I created a script to solve the Permanent Horse Bug (you are on a horse and you can't get off), below we have two evidences for who unknow:
2: http://social.biowar...-4639905-1.html
You must add a command to execute the script in "on_respawn" and "on_client_enter" module events.
//object oPC = GetEnteringObject();
//object oPC = GetLastRespawnButtonPresser();
//Permanent Horse - Bug Fixes
ExecuteScript("permanent_horse", oPC);
Also you need to create a script called permanent_horse and add this code:
#include "x3_inc_horse"
void main()
{
object oPC = OBJECT_SELF;
if(HorseGetIsMounted(oPC) == TRUE && GetPhenoType(oPC) != PHENOTYPE_NORMAL)
{
HorseInstantDismount(oPC);
return;
}
if(HorseGetIsMounted(oPC) == FALSE && GetPhenoType(oPC) != PHENOTYPE_NORMAL)
{
//Shadooow debug code
object oSkin=GetLocalObject(oPC,"oX3_Skin");
int nPosition;
if(!GetIsObjectValid(oSkin))
{
oSkin=GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
nPosition = 2;
}
else
{
nPosition = 1;
}
if(!GetIsObjectValid(oSkin))
{
oSkin=GetItemPossessedBy(oPC,"x3_it_pchide");
nPosition = 3;
}
WriteTimestampedLogEntry("PERMANENT HORSE BUG - oPC: "+GetName(oPC)+", has skin?: "+IntToString(GetIsObjectValid(oSkin))+", nPosition: "+IntToString(nPosition));
////////end debug code
HorseInstantDismount(oPC);
SetPhenoType(PHENOTYPE_NORMAL, oPC);
SetCreatureTailType(CREATURE_TAIL_TYPE_NONE, oPC);
}
}
Modifié par WhiteTiger, 07 mai 2014 - 02:44 .





Retour en haut






