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#26
Carcerian

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I just tested, hardpoints dragons can be "fixed" by swapping to normal green dragon animations, they just dont walk on all fours anymore or need the different breath weapon type.  (same for forest dragon).



#27
Mecheon

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So its either the walk or run animation that does it, if that's the case



#28
Rolo Kipp

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<digging in...>

 

Interesting. Animations that crash the client?

Think I'll just look into this a bit myself... :-)

 

Edit: You guys are looking at the 2009 Dragons?

 

<...the archives>



#29
Pstemarie

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I do recall reading a long time ago on the original BioWare forums that creatures with "too many parts" would crash when using polymorph. The post never said how many parts was too may, but its safe to assume that the ceiling would be 80.