My ideal ending is when the boss or whatever is dead, that Thedas is in such a weakened state, that my femquisitor mage will rule Thedas with an iron fist. Even the maker will bow before her.
What is your Ideal Ending For DA:I?
#26
Posté 04 mai 2014 - 12:02
#27
Posté 04 mai 2014 - 12:11
Whatever Rockstar did to make Red Dead Redemption's ending so damn powerful. That's my Ideal ending for DA:I. And I'm not talking about superfluous similarities like a Bullet-Time shootout and a family fleeing from their farm. There was some deep stuff going on in that game, which I'm not learned enough to explain much to my shame.
Maybe someone who felt similar and has a better grasp of the subject than I do will chime in.
#28
Posté 04 mai 2014 - 12:13
Seeing as we seem to actually have a central big bad this time, I'd like a one-on-one boss fight that's actually good. I hate it when you have a villain all built up to be awesome but he needs to throw countless mooks at you to actually fight you.
I'm not sure about the "perfect ending". It's subjective. But I sure like a big final boss fight like in "Shadow of the Colossus".
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#29
Posté 04 mai 2014 - 12:16
Whatever Rockstar did to make Red Dead Redemption's ending so damn powerful. That's my Ideal ending for DA:I. And I'm not talking about superfluous similarities like a Bullet-Time shootout and a family fleeing from their farm. There was some deep stuff going on in that game, which I'm not learned enough to explain much to my shame.
Maybe someone who felt similar and has a better grasp of the subject than I do will chime in.
I don't think anything like that would really work for DA:I, though. Red Dead Redemption was a very, very personal story that ended appropriately for that.
Dragon Age has some more scale to it, and while they could do something slightly similar, I don't think they could emulate such a thing/feeling without it feeling very out of place.
#30
Posté 04 mai 2014 - 12:18
I'd be content if we end up getting killed of we choose the wrong diologue options.
- Lotion Soronarr et HunterX6 aiment ceci
#31
Posté 04 mai 2014 - 12:21
All fantasy and fiction in general is based on real life. There is always going to be some realism. you could use the same argument for getting rid of humans from Thedas after all why should there be humans in a fantasy game?
Dragon Age explores real life issues in a fantasy setting, one of these is religion.
Well your opinion is your opinion but the Maker has been set up to be much like the god of our Abrahamic religions so any reveal or invalidation of his existence would seem like a statement to me, one I would rather they didn't make because the player should chose what their character believes.
Religious belief or non belief is quite important to some of the DA characters I have played in the past and you can't really expedience that in many other fantasy games.
As for my perfect ending? I dunno, I would rather my character didn't end up dead but other than that I don't have a perfect ending.
Trying to see it from your point of view I do understand and I will respect your opinion but like I said lets just hope bioware does a amazing story for you and me and for everyone else though there will always be people who will be unhappy/dissatisfied/dissapointed/etc one way or the other when they actually play and finish the game. I trust them to stay firm in their roots from the first dragon age but with continuous improvement.
Yeah I agree with you, I dislike when the player dies but sometimes when its done right, it can be a nice ending.
#32
Posté 04 mai 2014 - 12:23
I don't think anything like that would really work for DA:I, though. Red Dead Redemption was a very, very personal story that ended appropriately for that.
Dragon Age has some more scale to it, and while they could do something slightly similar, I don't think they could emulate such a thing/feeling without it feeling very out of place.
At it's core, I feel it's an attachment to the Character(s) and World... And if that isn't a universally translatable goal in any character driven experience, I don't know what is.
#33
Posté 04 mai 2014 - 12:32
My perfect ending would be for there to some how be a major uprising in all or many of the nations in Thedas, toppling dominant monarchies,chantry dominance, and oppressive factions in favor of either each country setting up its own style of democracy or constitutional monarchy or the entire Thedas attempting to become one republic (Serene Republic of Thedas
) an entire cultural movement with religious power dwindling and the rise of science, technology, art etc etc. Think, a Dragon Age Renaissance.
The future Dragon age games would take place many years later (depending on the events in DA:I maybe a decade, maybe a century) with this renaissance style all over Thedas. The sequel would deal with he corruption of a democracy, the clashing of "old world" and "new", the racism against the now completely equal elves and much more. Industrial revolution, the rise of guns/cannons (or something like it) and perhaps the colonization of far away lands (if there are any). The only thing i can think to compare this to is like the the change from Fable 1 to Fable 2.
That would be great for me. Maybe not in DA:I, but eventually.
#34
Posté 04 mai 2014 - 12:40
At it's core, I feel it's an attachment to the Character(s) and World... And if that isn't a universally translatable goal in any character driven experience, I don't know what is.
They could kill of the Inquisitor, and maybe bring up similar feeling due to attachment.
