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Consequences of (not) completing DA2 DLC


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#26
yakaman91

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It will be interesting to learn how things happened in those DLC's without Hawke showing up. I managed to miss the foreshadowing in Corypheus' battle so it was rather an interesting read on the discussions about it after. Then the timeline where it says "attempted" was even more interesting

In Corypheus' case, one could imagine a scenario like "when the Champion could not be lured to the Prison, we found the blood of another...."  Who?  Take your pick: from sister (as a circle mage, would have a phylactery), brother (whom might be part of the Grey Wardens!), or mother (who knows what blood was left over from the Necromancer).  It might even mean that it was "attempted" after DA2's conclusion - after all, as soon as the credits roll, Hawke returns back into the domain of Bioware writers' dominion.

 

Same goes for MotA.

 

In both cases, Bioware has created means by which the events have happened regardless of exactly how they happened.  This potentially informs a bit on their plans for DA:I, because they absolutely need the following tent-post events:

  • A Tevinter Magister was imprisoned in the Vinmark desert
  • The Magister (almost certainly) escaped his prison
  • The Magister has (almost certainly) infiltrated the Grey Wardens to some extent
  • An Orleasion conspiracy existed to exterminate the Qunari
  • Qunari sleeper agents have infiltrated most (all?) of Thedas' ruling institutions

Regardless of just how each story arc was solved, the events above must happen - which means Bioware needs them for Inquisition.



#27
AddieTheElf

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I'm sort of curious how DLC companions work... like I never got Sebastian. so how would that play out?



#28
Kantr

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In Corypheus' case, one could imagine a scenario like "when the Champion could not be lured to the Prison, we found the blood of another...."  Who?  Take your pick: from sister (as a circle mage, would have a phylactery), brother (whom might be part of the Grey Wardens!), or mother (who knows what blood was left over from the Necromancer).  It might even mean that it was "attempted" after DA2's conclusion - after all, as soon as the credits roll, Hawke returns back into the domain of Bioware writers' dominion.

-Snip

Regardless of just how each story arc was solved, the events above must happen - which means Bioware needs them for Inquisition.

I know that. I was just saying it would be interesting to learn how it happens if you dont do it.

 

When I played the DLC I (incorrectly) assumed that you did actually kill him



#29
Ophir147

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The events in the DA2 DLC's occurred, regardless of whether or not you played them. The Keep will reference their choices, and have defaults should you not have played them (or choose to input no choices).

 

The same applies to everything else--the events in DAO and DA2 also happened, regardless of whether or not you played them.

 

 

I can't say I like it, but thanks for the official answer.

 

I guess that's /thread.


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#30
wcholcombe

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I'm sort of curious how DLC companions work... like I never got Sebastian. so how would that play out?

What do you mean? He wouldn't know the inquisitor anyway if he showed up in DAI. I would imagine if you didn't get him, it would be like you never recruited him, but his story would play out anyway.



#31
Guest_Caladin_*

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Bioware is telling a story, not me not you Bioware, everything released so far in the DA series is Bioware's story, all i do is nudge it an tinker with it an either have the privilege or not to participate in some of the more major or not so major events (DLC), everything thats been told to date, whether in game/book/comic etc or whether or not i have participated in it i expect to be put/referenced to in-game, an i expect Bioware to have all the major flags/plots (sorry what they consider flags/plots) to be included in the keep for me to again nidge/tinker an basically play about with however i want.

 

But all in all im under no illusion that at the end of the day i am playing Bioware's story, i just have the privilege of participating and encouraging different outcomes for my gaming pleasure


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#32
yeldarbnotned

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The events in the DA2 DLC's occurred, regardless of whether or not you played them. The Keep will reference their choices, and have defaults should you not have played them (or choose to input no choices).

 

The same applies to everything else--the events in DAO and DA2 also happened, regardless of whether or not you played them.

 

So all Hawkes are "want to be jewel thieves" no matter what?



#33
yakaman91

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I know that. I was just saying it would be interesting to learn how it happens if you dont do it.

 

When I played the DLC I (incorrectly) assumed that you did actually kill him

I guess I was using your comments as an excuse to answer the larger..."what happens if we never played DLC?" question.



#34
yakaman91

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So all Hawkes are "want to be jewel thieves" no matter what?

You seem hung up on details associated with the MotA DLC, when I can imagine at least 100 ways to resolve the issue.  Bioware can only hope to service large, "tent-pole" events and decisions.  Attempting to handle individual game-play choices below certain levels generates exponential multi-verses that Bioware couldn't possibly hope to support.

 

Based on the Keep, and on Gaider's response ("The events in the DA2 DLC's occurred, regardless of whether or not you played them. The Keep will reference their choices, and have defaults should you not have played them (or choose to input no choices).") it's seems reasonable to conclude that it does not matter what you or I or anyone else did specifically in the DLCs, only that the outcome is functionally equivalent.  Unless we want Bioware to staff up to 3000 employees and finish the game sometime in the 2020's, our choices can only be serviced in broad strokes.

