I just tested, hardpoints dragons can be "fixed" by swapping to normal green dragon animations, they just dont walk on all fours anymore or need the different breath weapon type. (same for forest dragon).
Now Available: Forest Dragon
Débuté par
The Amethyst Dragon
, mai 03 2014 07:07
#26
Posté 09 mai 2014 - 01:11
#27
Posté 09 mai 2014 - 01:50
So its either the walk or run animation that does it, if that's the case
#28
Posté 09 mai 2014 - 02:08
<digging in...>
Interesting. Animations that crash the client?
Think I'll just look into this a bit myself... :-)
Edit: You guys are looking at the 2009 Dragons?
<...the archives>
#29
Posté 10 mai 2014 - 03:07
I do recall reading a long time ago on the original BioWare forums that creatures with "too many parts" would crash when using polymorph. The post never said how many parts was too may, but its safe to assume that the ceiling would be 80.





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