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#26
giftfish

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Were those included in the last version fo CEM, Deager? I know I had people tested it and nobody reported any problems with Thane in the MS; they said it worked perfectly.

 

EDIT: I can grab you a save, quick, but I'm not 100% sure it would work without the rest of TM installed.



#27
Deager

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I realized that MEHEM may have another file for ThaneMOD which forces the hug scene so I may be wrong on how it handles it now with my MEHEM to CEM bit. Doesn't matter; I want to get this up for the ThaneMOD crowd.

 

I'll install ThaneMOD to test with the save so don't worry.

 

Now, "were those included in the last version for CEM." Uh, crap, sorry. I'm doing 3 things at once. Can you clarify the "those" for me? I'm about 4 hours from getting home and would love to get this ready tonight for people.

 

EDIT:

General question to others here. Would the additional LI mod JohnP made for MEHEM be all I need to do here? So, if I get that installer going it could replace MEHEM to CEM and any specific ThaneMOD to CEM installer? I know JAM to CEM is its own deal so that will be a separate download.

 

EDIT2:

Also, I'm fine doing a hex compare between Additional LI and ThaneMOD files to confirm. That's easy enough.



#28
giftfish

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Now, "were those included in the last version for CEM." Uh, crap, sorry. I'm doing 3 things at once. Can you clarify the "those" for me? I'm about 4 hours from getting home and would love to get this ready tonight for people.

 

The two files in question, Deager. Because if they were included in the release of CEM that was out at the end of January (when ThaneMOD was released), I have no idea how TM would have worked with them. Yet, I'm pretty certain I was told the two worked fine together.



#29
Deager

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I gotcha. CEM itself doesn't have anything affecting ThaneMOD, MEHEM...none of that. These new modules to get from MEHEM to CEM are just that, new. So, worst case, people can use the old method of using CEM where they fire up a saved game. But, I bet I can get this resolved pretty quickly when I get home.

 

Granted, for some reason the AutoTOC was not working properly when attempting the Additional LI but I have an idea to get around that too.



#30
giftfish

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I gotcha. CEM itself doesn't have anything affecting ThaneMOD, MEHEM...none of that. These new modules to get from MEHEM to CEM are just that, new. So, worst case, people can use the old method of using CEM where they fire up a saved game. But, I bet I can get this resolved pretty quickly when I get home.

 

Granted, for some reason the AutoTOC was not working properly when attempting the Additional LI but I have an idea to get around that too.

 

Ah, ok. So that explains it. That's why it worked initially. Before people had to load up a save, it wasn't automatic.

 

Alright, well, here's the other complication. ThaneMOD can use two versions of each of those files. So, a total of 4 would need to be edited to fix this for people. And, people will need to install the correct ones. One version is for MEHEM and one version is for the standard EC. The latter is what people would have installed if they want to use JAM; JohnP just doesn't overwrite those files.

 

What I'll do is zip up all my saves for my ThaneMOD character (Olivia) along will all 4 versions of those files and then put them up here for download. The really important thing will be to ensure that the proper ones are grouped together, as they are all similar in size and save date, so they can be difficult to tell apart. I'll also link a spreadsheet to help with that.

 

Brb.



#31
giftfish

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Ok, Deager. I think this should be everything you need:

 

http://www.mediafire...h_basefiles.zip

 

Also, here's a link that might be handy for you. It's a list of every ThaneMOD file and how it's used in the mod. Along with dates and sizes to tell apart the multiple versions of the same file.

 

I'm not sure if you have TM installed yet, so remember that the .mod files for DLC don't work with the extracted DLC. If you already have yours extracted, then you'll have to use v1.0F, the manual version of ThaneMOD for the DLC files. You can still use one of the installers for the main game files, though. You'll want v1.0C to test EC/JAM and v1.0E for MEHEM. Those are the romance versions of ThaneMOD. THe Install Guide is your friend. It's included in all of the downloads, just remember it was written back in January, lol.

 

I've included my email in the download in case you need to reach me and I'm not here on the forum :)

 

EDIT: Deager, can you clarify something for me? When you dump folks into CEM content now after the game is it the ENTIRE Citadel DLC content, or just the party?



#32
AVPen

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Also, here's a link that might be handy for you. It's a list of every ThaneMOD file and how it's used in the mod. Along with dates and sizes to tell apart the multiple versions of the same file.

That's a really good idea, giftfish - I was planning on make a thread for content modders where they can then list every game file they use/replace in their mod/s and what changes they've made (like how you listed your entries under the Function header in that document file linked).



#33
giftfish

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That's a really good idea, giftfish - I was planning on make a thread for content modders where they can then list every game file they use/replace in their mod/s and what changes they've made (like how you listed your entries under the Function header in that document file linked).

It's honestly been a lifesaver. One of the best things I did. As you can see, with the amount of files modified and the various versions, it's simply too much to remember, though I've certainly looked at some often enough that I do remeber things if they feel "off," lol.



#34
Deager

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Thanks for the saves giftfish. I'll see what I can figure out. I'm a bit rundown and have just say, "*#(@ MS!" But in defiance I'll still keep working. ;)

 

I love the idea of a place to post the files we change and also what priority we put on our mount.dlc files as well.

