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Possibility why Harbinger didn't fire on the normandy


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#1
Long4gottenSon

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i'm sure someone has already posted this, but i'm just playing through mass effect 3 again, and i just noticed when i spoke to EDI, she says "I have updated the Normandy Cybernetic Warfare Suite around the Reaper IFF and it should now resemble Reaper code exactly".

 

could explain why harby didn't fire on the normandy.



#2
Mordokai

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Stop making sense of this game!


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#3
N172

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Why should he anyway, he was there to prevent anyone from reaching the beam, the Normandy was too big to go through it.



#4
KaiserShep

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Well, if your goal is to crush resistance, then it would sort of behoove you to blow anything and everything that is potentially a threat out of the sky. Any vehicle still operating contains plenty of puny humanoids that can potentially jump into the beam and ruin everything.


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#5
Nethalf

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Stop making sense of this game!

Best answer is given.

 

And we are done here © BioWareMod01

 

Yup, I wanted to say this line very badly.


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#6
Akir388

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Harby... lol :lol:

 

Sorry I'm amused easily.



#7
KaiserShep

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Harby... lol :lol:

 

Sorry I'm amused easily.

 

I'm imagining the hyenas from the Lion king laughing while Banzai says Harbinger repeatedly.


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#8
shodiswe

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I really don't care, but it works to explain why "Harby" didn't take a closer look, at the same time he had a beam to protect from his primary targets... The ants heading for the beam who wern't allowed to reach the beam.

The Normany, was secondary to his primary objective. The Normandy wasn't a threat to it or anything else the Reapers had planned for.

#9
von uber

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It does have more than one gun.. obviously couldn't be bothered to raise a finger? Tentacle? To stop it.
Still, blowing the Normandy up during the EC and thus removing the crash scene in the ending would've been a really amusing move by bioware in response to all the ending criticism.

#10
themikefest

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Becasue reapers are stupid.

 

Because we had to say goodbye a second time(for some stupid reason) to characters that we said goodbye to a short time ago

 

The destroyer on Earth firing at 2 shuttles instead of the Normandy

 

The reaper on Rannoch not firing horizontally at Shepard 

 

The reaper on Tuchanka not firing horizontally at Shepard



#11
Zazzerka

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Harby... lol :lol:

 

Sorry I'm amused easily.

 

Wait until you hear the names we've made up for the Catalyst.



#12
shodiswe

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Given that Anderson made it through proves that "Harby" had no "fingers" to spare... He failed utterly.

#13
MassivelyEffective0730

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See op, you're trying to logically make sense of some of the things in ME3. You really can't understate how poorly explained, structured, or written so many things are in the game.

 

So I'm just going to say that Harbinger, like Liara, suffered from a particularly virulent case of the terrible disease known WDD; Writer's Discretion Disease. And this particular one is caused by the ultra-deadly BioWare Strain of the Virus.

 

Call now at 1800-STOPWDD now to donate your time to the cure of this terrible disease, to help the life of a suffering BioWare character or plot device. These things reside in filth, and eat nothing but the worst meals, and have no hope for the future.


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#14
Killdren88

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The IFF is made to give off the Reaper Signal. So to Reapers you are a Reaper on Radar...it doesn't work so much when the Reaper is looking right at you. Hence they chase you when you ping enough times on the Galaxy map. Harbinger is not stupid. He knows that is not a Reaper.

 

So either Harbinger is just polite....Or...

 

"Why can't I shoot that Ship? My weapons are jammed!"

 

*Booming voice*

 

"I'm sorry Harbinger, but I'm afraid I can't let you do that. The plot demands I make you careless."



#15
themikefest

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Given that Anderson made it through proves that "Harby" had no "fingers" to spare... He failed utterly.

What's stupid about that is he could've helped Shepard kill the husks and Marauder Shields



#16
Daemul

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I guess you're talking about this conversation OP.


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#17
KaiserShep

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What's stupid about that is he could've helped Shepard kill the husks and Marauder Shields

 

You know Anderson was just hiding in the rubble waiting for it to blow over.



#18
themikefest

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You know Anderson was just hiding in the rubble waiting for it to blow over.

Him not helping is one reason why I let TIM kill Anderson.



#19
Staff Cdr Alenko

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Best answer is given.

