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Metal Gear Solid series. Becoming a fan.


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#51
Mr.House

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Don't know about the rest of GZ missions, but the mission about Paz and Chico was designed to be completed by stealth perfectly.

Seeing as people where able to complete it by going in guns blazing because there was no reason to use stealth at all in GZ, this is false.



#52
Seival

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Seeing as people where able to complete it by going in guns blazing because there was no reason to use stealth at all in GZ, this is false.

 

I believe the reason to use stealth lies or doesn't lie within players' mindsets. Mindsets are known to be different :)



#53
Mr.House

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I believe the reason to use stealth lies or doesn't lie within players' mindsets. Mindsets are known to be different :)

You said "was designed to be completed by stealth perfectly." This is false, you said nothing about player mindsets before.



#54
Seival

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You said "was designed to be completed by stealth perfectly." This is false, you said nothing about player mindsets before.

Well, what I meant was the GZ mission I told about has everything needed to be completed only by stealth.
 
Game doesn't force player to go stealth, but if player prefers stealth and will try to complete the mission by stealth, then he will not be disappointed. 
 
Going by force is completely optional. And that option works effectively too. For me it's too bloody and noisy, but some players prefer that kind of playthrough.


#55
Mr.House

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Ya that bullettime aspect when you get caught, no managing resources and regen health will not disappoint people.



#56
AresKeith

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Iirc the bullet time reflex can be turned off, but I didn't mind it

The other two however I hope they change

#57
TheChris92

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The problem with Ground Zeroes also co-exist with the reboot of Thief -- You can finish the new Thief in approximately twenty minutes by sprinting to the next point of no return, alerting any organic being in the nearest vicinity, none of which chase you past points of no return. A game with any balls at all would then say "Get the **** back in there and take this seriously! If you don't jack enough loot to buy Archbasilica of St. John Lateran, then I'll be keeping all these experience points for myself!". Thief, on the other hand, goes "Well done for playing the game your way! Hell, who says a game called Thief has to be about stealing things, am I right? It's such a frickin' unprecedented way of thinking with stealth games nowadays -- feeling like that stealth games has to be anything else but... oh, I don't know.. a stealth game? An actual stealth game should encourage the stealth, not the other way around.


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#58
Milan92

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Ya that bullettime aspect when you get caught, no managing resources and regen health will not disappoint people.

 

While I'm personally someone who enjoys health regen, I have to agree with this. It does not belong in a Metal Gear game.



#59
Mr.House

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Iirc the bullet time reflex can be turned off, but I didn't mind it

 

If you get caught, you should deal with the consequences, not have a chance to kill the person who saw you in slow mo  -_-



#60
AresKeith

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If you get caught, you should deal with the consequences, not have a chance to kill the person who saw you in slow mo -_-


And for a highly trained super soldier, he should basically have reactions like that

Both arguments are valid
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#61
Milan92

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And for a highly trained super soldier, he should basically have reactions like that

Both arguments are valid

 

It would be the first thing I'd do when I get caught. Just as long as the guard doesn't call for back-up before you shoot him - you won't really get problems.

 

Just make sure no one finds the body. 



#62
Mr.House

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It's about the players skill. If you get caught, it should be you with your own skill that gets out of this mess, not a massive handicap.



#63
AresKeith

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It's about the players skill. If you get caught, it should be you with your own skill that gets out of this mess, not a massive handicap.


It's not a massive handicap, especially when the damn thing is optional and it doesn't fully ensure you get away with it (though I'd argue they should shorten the duration of it)

#64
Liamv2

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From what i've seen of it there should have been limited uses for it. Just one get out of jail free card you can choose to activate.



#65
TheChris92

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All the slow-motion mark & execute function does is cheat you out of gameplay -- Big Boss isn't a super soldier -- he's just a man with some extraordinary fighting techniques, which doesn't justify him suddenly being able to do cartwheels, or other nonsense like the mark & execute thing. It was already jarring enough to watch Snake surfing on missiles in Twin Snakes -- Leave that over-the-top nonsense to Splinter Cell or Rising.

 

If one gets spotted then naturally they should get punished for it like in the previous games.



#66
Mr.House

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All the slow-motion mark & execute function does is cheat you out of gameplay -- Big Boss isn't a super soldier -- he's just a man with some extraordinary fighting techniques, which doesn't justify him suddenly being able to do cartwheels, or other nonsense like the mark & execute thing. It was already jarring enough to watch Snake surfing on missiles in Twin Snakes -- Leave that over-the-top nonsense to Splinter Cell or Rising.

 

If one gets spotted then naturally they should get punished for it like in the previous games.

Hell it would be like if during the fight the final boss in Snake Eater a big ass indicator would show up telling you where she is and if she got close the game would go into slow mode so any person no matter their skill could beat her in CQC.



#67
Seival

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While I'm personally someone who enjoys health regen, I have to agree with this. It does not belong in a Metal Gear game.

Let's observe the matter from a little different angle. What does the absence of automatic health regen usually means for a game? It means the presence of healing consumables. While you have the consumables you have healing that is much more powerful than slow automatic regeneration at your disposal. You can instantly recover large portion, or full health when you want to. Yes, consumables have limits, but automatic regen is too slow compared to instant heals.

 

In other words, it doesn't matter which kind of healing GZ and Phantom Pain are using. What matters is how well this healing will be balanced.



#68
Seival

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And for a highly trained super soldier, he should basically have reactions like that

Both arguments are valid

This slow-motion is a simulation of skills regular people can't have. It's like Adrenaline Rush in ME2 and ME3. Slow-mo is the only way to imitate lightning reflexes in a video game. You have to be an elite soldier in real combat situation to perform that for real.



#69
Mr.House

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Health regen is a crux in game design, it was made so the newer generation would not have to worry about managing resources, doing proper planning and counting, just so they can get into the pew pew pew.



#70
AresKeith

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Well it's a good thing MGS PP comes out next year, they could still use the criticism from GZ to help the game



#71
Seival

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Health regen is a crux in game design, it was made so the newer generation would not have to worry about managing resources, doing proper planning and counting, just so they can get into the pew pew pew.

Game can have other resources to manage. Ammo, for example.



#72
AresKeith

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Game can have other resources to manage. Ammo, for example.

 

Which you can always do patting down the enemies, the same with rations



#73
Seival

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Well it's a good thing MGS PP comes out next year, they could still use the criticism from GZ to help the game

And I will play it no matter which health recovery system they will eventually use :)



#74
AresKeith

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And I will play it no matter which health recovery system they will eventually use :)

 

Ok?



#75
Seival

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Which you can always do patting down the enemies, the same with rations

Yes, but enemies will not give their resources freely. Player has to take them by stealth or by force. And they are not unlimited.