 

When I get this figured out for ThaneMOD I'll let you know.



#35
giftfish

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Well, if folks want, I can simply add another tab to the ThaneMOD file I linked and give everyone editing permissions. Then I can make a thread and post a link to it on ME3Exp.

 

Do people like that idea? Or should we make a new doc somewhere else?



#36
giftfish

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Thanks for the saves giftfish. I'll see what I can figure out. I'm a bit rundown and have just say, "*#(@ MS!" But in defiance I'll still keep working. ;)

 

I love the idea of a place to post the files we change and also what priority we put on our mount.dlc files as well.

 

When I get this figured out for ThaneMOD I'll let you know.

 

Deager, one other thing that might help us both out right now is if we both put up announcements on our Nexus pages letting people know that the current CEM is not compatbile with ThaneMOD. The recommendation for now is to just have folks sit tight and there will be an update soon. For now they should stick with CEM v0.3 which is still available for download.

 

I'll also work on updating the other TM sites with the same info.



#37
Deager

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We could do that and I'm fine doing that at the top of my Nexus page at least because moddb is sort of pointless for my mod.

 

First off, I think we're fine with JAM. I used his 740 and 750 files and since it's independent of MEHEM file 740MemorialShep.pcc should have the Thane hugging stuff. I'll run a test to be certain.

 

Additional LI and ThaneMOD do have a few differences between the 730 green files.

 

Since I haven't actually played ThaneMOD yet, is there a situation where he heads off to not be seen again and therefore isn't around for hugging action at the end of MEHEM? If so, then I probably need to check out the 720 blue file.

 

How does the Additional LI mod fit into all of this? ThaneMOD users would not use that correct?

 

EDIT: Oh, CEM v1.0 is fine. I intentionally kept CEM itself independent of ending files so it would be easy to add things like JAM at a later date and any other ending mods which may happen. It's just they shouldn't try any of the "ending mod to CEM" installs yet.



#38
Deager

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Question for JohnP.

Am I correct that the default JAM installation is setup to work with ThaneMOD so that my current JAM to CEM Full and JAM to CEM Lite are going to be fine?

 

I'm sure I have to edit the MEHEM ones and that's no problem as I've begun work on that now.



#39
giftfish

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We could do that and I'm fine doing that at the top of my Nexus page at least because moddb is sort of pointless for my mod.

 

First off, I think we're fine with JAM. I used his 740 and 750 files and since it's independent of MEHEM file 740MemorialShep.pcc should have the Thane hugging stuff. I'll run a test to be certain.

 

Additional LI and ThaneMOD do have a few differences between the 730 green files.

 

Since I haven't actually played ThaneMOD yet, is there a situation where he heads off to not be seen again and therefore isn't around for hugging action at the end of MEHEM? If so, then I probably need to check out the 720 blue file.

 

How does the Additional LI mod fit into all of this? ThaneMOD users would not use that correct?

 

EDIT: Oh, CEM v1.0 is fine. I intentionally kept CEM itself independent of ending files so it would be easy to add things like JAM at a later date and any other ending mods which may happen. It's just they shouldn't try any of the "ending mod to CEM" installs yet.

 

Ok, waaait a sec. Now I am confused. So, for JAM, it's the 740/750 files that deal with the MS? If so, then yes, that should be fine. TM does not contain those files.

 

Let me run down the versions of ThaneMOD people can have installed and how it impacts the ending, b/c that's part of why this is so confusing.

 

v1.0A -- no 720/730 files; standard EC ending; vanilla Memorial Scene

v1.0B -- contains 720/730; for EC/JAM; does NOT include Alt LIs in the MS (players can install this separately)

v1.0C -- contains same 720/730 as v1.0B; EC/JAM; Thane in MS if Shep is LI (this is an LI-specific install of ThaneMOD due to Huerta dialogue issues)

v1.0D & E -- contains 720/730; MEHEM; MS has Thane if Shep is LI; Includes Alt LIs in MS

v1.0F -- manual; who knows what people will install, lol

 

Does that clear everything up? Basically, the DLC files for B&C and D&E are identical.

 

Deager, if CEM v1.0 is ok, can you clarify for me which downloads on your Nexus page are NOT compatible with ThaneMOD? Is it only the "Patches?"



#40
giftfish

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EDIT: Oh, CEM v1.0 is fine. I intentionally kept CEM itself independent of ending files so it would be easy to add things like JAM at a later date and any other ending mods which may happen. It's just they shouldn't try any of the "ending mod to CEM" installs yet.

 

Ah, got it! Thanks for the clarification.



#41
Deager

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Thanks for all the info. And thanks for the two folders that you sent my way, EC_JAM and MEHEM. Here's what I'm gathering.

 

MEHEM is done and I'm testing. Both 720 and 730 to be safe.

 

JAM doesn't need it, AFAIK, because I only messed with 740 and 750 for JAM so same should apply for ThaneMOD I think. If not, no problem. I'll make necessary changes.