But, you brought up RDR specifically, and I think part of what made that so powerful is how full circle it brought John specifically, and how at the end of the day it was essentially the only way the story could have ended while staying true to everything that was established and built up earlier.
#35
Posté 04 mai 2014 - 01:05
They could kill of the Inquisitor, and maybe bring up similar feeling due to attachment.
But, you brought up RDR specifically, and I think part of what made that so powerful is how full circle it brought John specifically, and how at the end of the day it was essentially the only way the story could have ended while staying true to everything that was established and built up earlier.
See, now we're getting somewhere.
How the game essentially built up the attachment through the entire runtime of the experience is what's important here. The themes aren't in my opinion, though there's certainly some overlap here. Facing consequences in particular.
I guess what I'm saying is, The Ending itself is only as good as the rest of the game allows it to be. I haven't felt Bioware has ever done a particularly good ending... And I sympathize with that, I always have a hard time writing endings myself. Even in mundane projects. I'd imagine the task is infinitely more complex when you consider how much control the player has over the narrative, add in the conditioning most/all players have to seek optimal results (Avoiding Failure more accurately), and you make it extremely difficult to create a proper arc in a player-controlled character. I think circumventing this weakness will rely on the companions more than the player character. I doubt giving away player agency with their own character would be a viable solution.
Then again, I'm going to admit there's a 95% chance I have no idea what the hell I'm saying. I'm frantically trying to translate memory of feelings from a game I played years ago, into a thought I don't completely understand.
#37
Posté 04 mai 2014 - 01:13
The opposite of Dragon Age 2
Everyone sits down around a table, comes to a diplomatic solution to all their problems and we begin a bright and happy future full of tolerance, co-operation and mutual respect?
- HunterX6 aime ceci
#38
Posté 04 mai 2014 - 01:24
Everyone sits down around a table, comes to a diplomatic solution to all their problems and we begin a bright and happy future full of tolerance, co-operation and mutual respect?
I'm talking about post-boss fights
- HunterX6 et Sylvan aiment ceci
#39
Posté 04 mai 2014 - 01:33
I'd like a "happy-ish" ending. Don't really care about the particulars, just the mood.
#40
Posté 04 mai 2014 - 01:34
I'm talking about post-boss fights
I disliked the flesh golem monster but the final boss was ok only because there was cool animated statues.
#41
Posté 04 mai 2014 - 01:36
I disliked the flesh golem monster but the final boss was ok only because there was cool animated statues.
Yeah, I mean, I didn't mind the boss fights per se.. but Orsino's was ridiculous. As for Meredith, the statues were a great affect, I agree.
The running away and disappearing without a hint of what happens next..... not so much.
- Ammonite et Sylvan aiment ceci
#42
Posté 04 mai 2014 - 01:40
Yeah, I mean, I didn't mind the boss fights per se.. but Orsino's was ridiculous. As for Meredith, the statues were a great affect, I agree.
The running away and disappearing without a hint of what happens next..... not so much.
Ah I see, yes, it did leave you dangling a bit. I agree if you've just spent 40 hours pushing a characters buttons it is nice to have some idea what happens to them. Having said that it didn't bother me that much because it just seemed to be setting up the world state for the next game, so I got more of a 'To be continued' vibe from it.
- Sylvan aime ceci
#43
Posté 04 mai 2014 - 01:41
I knew the ending to da2 was anticlimactic, but when there was no epilogue slides I was like WTF!? That's it!?
- Leo, HunterX6 et aTigerslunch aiment ceci
#44
Posté 04 mai 2014 - 01:59
Another ideal ending in my opinion would be something kind of like this: (WARNING:Dragon Dogma massive spoiler)
(although harder, this guy was high level and strong equipped)
#45
Posté 04 mai 2014 - 08:29
The last end slide, "...but that is a tale for another time."
#46
Posté 04 mai 2014 - 11:55
#47
Posté 04 mai 2014 - 11:59
I want the new PC to close all the vails but then he/she finds out in order to close the last peace he would have to enter the fade my him self and confront all his inner demons by killing his own soul because he him self was he reason why the Vail was torn in the first place.
#48
Posté 04 mai 2014 - 12:38
- AlleluiaElizabeth et Roxy aiment ceci
#49
Posté 04 mai 2014 - 01:26
My ideal ending is that at the end you realise you were the bad guy. All the things that you do during the game when you add them up in the final exposition turns out you aided the big bad mastermind. Shocked at what you've done you are then confronted by the Warden, Hawke and a bunch of other leading guys and get the choice to fight the actual forces of order or decide that you might as well finish what you've started and become the ultimate big bad.
You know a real WTF ending, not a WTF ending that was because it's half arsed and non sensical.
#50
Posté 04 mai 2014 - 01:28
Morrigan + My Warden + Baby = Happy me ![]()
As long as Morrigan is still with my Warden, don't care. lol





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