 

And we are done here © BioWareMod01

 

Yup, I wanted to say this line very badly.

 

May: And with that - back to the studio.

 

Jezza: That's my line!



#20
DeinonSlayer

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Yep...

38591.jpg
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#21
Killdren88

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Yep...

38591.jpg

 

Don't blame us. Blame the creators for not making the plot an Ironclad. Wood is easily blown open.



#22
Jorji Costava

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There are a couple of problems with that scene that I don't think any in-universe rationalization can fix:

 

1. We were all experiencing it in the afterglow of the vanilla ending and by that point were very well-versed in all the complaints people had about it, so seeing the changes had a way of taking you out of the experience. I found myself thinking, "Here's the part where they're dealing with this complaint. Now here's the part where they're dealing with this other complaint, etc."

 

2. It clashes tonally with the rest of the beam run. One thing the original beam run did right was to convey a sense of total desperation. The beam run was suicidal, and it had almost no chance of success, which is exactly how it was supposed to make you feel. The whole thing was supposed to be bleak. That just wasn't the right time to insert a sentimental "last goodbye" sequence. There's a fundamental inconsistency here that can't be resolved by working out the plot logistics of how the Normandy rescue could plausibly have happened.


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#23
MassivelyEffective0730

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There are a couple of problems with that scene that I don't think any in-universe rationalization can fix:

 

1. We were all experiencing it in the afterglow of the vanilla ending and by that point were very well-versed in all the complaints people had about it, so seeing the changes had a way of taking you out of the experience. I found myself thinking, "Here's the part where they're dealing with this complaint. Now here's the part where they're dealing with this other complaint, etc."

 

2. It clashes tonally with the rest of the beam run. One thing the original beam run did right was to convey a sense of total desperation. The beam run was suicidal, and it had almost no chance of success, which is exactly how it was supposed to make you feel. The whole thing was supposed to be bleak. That just wasn't the right time to insert a sentimental "last goodbye" sequence. There's a fundamental inconsistency here that can't be resolved by working out the plot logistics of how the Normandy rescue could plausibly have happened.

 

1. Yep, I felt that. Which ties into...

 

2. I agree, but I also see a hole in the sense that it can tactically be resolved in the beam rush. I will say this; I do believe that whoever you take with you as a squadmate shouldn't be coming back. Or if they do, you have the option to leave them behind or order them to get away for those who want everyone to live. Tactically, it's a fixed position from the bottom of an incline with a Reaper standing behind it and shooting at you. Let's put it this way; getting people to the beam is the paramount to ground success - why the hell is there so little support for it? 

 

Heads or tales, to go into a tactical rant for it. You decide!



#24
AlexMBrennan

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could explain why harby didn't fire on the normandy.

1) That would require Reapers to be blind
2) it would require reapers to have no plans or coordination ("Bob the Reaper is supposed to be shooting krogan on Tutchanka but he's now on Earth, picking up human survivors... Meh, it's probably nothing")
3) it would require the Reapers to be ignorant of the IFF when the Reapers planted the IFF for Shepard to find in the first place (that's how Harby was able to kidnap your crew)
4) I still don't buy that this kind if thing is possible - for this to work at all, the reapers' security protocols would have to be comically flawed, and this is not consistent with the reapers being supremely competent in every other area.

#25
ImaginaryMatter

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It's come up and I don't think it's a particularly valid reason. For one, the Reaper IFF didn't prevent those Reapers from chasing the Normandy after it got caught scanning, at the very least I think this proves that the Reapers don't let suspicious behavior fly just because the source registers as a Reaper. Also, the Reapers probably have some sort of detection mechanism besides fried of foe verifiers; presumably they have methods to read heat emissions or are able to observe things visually, any of these methods would instantly detect that the Normandy was a human ship or too small to possibly be a Reaper -- like I assume it was firing at the vehicles on the ground not because he was binging them for friend or foe verification but saw that they were small, humanoid figures charging a vulnerable position. Even if the Reapers for some inexplicable reason don't have methods to view their surroundings, Harbinger should be smart enough to realize that the Reaper in front of him was acting strangely for a Reaper and would ask what it was doing.

 

One thing I still wonder though is why they just didn't turn off the beam?


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