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Metal Gear Solid series. Becoming a fan.


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#101
Seival

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But see that's easy to say from someone who's already beaten the games a long time ago. I don't know how you got into the series so bear with me. I do, know, that a lot of people played the games since 1998 and some even further back since the NES. Heck, when I saw some friends get into the games for the first time I wish I could go back and experience them again. Going with the way of how the gameplay has evolved is also the smart thing.

@Seival Fair enough, you play them how you want, but given Metal Gear's larger emphasis on storytelling I'd say it's smarter to play them in order of their release. Don't even bother with Metal Gear 1 & Metal Gear 2, the things that happen in those games have largely been retconned, and will probably be even more so with the release of the Phantom Pain. Knock yourself out if old 2-D arcade games is up your alley though. Start off with Metal Gear Solid 1 since that's SolidSnake's story, who is universally the true focus of the overarching plot.

 

I heared those two 2D games, Metal Gear and Metal Gear 2, that were re-released for PS3 had some story changes. I know for sure they replaced outdated Snake's appearance with correct one for the canon series, but don't know how deep the re-release was revamped. Do you know anything about this?



#102
TheChris92

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I heared those two 2D games, Metal Gear and Metal Gear 2, that were re-released for PS3 had some story changes. I know for sure they replaced outdated Snake's appearance with correct one for the canon series, but don't know how deep the re-release was revamped. Do you know anything about this?

The ones released on the HD Collection/Legacy, which you can find in Subsistence, were also released with the original re-release of Snake Eater titled "Metal Gear Solid 3: Subsistence". It added in the 3D camera angles and some other features, along with the first two Metal Gear games. There are no changes in the story for these -- they are just ports of very outdated games. They are also inconsistent with most of Metal Gear Solid. What happens in those games can easily be summed up in codec conversations, and in the story of Metal Gear Solid. Kojima's has been asked before if he would make a remake with the Fox Engine. He says it would be ideal but doesn't have the resources as of now. Personally, I wouldn't want one without David Hayter as Solid Snake, and honestly Kojima needs to move on to something new, but it would be nice to see the events of Zanzibar with modern visuals. Take my advice, and skip them.
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#103
Seival

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I actually got into it recently via the legacy collection. I played it via order of release then again chronologically. Playing chronologically helped me put all the pieces together but god it was annoying getting used to gameplay changes.

 

Maybe I'll make one more chronological playthrough after PP release :)



#104
TheChris92

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Maybe I'll make one more chronological playthrough after PP release :)

I think you should do that when you've played through all the games. I did that once. That makes for a better experience rather than spoiling the surprises in MGS1, Sons of Liberty etc.

#105
Seival

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The ones released on the HD Collection/Legacy, which you can find in Subsistence, were also released with the original re-release of Snake Eater titled "Metal Gear Solid 3: Subsistence". It added in the 3D camera angles and some other features, along with the first two Metal Gear games. There are no changes in the story for these -- they are just ports of very outdated games. They are also inconsistent with most of Metal Gear Solid. What happens in those games can easily be summed up in codec conversations, and in the story of Metal Gear Solid. Kojima's has been asked before if he would make a remake with the Fox Engine. He says it would be ideal but doesn't have the resources as of now. Personally, I wouldn't want one without David Hayter as Solid Snake, and honestly Kojima needs to move on to something new, but it would be nice to see the events of Zanzibar with modern visuals. Take my advice, and skip them.

 

Hmm, maybe it's good idea after all. Old 2D games don't have any means for great storytelling... I mean, if the story is represented only via some text, then it's more like a book. Plus it's appears to be an outdated book. I don't have anything against books, but we are talking about interactive experience here after all. Ok, I'll take your advice, thanks.



#106
TheChris92

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Hmm, maybe it's good idea after all. Old 2D games don't have any means for great storytelling... I mean, if the story is represented only via some text, then it's more like a book. Plus it's appears to be an outdated book. I don't have anything against books, but weare talking about interactive experience here after all. Ok, I'll take your advice, thanks.

I wouldn't say that. Voice acting and cutscenes are superficial. The problem is that the gameplay and graphics, as a Metal Gear game,are outdated. Unlike MGS1, which I even have on my Vita now and can play anywhere, its story, and old visuals are still tolerable in comparison to most old games. But yes, just skip ahead to MGS1.

#107
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metal-gear-solid-canon-series-checklist-

Updated the checklist :)



#108
RogerDevine

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You're playing in chronological order then? I'm not sure if that's the best option for someone who is just now getting into Metal Gear, but have fun. Don't feel dumb if the plot confuses you, it just means you're human!



#109
Raizo

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Hmm, maybe it's good idea after all. Old 2D games don't have any means for great storytelling... I mean, if the story is represented only via some text, then it's more like a book. Plus it's appears to be an outdated book. I don't have anything against books, but we are talking about interactive experience here after all. Ok, I'll take your advice, thanks.

 

I would recommend watching the 8 bit 2D games youtube instead of playing them if you want to get the full Metal gear experience but TheChris92 is right everything you need to know about these games can be summed up in a few codec conversations, heck, in some ways the latter games slightly retcon the events of the 2 first Metal Gear games.