 

My guess is that there will be 3 or 4 questions for MotA, from which the Keep will generate 3 or 4 parameters to feed into the world state.  For example, 8 different primary binary choices provides for 256 different world states - which sounds like a lot, but maybe not overwhelming.  However, add 2 more and you're up to 1024.

 

16 gives you 65536...

32 gives you 4294967296...

 

And so on.  Not every simple choice would require an entirely different world state, but in general you can see the exponential rise in complexity.


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#35
Kantr

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I guess I was using your comments as an excuse to answer the larger..."what happens if we never played DLC?" question.

Ah no worries :)



#36
Malanek

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I don't mind the fact that the game assumes Hawke completed the events even if the player didn't. The way it was presented, Varric simply didn't tell Cassandra about it because he didn't need to. There was a touch of railroading but I am quite happy to accept that this is a new game and Hawke is no longer "your character" but some historical figure that your new character doesn't actually even know other than through rumor. That allows the writers to build more on the story rather than cater for the possibility it didn't even happen and then effectively forcing it to be unimportant.

 

As an aside, the DA2 DLC was very good imo. It fixed a lot of problems with the main game showing they really did listen to us. It had interesting storylines and good well balanced gameplay. IMO it was the best of all the DA we have had so far.


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#37
In Exile

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So all Hawkes are "want to be jewel thieves" no matter what?

Just like how all Wardens want to be Warden Commanders in Amaranthine. 



#38
Darth Krytie

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In regards to the DA2 DLC, if you didn't play it, but it's considered having been dealt with, you can think of it as something Hawke did but Varric never disclosed.



#39
Wulfram

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In regards to the DA2 DLC, if you didn't play it, but it's considered having been dealt with, you can think of it as something Hawke did but Varric never disclosed.

 

I can consider it like that, but I'd prefer not to have to because it wouldn't be in character for my Hawke



#40
AlanC9

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Just like how all Wardens want to be Warden Commanders in Amaranthine. 

 

You don't think we'll be able to say that the Orlesian Warden was the PC in DAA?



#41
In Exile

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You don't think we'll be able to say that the Orlesian Warden was the PC in DAA?

 

I don't know if we'll get that option if we allow the Warden to live via the DR. That would create three potential protagonist threads for Bioware. I think we only get an Orlesian if the Warden does the US. That's what I mean by a mandatory stint as Warden Commander.



#42
wcholcombe

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Its been stated that if your warden made the ultimate sacrifice he is dead. The events in awakenings were done by the orlesian warden whether you brought your warden back to life or not.

#43
In Exile

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Its been stated that if your warden made the ultimate sacrifice he is dead. The events in awakenings were done by the orlesian warden whether you brought your warden back to life or not.

 

I'm not talking about that plot thread. I'm saying that if you didn't do the US (i.e., you did the DR), then the game cannon is that the Warden was the star in DA:A. 



#44
wcholcombe

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Nah I am sure that the keep will allow you to choose what warden commander you want.

#45
Vicious

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Hawke needs to be there since it's his father that helped seal up Corypheus and his sister and brother could be dead. (someone said his mother, she has Amell blood, won't do)

 

 

So like it or not, Hawke embarked on this adventure... which makes sense, as he's not at all a mostly blank slate like other protagonists. Hell in between acts there are YEARS of his life where players don't get to control him at all!



#46
Dutchess

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My guess is that there will be 3 or 4 questions for MotA, from which the Keep will generate 3 or 4 parameters to feed into the world state.  For example, 8 different primary binary choices provides for 256 different world states - which sounds like a lot, but maybe not overwhelming.  However, add 2 more and you're up to 1024.

 

 

Whatever could those 3 or 4 questions be? Did Hawke eat something from the cheese tray? Tallis walks away with the list and the Duke is the dead. They don't need to ask a question about that, because that is always how it ends. 



#47
Andraste_Reborn

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Nah I am sure that the keep will allow you to choose what warden commander you want.

 

I hope this is the case, but BioWare haven't made a statement either way to the best of my knowledge.

 

I would love for my Warden who was off hunting Morrigan and my other Warden who went back to Orzammar to be replaced by Orlesians just like my Ultimate Sacrifice Wardens, but I don't know if the Keep will actually allow that.



#48
In Exile

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Nah I am sure that the keep will allow you to choose what warden commander you want.

 

Like I said: that means there would have to be three protagonist in DA:I potentially floating about, and Bioware would have to justify what the Orlesian Warden is doing when the Warden isn't doing something. I don't think it'll happen that way. 



#49
Jedi Master of Orion

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I believe the Hero of Ferelden always becomes Warden-Commander of Amaranthine if they survive the Battle of Denerim. That's what the codex of DA 2 says about them.



#50
Maferath

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The Orlesian Warden was only for a non-import, iirc. Which caused the big issue of sacrificed Wardens getting automatically resurrected in Awakening...