joking. I try to keep the CDs on Singularity and Warp between 2.5 and 3 seconds, with Throw between 1.5 and 2.

 

You'll also notice that I said "at the outside" because not everybody is going to have the same build, carry the same gear, or have a (vastly overrated) 200% CD bonus. It's called a conservative estimate.

 

Yeah, Pull makes for even faster combos, assuming it isn't dodged and you're not targeting protected enemies.

 

In regards to Liara, I consider 2.5 seconds to be "about 3 seconds" which is what I said. A half second just doesn't make much functional difference.

 

My set-up crushes everything the game has to offer with no problem and that's fine for me. If it's not fast enough for you, to each their own.

 

That's why you level to double pull; you hardly miss any more. And the cooldown is superior ;)

 

And I know half a second isn't much, over time it stacks fast though. 

 

I replied in assumption you were going for the fastest build. Reading back I don't really know why I did that.



#41
Kurt M.

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Probably an oversight, but if you are not planning to fire a single shot, why bother with getting the most powerful pistol or SMG? The default Predaator or Shuriken should do just fine if you are not shooting.

 

If you've two pistols which allows you to maintain +200%, which one would you choose? The shitty one or the good one? I thought that wouldn't even need any explanation...

 

Besides, I said "not shooting at all", but even my pure NovaGuard uses his pistol as a finisher sometimes. Might as well equip the best one (currently a Phalanx).



#42
RedCaesar97

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If you've two pistols which allows you to maintain +200%, which one would you choose? The shitty one or the good one? I thought that wouldn't even need any explanation...

 

Besides, I said "not shooting at all", but even my pure NovaGuard uses his pistol as a finisher sometimes. Might as well equip the best one (currently a Phalanx).

 

+200% is overrated, especially on an Adept. And you did write "not planning to fire a single shot" which is essentially "not planning to shoot at all" but now we are just splitting hairs.

 

And Phalanx is in kind of a bad spot. Cannot fire as fast as the Predator, nowhere near as strong as the other pistols. But that is just my opinion.



#43
Kurt M.

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+200% is overrated, especially on an Adept. And you did write "not planning to fire a single shot" which is essentially "not planning to shoot at all" but now we are just splitting hairs.

 

And Phalanx is in kind of a bad spot. Cannot fire as fast as the Predator, nowhere near as strong as the other pistols. But that is just my opinion.

 

Heh, didn't realized the Predator is better. Changing it now....(wish I had a better pistol... :( ).

 

And in power-exclusive builds, nothing short of +200% is overrated IMO. That's your juice, after all. In mixed builds or weapon-exclusive ones, I'd agree with that.



#44
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I appreciate everyones help. Just had a revelation that I'm a SOLDIER!!!!! I deleted the adept an decided to do an insanity playthrough using my first and only soldier shep. Im killing insanity atm. Any recommedations on bonus power.



#45
Kurt M.

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I don't know if they nerfed it in ME3 (they probably did, or there's a better alternative), but I remember enjoying inmersely an Adrenaline Rush + Mattock Soldier back in ME2. That shitty old rifle killed more mercs and Collectors than Jessie and the First Contact War together :D



#46
I Tsunayoshi I

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I appreciate everyones help. Just had a revelation that I'm a SOLDIER!!!!! I deleted the adept an decided to do an insanity playthrough using my first and only soldier shep. Im killing insanity atm. Any recommedations on bonus power.

 

Reave, Warp Ammo, or Flare.



#47
capn233

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I appreciate everyones help. Just had a revelation that I'm a SOLDIER!!!!! I deleted the adept an decided to do an insanity playthrough using my first and only soldier shep. Im killing insanity atm. Any recommedations on bonus power.

 

Fortification, Proxi Mine, or Inferno Grenades (all combat powers too).



#48
RedCaesar97

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Heh, didn't realized the Predator is better. Changing it now....(wish I had a better pistol... ).

 

And in power-exclusive builds, nothing short of +200% is overrated IMO. That's your juice, after all. In mixed builds or weapon-exclusive ones, I'd agree with that.

 

Depends on what you mean by "better pistol". If you have DLC weapons packs you have access to some crazy good pistols like the Executioner. Acolyte is good for removing those "pesky" shields since it has a stupid-good damage modifier against shields.

 

As for +200% on power-centric builds:

1) If you are an Adept, +200% is overrated. You can detonate biotics as long as they are stilled primed by a biotic. Biotics generally last a fairly long time and as an Adept you have Throw which has such a rapid cooldown already. Even at +100% weapon weight, Throw will still have a sub-2.0 second cooldown. All of your basic primers (Singularity, Pull, and Warp) all have durations much longer than 2.0 seconds. Note that Pull and Singularity will also have about 2.0 second cooldowns at +100% as well.

 

And if you are bringing Liara and Javik with you, then you may be using their Singularity and Pull/Slam a lot meaning you are sill using only Throw anyway.

 

2) Tech-based (and combat/ammo combos) are more depending on keeping cooldowns short. Even then, most tech primers will last about 3 seconds, meaning you can let your weapon weight drop to +150% and still have about 3-second cooldowns on most of your tech powers like Overload and Incinerate and Sabotage, enough to still detonate. Cryo Blast is like most biotics, where its priming duration is based on how long its effect lasts on an enemy.

 

Now if you take a defensive power such as Fortification and still want to combo, then you have to compensate accordingly, in which case you will need +200 to +170% depending on how you spec it. You can also compensate or adjust that value if you use armor with Power Recharge Speed bonuses. Some Intel can also grant you recharge speed bonuses giving you some more % to play around with.



#49
Kurt M.

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In SP maybe +200% is overrated. In MP, I've missed quite a lot of kills as an Adept because my combos were slow as hell, and my squadmates finished the job for me.

 

Still, I'm cutting the SP game like butter in Insanity with that +200% Power Recharge, and that while carrying a Venom X (Ultralight, High Caliber), N7 Eagle X (better basic pistol than the Phalanx or the Predator, with Ultralight and Power Magnifier), and N7 Hurricane X (mostly for fun, same upgrades than the pistol). I use both weapons' +30% Power Damage for Novaguarding, and the Venom + Incendiary Ammo against any super-elites out there.

 

Easy-as-Hell. I even rarely have to use my "Plan C", consisting of Pull + Flare Biotic combos (I used it way more in my first, non-NG+ playthought, -where every wasted Medi-Gel was a loss of XP points-, in order to weaken a position before Novaguarding it, but now that I don't need any XP, I'm way more reckless).