If they can't take cover they get shot repeatedly and die.
If they don't use the same weapons they need their own specific cut scenes. Cut scenes would be problematic as there would have to be a completely separate set of animations (or even scene composition) to accommodate a non-humanoid physique. Say you have cut a scene were everyone is pinned down by fire. So Garrus is taking cover, back against a pillar, and popping out here and there to fire off some shots. An Elcor can't do that. It's too big and its body can't move in that say. Hanar can fit, but would still require special animations which isn't the real problem for me. It's how a hanar would look running around the field, hopping into cover. It would look ridiculous. Like a pink flying spaghetti monster being yanked around.
You may not care about facial features, but Bioware does and has stated as much. But are you saying you want to play as an elcor, hanar or Rachni. Rachni can't exactly talk directly to anyone. I'm pretty sure Bioware wouldn't make a playable race with no facial expression. A squad member with a static face maybe. Then again, they wouldn't even leave Legion without facial expression.
The Elcor could use cover in the same way the Geth Juggernaut would; they may not be able to cover slide or crouch down behind a low barricade, but standing behind a wall, or around a corner, or even using a column as a form of partial cover could work.
As to the animation side of things, I will repost my thoughts from earlier in this thread:
This is true, having to animate a unique alien for conversations, walking, running, combat, and general full fledged companion/playable character actions is going to take more work then simply reusing 98% of all the 'human' animations for the other races. There is no doubt that getting an Elcor or Rachni to the same level as Turians or Humans is going to take some work. However, there are two pieces of information that make me believe that such an undertaking would be a feasible possibility rather than a pie in the sky pipe dream.
The first piece of information is the Frostbite 3 engine that is being used by all EA developers, from EA Sports and Dice, to BioWare and Visceral Games. All of these game devs are utilizing a common game engine, meaning that what is created by one party can be used by all others. The universality of the Frostbite 3 engine allows for assets like animations, or effects can be dragged from one game to the next, and it will work. What this means is the basic level coding and animations, or even texturing is already done; being able to draw from a library of completed and compatible assets will cut down on time that would have been spent reinventing the wheel if a company like BioWare was working on their own or with a non-compatible game engine.
The second piece of information, which is more an extension to the first point, is that BioWare has gone on record as saying that Dragon Age: Inquisition, will be serving as the foundation for future BioWare titles; including the new Mass Effect title. So not only does BioWare have the advantage of using assets from all over EA, but they have the benefit of pulling from a game that is of the same genre. Being a story driven RPG, DA:I is going to have a lot in common with ME:Next, and with pretty much all of the groundwork; in terms of conversation trees, companion interaction, character customization, etc; already done BioWare can start to focus on adding in the extra features that would probably have been left on the cutting room floor. Things like non-humanoid animations, and separate gameplay mechanics.
Also let us not forget that BioWare has already animated the Elcor and Rachni as NPCs and enemies in the previous ME games; building off their own work wouldn't be as hard as trying to make something from scratch.
EDIT:
This is an article about Dragon Age: Inquisition, but there is a specific mention of the sharing of assets that applies to what I am getting at, and gives me more hope that we may actually see things like Elcor or Rachni squadmates.
http://www.rpgsite.n...eative-director
The part I am referring to I will paste below:
Spoiler
/EDIT
Lastly, regarding the facial features, and expressions, I am sorry if my initial post came across as me not wanting any form of expression in the non-humanoid aliens; that is not true, I do want and expect expressions to come with companion characters. Much like Legion's 'face flanges' or the Dog in DA:O, a great degree of personality can still be communicated from something that doesn't have a human face.
Giving a Rachni companion a wide array of poses and postures can quite easily be used as a barometer to measure it's feelings about particular matters. An Elcor's body language might be more muted, but very subtle actions, plus the character choosing to use or not use a descriptor in front of his or her words would make for an excellent means of conveying varying shades of emotion for a seemingly (to human standards anyway) emotionless species.





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