main problem with having non-humanoid squadmates is the extra effort needed to animate them for all of the cutscenes. I barely know squat about animation, but I think it's fair to assume that it's easier to have a group of humans/quarians/krogansturians/asari/drell etc act out the same cutscenes with dynamic emotions and movements, than a group that also has elcor added to the mix.
This is true, having to animate a unique alien for conversations, walking, running, combat, and general full fledged companion/playable character actions is going to take more work then simply reusing 98% of all the 'human' animations for the other races. There is no doubt that getting an Elcor or Rachni to the same level as Turians or Humans is going to take some work. However, there are two pieces of information that make me believe that such an undertaking would be a feasible possibility rather than a pie in the sky pipe dream.
The first piece of information is the Frostbite 3 engine that is being used by all EA developers, from EA Sports and Dice, to BioWare and Visceral Games. All of these game devs are utilizing a common game engine, meaning that what is created by one party can be used by all others. The universality of the Frostbite 3 engine allows for assets like animations, or effects can be dragged from one game to the next, and it will work. What this means is the basic level coding and animations, or even texturing is already done; being able to draw from a library of completed and compatible assets will cut down on time that would have been spent reinventing the wheel if a company like BioWare was working on their own or with a non-compatible game engine.
The second piece of information, which is more an extension to the first point, is that BioWare has gone on record as saying that Dragon Age: Inquisition, will be serving as the foundation for future BioWare titles; including the new Mass Effect title. So not only does BioWare have the advantage of using assets from all over EA, but they have the benefit of pulling from a game that is of the same genre. Being a story driven RPG, DA:I is going to have a lot in common with ME:Next, and with pretty much all of the groundwork; in terms of conversation trees, companion interaction, character customization, etc; already done BioWare can start to focus on adding in the extra features that would probably have been left on the cutting room floor. Things like non-humanoid animations, and separate gameplay mechanics.
Also let us not forget that BioWare has already animated the Elcor and Rachni as NPCs and enemies in the previous ME games; building off their own work wouldn't be as hard as trying to make something from scratch.
EDIT:
This is an article about Dragon Age: Inquisition, but there is a specific mention of the sharing of assets that applies to what I am getting at, and gives me more hope that we may actually see things like Elcor or Rachni squadmates.
http://www.rpgsite.n...eative-director
The part I am referring to I will paste below:
/EDIT
Apart from the logistical side of things, there is also the story/marketing aspect to consider. How many other fictional settings (Sci-Fi in particular) have been seemingly populated by humans, and humans with a slight alteration to their appearance; like pointy ears, or forehead ridges? Like you said, its easier to create aliens that are (basically) human in appearance , but such a tactic doesn't really set your setting out from any of the others. Having an Elcor or Rachni as a major character, being able to see that the 'alien' does indeed exist, and can function in the galaxy would be more then what Star Wars or Star Trek has done.





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