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Damaging a creature?


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#1
Lotion Soronarr

Lotion Soronarr
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This is the code used to make Iona survive the attack on the room:


// iona dies NOT
location ILoc = GetLocation(oIona);             
KillCreature(oIona,oHowePC);           


object oIonaLives =
CreateObject(OBJECT_TYPE_CREATURE, R"iona_lives.utc", ILoc);             
SetGroupId(oIonaLives,GROUP_FRIENDLY);              
SetLocalInt(oIonaLives,CREATURE_DO_ONCE_A,TRUE);             
AddNonPartyFollower(oIonaLives);

               
Safe_Destroy_Object(oIona);


//float IHealth =
(GetCurrentHealth(oIonaLives)/2);              
//SetCurrentHealth(oIonaLives,
IHealth);


                    
WR_SetPlotFlag(PLT_IONA_PLOT, IONA_KILLED, FALSE);


Since I didn't touch the cutscene, she still gets hit by an arrow nad falls down. the original is destroyed and a copy is spawned, but I'd like that copy to be hurt.
I tried the part that commented out, because ti didn't work. any ideas?

Modifié par Lotion Soronnar, 23 janvier 2010 - 09:58 .