#110
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I wouldn't say that.

He would though.


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#111
Seival

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metal-gear-solid-canon-series-checklist-

Wow... I think I'm falling in love with MGS :)

 

Played through the Peace Walker, and wanna say the following:

  • It's amazing how many thoughts authros put into the story. It's about war and the peace, different mindsets that cause conflicts, true meaning of loyalty and enemy, about how technological and millitary advancement can affect the society and mentioned mindsets, even some deep thoughts regarding AI. And all of these thoughts were given through very interesting scenario and characters.
  • I recall some people told here that playing MGS games in chronological order would not be good enough because in that order the stories might not be well connected to each other. But so far, I don't see such a problem. Playing the Peace Walker was just like playing the sequel - two stories connect with each other perfectly, without noticeable flaws. There are many references to Snake Eater events, as if Snake Eater was actually released before Peace Walker.

 

So, It's time to replay Ground Zeroes, and move to the Metal Gear Solid. The story becomes more and more interesting :)



#112
Mr.House

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Hmm, maybe it's good idea after all. Old 2D games don't have any means for great storytelling... I mean, if the story is represented only via some text, then it's more like a book. Plus it's appears to be an outdated book. I don't have anything against books, but we are talking about interactive experience here after all. Ok, I'll take your advice, thanks.

This has to be a joke.... Please let this be a joke. Are you Sho and you made an account?



#113
TheChris92

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  • I recall some people told here that playing MGS games in chronological order would not be good enough because in that order the stories might not be well connected to each other. But so far, I don't see such a problem. Playing the Peace Walker was just like playing the sequel - two stories connect with each other perfectly, without noticeable flaws. There are many references to Snake Eater events, as if Snake Eater was actually released before Peace Walker.
That is NOT what I said at all -- I specifically made it clear in about 4 different posts that playing the Metal Gear Solid games, for the first time, in chronological order, would spoil the main Metal Gear Solid games because of obvious new release reasons. It would also be a clusterfuck in terms of gameplay since going from Snake Eater to MGS1 for instance will have you suddenly find importants thing like, how to do dodge roll, or aim, or even use the tranquilizer etc, missing.

But it's your funeral. If you still enjoy them then that's good.

#114
TheChris92

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Btw. Seival are you sure that you've beaten Peace Walker? Just to let you know that there are 2 endings. The game doesn't end after destroying Peace Walker in case you didn't notice. Also try to focus on beating all the side ops missions, specifically the ones involving the AI's since they give secret tapes that will give some background info on the main villain. In fact you should listen to all the codec tapes in the game before moving from it.

#115
TheChris92

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Played through the Peace Walker, and wanna say the following:

  • It's amazing how many thoughts authros put into the story. It's about war and the peace, different mindsets that cause conflicts, true meaning of loyalty and enemy, about how technological and millitary advancement can affect the society and mentioned mindsets, even some deep thoughts regarding AI. And all of these thoughts were given through very interesting scenario and characters.

Each game explores concepts of a different subject matter. Snake Eater's theme is abbreviated to 'Scene' by Kojima. It refers to a simple recurring phrase, which Naked Snake's mentor The Boss brings up during the game. The idea that the world isn't made up in absolutes, and the scenes of time is ever changing and passing. The Boss is the major illustrator of this theme, that everything is not eternal and that everything changes along with the times of history. The Boss concludes that by the time of the 21st century America and Russia will no longer be enemies. In a larger sense -- All of the major characters in Snake Eater are affected by scene. EVA falls in love only to cause heartbreak, Nikolai Stephanovich Sokolov is forced to build a weapon which nearly got him killed and Colonel Volgin is consumed by power which leads to his death. Naked Snake is forced to kill The Boss in a scene he cannot control. By the end of the game, Snake's perspective changed completely due to the nature of Operation Snake Eater.

 

Peace Walker, as you say, deals with the true nature of 'peace', nuclear deterrence (juxtaposed in an ironic fashion by Coldman as he plans to launch a nuke to prove nuclear deterrence works), and the concept of conflict in human societies. 

 

All of them have an overarching theme tied to its individual narrative which seperates each game from the other and makes each of them unique.



#116
AresKeith

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This has to be a joke.... Please let this be a joke. Are you Sho and you made an account?

 

Maybe a big fan, like Pewdiepie level of fan lol  :P



#117
Seival

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Btw. Seival are you sure that you've beaten Peace Walker? Just to let you know that there are 2 endings. The game doesn't end after destroying Peace Walker in case you didn't notice. Also try to focus on beating all the side ops missions, specifically the ones involving the AI's since they give secret tapes that will give some background info on the main villain. In fact you should listen to all the codec tapes in the game before moving from it.

Yes, I'm sure. In the end I had to fight ZEKE controlled by Paz.

Also, I killed each AI weapon several times, so I've taken each hidden tape. I believe I've heared all the tapes. There are tons of them in the game. And the ones I liked the most were Strangelove's. Especially the ones regarding her relationship with The Boss.



