Well, I was just chilling and I came up with an idea. We have plenty of shield boosters, bottomless piles of cyclonics of the fourth generation, stronghold gear packages, and juggernaut capacitors, but we ain't got no health boosters other than fitness. I mean it's like the Divya Prabandha, but hey, it seems like we missed one.
And fitness is a pretty poor substitute for when you get low on your shielding consumables that you eat like candy attempting to be able to play without caring, and barring that you go adrenaline thinking you can outrun all the bullets except, ironically, Atlas rockets, banshee warp balls, rocket trooper rockets, prime siege pulses, and prime drone incineration projectiles of great salvation.
Now, all of these things would kill you pretty good, mostly because many of them are directly related to stunlock. But the other parts? That's damage over time with nigh undodgeable mininukes. Basically the silver to a drelldept. You can run, but it'll just get you later, burn out your health, and force you to go "ops packing" before the end.
Well, that's how the game's been right? So why change? Why come up with a new idea? Well, ideas like this might just help muster ideas to improve the next multiplayer, the next Ramayana of Mass Effect MP.
Well, here's the idea. It's not quite a health booster, but it's pretty close. It'd be a permanent gear that adds an armor bar equal to total maximum health. This would be under the shields, and be a fully regenerating armor bar due to nanomachines.
This wouldn't be overpowered because it would still be two gated: Shield and Health gated. The armor would simply act as an additional damage sink, especially effective against that evil wretched damage over time that eats your ops survival packs like candy keeping you from hording 255 of them all of the time like the other consumables.
I figured armor makes sense because it's easier to slap nanomachine assisted armor plates onto a person than increase the amount of blood they can bleed before bleeding out.
It wouldn't add a ton of durability, but it'd actually give a whole new layer of value to the underpowered passive known as fitness, and actually make health something other than a medium of where the health gate is at for a fraction of a second, praise be.
Would you like to know more?





Retour en haut