 

EC....that I need to figure out. It's probably not a technical thing, it's a story thing. If EDI dies I don't think playing CEM that way makes sense. It's the same reason I haven't made a vanilla 710Red option yet...unless someone requests it.

 

BTW: just watching the slides of the epilogue right now. Great stuff with Thane and Kolyat! I am looking forward to finally using ThaneMOD.



#42
JohnP

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Sorry I haven't checked these threads all day.

 

 

Question for JohnP.

Am I correct that the default JAM installation is setup to work with ThaneMOD so that my current JAM to CEM Full and JAM to CEM Lite are going to be fine?

 

I'm sure I have to edit the MEHEM ones and that's no problem as I've begun work on that now.

 

Correct. JAM will show Thane as the LI if it is a ThaneMOD playthrough.

 

The old MEHEM Additional LI mod I made does the same thing.



#43
Deager

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Thanks for confirming. Speaking of which...if I use the 730 green file from the Additional LI, do I need to edit the 720Blue for ThaneMOD at all? I just couldn't figure out exactly what that file did differently than MEHEM.



#44
JohnP

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The MEHEM 720MemorialBlue is the equivalent of my 750MemorialShepNoLI: It's what MEHEM uses when you have no LI so that there is no non-LI hugging.



#45
giftfish

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Thanks for confirming. Speaking of which...if I use the 730 green file from the Additional LI, do I need to edit the 720Blue for ThaneMOD at all? I just couldn't figure out exactly what that file did differently than MEHEM.

 

For the vB/C of TM, I have this annotated in the spreadsheet as "Thane in the MS," but I'm also remembering...something involving this file from back in December/January. A lot of stuff was going on and I had one version of the files all set up using special LI epilogue slides like MIranda and Jack, and then JohnP put Thane in the MS, so they weren't needed any more.

 

For the MEHEM version of that file I have annoted that it adds the second LI slide to the mod. However, this isn't actually used in game, with Thane in the MS, it doesn't appear.

 

Hm. I'll have to do some research in the morning, Deager, my brain is a bit fried right now >.<

 

EDIT: And at least JohnP knows what's going on. Sigh, lol.



#46
Deager

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Well, no worries. Thanks for clarifying JohnP. I guess I figured if it was the ThaneMOD it would always root to hugging or something. No matter. I already got the ThaneMOD/MEHEM version available for testing by a ThaneMOD user and in my tests it worked fine.

 

At least for ThaneMOD/MEHEM to CEM I'll do byte 08 at offset 18. I'm not sure if it's worth uploading again. Seems a bit over the top.



#47
giftfish

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Ok, Deager, here's the deal:

 

My tester tested both versions you put up for download. The lite and regular, I guess it was. Both with MEHEM and friendShepard.

 

The problem is that in her case she had already played through the Citadel DLC content. However, she said that the got the normal MEHEM ending (I'm guessing it was a Garrusmancer), and then she get the beginning of CEM trying to toss her into the content. Then she was hit with an infinite loading screen in both cases. So, while she wasn't fully able to test it, it looks like it works and probably would have functioned fine, had she not already played the DLC.

 

The only thing she wasn't able to test is the Alt LIs in the MS, but I can't test that, either. So, I guess you can probably put it up for download and just give people a heads up that it looks like everything is working, but to post in the comments and let you know if they run into any issues. Essentially, as far as their ThaneMOD ending goes it should be exactly the same with CEM as without it, so if anything is different, then that would be a sign of a bug we need to look at. I can put a similar announcement on my Nexus page; I'll be updating my announcement sticky today :]

 

Thanks for your quick work on this!



#48
Deager

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Thanks for the feedback. For the Lite test it should have at least come up with the Alliance person asking if Shepard needs a cab anywhere. If it at least did that it's a good sign. I'll post as "beta" and see what happens.



#49
Deager

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General question for ease of use. Should I go ahead and replace the v1.0 with v1.1 files (which make the mods not list as Dependent DLC) so people don't have to mess around with Gibbed Save Edit if they uninstall the mod? Or, is there an advantage to keeping it as Dependent DLC for any reason?

 

 

I don't want to inundate with silly downloads and just want to offer what makes the most sense for the end user. I'm thinking v1.1 does make the most sense. Thoughts?



#50
giftfish

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Thanks for the feedback. For the Lite test it should have at least come up with the Alliance person asking if Shepard needs a cab anywhere. If it at least did that it's a good sign. I'll post as "beta" and see what happens.

 

I'll double check this with her to see. The beta sounds like a good idea. That way peopel arent' too surprised if they run across a bug.

 

 

General question for ease of use. Should I go ahead and replace the v1.0 with v1.1 files (which make the mods not list as Dependent DLC) so people don't have to mess around with Gibbed Save Edit if they uninstall the mod? Or, is there an advantage to keeping it as Dependent DLC for any reason?

 

 

I don't want to inundate with silly downloads and just want to offer what makes the most sense for the end user. I'm thinking v1.1 does make the most sense. Thoughts?

 

If you are open to it, I don't see why not. It does make more sense to have it that way, and especially if you plan on this being your final version, then you might as well.