#118
TheChris92

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Yes, I'm sure. In the end I had to fight ZEKE controlled by Paz.

Also, I killed each AI weapon several times, so I've taken each hidden tape. I believe I've heared all the tapes. There are tons of them in the game. And the ones I liked the most were Strangelove's. Especially the ones regarding her relationship with The Boss.

Good, just making sure. I think I preferred Paz' tapes more. It gave certain depth to her character, which she never received in the actual game. EVA's tapes were also good, the ones that expanded upon the stuff we already had heard from Snake Eater. Anyway, I pretty much all the tapes with the exception of Chico's had something interesting at heart.


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#119
AresKeith

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Good, just making sure. I think I preferred Paz' tapes more. It gave certain depth to her character, which she never received in the actual game. EVA's tapes were also good, the ones that expanded upon the stuff we already had heard from Snake Eater. Anyway, I pretty much all the tapes with the exception of Chico's had something interesting at heart.

 

Chino's was fun though  ^_^ lol



#120
Seival

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Chino's was fun though  ^_^ lol

Yep, most Chico's tapes were quite funny, especially considering the Miller's tape about an "UFO's photo" looking exactly like Chrysalis :)



#121
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Good, just making sure. I think I preferred Paz' tapes more. It gave certain depth to her character, which she never received in the actual game. EVA's tapes were also good, the ones that expanded upon the stuff we already had heard from Snake Eater. Anyway, I pretty much all the tapes with the exception of Chico's had something interesting at heart.

I like EVA's tapes almost as much as Strangelove's... Or maybe even equally. And I agree, almost each tape is interesting and important to the story and its atmosphere.



#122
CronoDragoon

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About MG and MG2: I consider myself a pretty big MGS series fan, but I've never gotten through those games. They are just too dated for me. What I ended up doing was reading the text summaries that they have in the extras section of Metal Gear Solid's main menu. Reading through those summaries will, in my opinion, give you enough operating knowledge of the stories to understand any references or continuations.

 

One thing I'm looking forward to hearing from you is the way that the philosophical focus of each game reflects the time in which the game takes place. Snake Eater is very much about the question of loyalty, nationalism, and personal morality. That is appropriate for the Cold War era. MGS is largely about the way in which soldiers are used along with concerns of nuclear power spiraling away from "the big powers" into the hands of terrorists. MGS2 is about....well, even vaguely summarizing what it's about is a spoiler. Go in with an open mind.



#123
TheChris92

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One thing I'm looking forward to hearing from you is the way that the philosophical focus of each game reflects the time in which the game takes place. Snake Eater is very much about the question of loyalty, nationalism, and personal morality. That is appropriate for the Cold War era. MGS is largely about the way in which soldiers are used along with concerns of nuclear power spiraling away from "the big powers" into the hands of terrorists. MGS2 is about....well, even vaguely summarizing what it's about is a spoiler. Go in with an open mind.

Actually, it's safer to say that MGS centers around the concept of 'genes' and how much of your life is made up by how you choose to live or whether it's written within you. I can't really go further into it than that without spoiling obviously, but that can generally be considered the larger subject of the game -- it's also constantly debated through discussion between the characters like Liquid, Naomi, Gray Fox & Otacon. MGS2 serves as a direct juxtaposition to this with 'memes' and without going too much into it I'd say that MGS2 was ahead of its time, in terms of its post-modernism in video games, but also it's dangerous accurate social commentary and deduction of the Information Age, and the rise of Social Media. While you could argue that nationalism plays a part in Snake Eater's story, I wouldn't say it serves as a general recurrring theme between all the characters. Ocelot, EVA, Volgin, nationalism doesn't mean much to any of these characters. What is, however, bound to them all is the scenes of time. Because the scenes of time changes the colour and shape of the enemy, it's not bound in absolutes as The Boss explains. Snake's employers in Snake Eater eventually becomes the enemy in Peace Walker, Ocelot goes from one organization to another etc. I made that point above. I do, however, agree that a lot of things you said plays a part here and there though.

 

I'd say that Sons of Liberty arguably needs at least two playthroughs in order to be understood fully -- The several playthroughs I've done for that game has made me notice things one wouldn't otherwise see at first. Let's just leave it at that.


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#124
CronoDragoon

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 I don't there's any nationality in any of these characters. What is, however, bound to them all is the scenes of time. Because the scenes of time changes the colour and shape of the enemy, it's not bound in absolutes as The Boss explains.

 

Since it's safe to discuss Snake Eater I'll point out that the bolded is very much about nationalism, being a critique of it.



#125
TheChris92

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Since it's safe to discuss Snake Eater I'll point out that the bolded is very much about nationalism, being a critique of it.

Right, nationality -- If that's what you meant then I'm on your wave length now.

 

I should point that you mentioned loyalty, which isn't far from nationalism, and it essentially serves as a character trait of The Boss in Snake Eater for certain. But it isn't something that is shared by any of the other characters. Most of them have no loyalty to anyone but themselves. Not exactly what you'd call a recurring theme for the overall narrative. It serves a purpose though in the relationship between Snake & The Boss.