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Additional door types


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7 réponses à ce sujet

#1
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While working on a set of new placeables for NWN2, I noticed that the only doors that didn't look like doors where some cave entrances or secret doors. So here's my contribution: trapdoors.

 

The file can be found here:https://www.dropbox....g70/Trappes.zip; make sure you read the instructions included for the installation (at the moment, this is just for testing purposes, I'll make a proper hak file when everything's fine).


  • rjshae aime ceci

#2
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Did anyone test these? I didn't find any bugs, but before I release them "officially", I'd like to be sure they work as expected for everyone.

 

Thanks a lot!



#3
rjshae

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There's nothing at that link. Is there something I need to do to get access? I do have a dropbox account.



#4
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It was from my end (moved to another folder by mistake I suppose). Here it is again: https://www.dropbox....g70/Trappes.zip

 

If you prefer a hak version (so as not to "pollute" your override), you may get it here:https://www.dropbox....q/Trapdoors.zip



#5
rjshae

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Here you go.

 

Results: Trapdoor 90 S106 made a sound but wouldn't open. All of the remainder worked properly. The textures for the 'trapdoor' and 'trapdoor 90 models' appear to be missing mipmaps because they sparkle a bit as I move the camera about. Some of the the lids kept shaking slightly when they were open. All door transitions worked.

 

NWN2_SS_051714_170812_zps11d1f060.jpg

 

NWN2_SS_051714_171015_zps2c9582ac.jpg


  • Rolo Kipp aime ceci

#6
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Thanks for the feedback. All fixed now.

 

Pending approval on nwnvault, but available now at nexus.

 

 

Enjoy!


  • rjshae aime ceci

#7
Rolo Kipp

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<poking his head...>

 

On the Old Vault :-)

 

<...out>


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#8
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I updated the blueprints and doortypes.2da files so they use a previously free range (I reserved 801-825), so they can now be used with other custom content doors.

 

New vault

 

Old vault

 

Nexus


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