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The beginning with the Peace Summit, etc


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#101
AresKeith

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What if we are supposed to discover just who we are and why we were at the meeting?

That way, they could justify not giving us much in the way of a prologue.

 

I could see that, though it would feel like the DA2 opening all over again  :unsure:



#102
Ailith Tycane

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There'll be a prologue, yes. It's might be before the Breach event.

 

I hope so, that would be interesting. 



#103
MisterJB

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http://www.ausgamers...es/read/3432915
Extract from the interview:

Spoiler

Spoiler


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#104
Jedi Master of Orion

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Well if the mages agreed to stand down and stop rebelling then wouldn't the templars lose most of their own reason to rebel to hunt them down?



#105
MisterJB

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Well if the mages agreed to stand down and stop rebelling then wouldn't the templars lose most of their own reason to rebel to hunt them down?

The possibility of the mages and the Chantry under Justinia reaching an agreement the Templars would find acceptable, much less involve them, if they are not even present at negotiations is limited.



#106
AresKeith

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The possibility of the mages and the Chantry under Justinia reaching an agreement the Templars would find acceptable, much less involve them, if they are not even present at negotiations is limited.

 

Don't forget not all Templars and Seekers (who believes the same thing) left the Chantry for the war, those might still be there



#107
The Elder King

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Spoiler

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#108
Samahl

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Spoiler

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#109
MisterJB

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Don't forget not all Templars and Seekers (who believes the same thing) left the Chantry for the war, those might still be there

 

The ones who left are the ones who need to be brought to the negotiation table.



#110
Eveangaline

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The ones who left are the ones who need to be brought to the negotiation table.

Why? The templars get their social and political power to enforce their rules on mages from their association with the church. Take that away, and they're just another gang of roaming bandits to be routed out, as far as the countries are concerned. The church isn't really obligated to buckle down to people who are only powerful because of the church.



#111
MisterJB

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Why? The templars get their social and political power to enforce their rules on mages from their association with the church. Take that away, and they're just another gang of roaming bandits to be routed out, as far as the countries are concerned. The church isn't really obligated to buckle down to people who are only powerful because of the church.

They are not only powerful because of the church. They are powerful because they are an international army with bases spanning the whole continent who have enough firepower to watch over people who have actual firepower 24/7 in every nation in Thedas.

They are powerful because they are the ones you call when 4 meters tall interdimensional monsters appear. They are powerful because they have numbers, equipment and training.

 

If the mages and the Templars are fighting each other, then you need to talk with both groups if you wish to ensure peace; ignore one and there's no guarantee they'll accept your terms and you'll end up still having to deal with a group of mauraders with enough power to take down a small nation.


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#112
Jedi Master of Orion

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It's possible they might not even have a unified group that can send a representative without Lambert. I'd always figured the leadership of the Mages and Chantry were eliminated at the Peace Conference so that they would be left leaderless the same way the templars already were.



#113
The Night Haunter

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Some of the most fun to be had in Origins was talking to the people important to your pre-warden life. Mama and Papa Cousland, Daddy Tabris, Sis Brosca (and Leske), Mahariel's clan mates, the extra insight into the Aeducans, and the Amell/Surana's insight into the Circle. I think if Bioware doesn't add a peaceful, talk and gather info prologue they are missing a great opportunity to demonstrate why Dragon Age is a lot of people's favorite western RPG series (modern).

 

Of course, given that I'm pretty sure the only reason DA2 lacked a more expansive prologue was because it was rushed far, far too much, I am about 85% sure that we will get a proper opening sequence.


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#114
Eveangaline

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They are not only powerful because of the church. They are powerful because they are an international army with bases spanning the whole continent who have enough firepower to watch over people who have actual firepower 24/7 in every nation in Thedas.

They are powerful because they are the ones you call when 4 meters tall interdimensional monsters appear. They are powerful because they have numbers, equipment and training.

 

If the mages and the Templars are fighting each other, then you need to talk with both groups if you wish to ensure peace; ignore one and there's no guarantee they'll accept your terms and you'll end up still having to deal with a group of mauraders with enough power to take down a small nation.

 

An international army that's broken apart, lost the trust of the public, lost the reason the state gave them authority to roam around grabbing their citizens, and apparently is so low on supplies they have to raid farms and have such poor training they are apparently burning down the houses of anyone who looks at them funny under the suspect of being mages.

 

Lets also remember they're all addicts to a drug that the chantry has control of, and without the lyrium to help them use their abilities, a lot of their training goes out the window.

 

If some faction of the templars broke off from the church, they lost any reason they have to be accepted by anyone else and the chantry can use the people who stayed to be the heads of their forces and be legitimized as the only true templars. Without the chantry behind them any given templar is just a violent person who happens to dislike mages. The chantry is under no obligation to extend a hand to them.

 

Not to mention their money for weapons and armor probably all came from the chantry too so that cuts down their firepower considerably.



#115
The Baconer

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The ones who left are the ones who need to be brought to the negotiation table.

 

I'm sorry, but letting any of the renegade Seekers (who have not already joined the Inquisition) return to positions of authority would be a complete mistake. The Templars can be salvaged, but the old Seekers of Truth need to be liquidated. 



#116
ziloe

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I remember reading that the game starts up literally when the fade opens up, so I don't think that's going to be a thing unfortunately.



#117
Eveangaline

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I remember reading that the game starts up literally when the fade opens up, so I don't think that's going to be a thing unfortunately.

...I wonder if we might...actually start our game trying to escape from the fade?

 

The fade is trying to trick you so it's replaying old memories and you can establish stuff about your character maybe fight some minor things and then you see the world looking weird and realize it's fake.


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#118
Mistic

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...I wonder if we might...actually start our game trying to escape from the fade?

 

The fade is trying to trick you so it's replaying old memories and you can establish stuff about your character maybe fight some minor things and then you see the world looking weird and realize it's fake.

 

That would be cool.

 

Another idea, if the game does start with the explosion itself, it's the interrogation. No doubt Cassandra will have questions for you, not unlike Miranda's and Jacob's questions at the beginning of ME2. The interrogation could be enough to set your character's personality and motives.

 

Cassandra: "I see. Our reports say that you are a representative of the Mage Rebellion/a representative of the Templars/a Dalish ambassador/a representative of the Merchant Guild/a Qunari bodyguard. Now I have some questions for you."

 

But please, Bioware, allow us to create our character before any long introduction scene. If I have to play through Varric's exaggerated tale or through the Normandy's destruction once more, I will get mad.


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#119
Milan92

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But please, Bioware, allow us to create our character before any long introduction scene. If I have to play through Varric's exaggerated tale or through the Normandy's destruction once more, I will get mad.

 

Yes. Atleast the varric exaggerated tale part was doable for me, since its not that long, but having to do the normandy destruction over and over and over again was just.... no plox, never again.



#120
Mistic

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Yes. Atleast the varric exaggerated tale part was doable for me, since its not that long, but having to do the normandy destruction over and over and over again was just.... no plox, never again.

 

I think those two scenes made something good and something wrong. For example, you could fight in Varric's tale, whereas you could only walk (and walk slowly) while the Normandy was being destroyed. Not to talk about the unskippable videos. However, it was jarring to play as the preset Hawke and then create a completely different Hawke. Would it have been so difficult to create your character beforehand? The fight would have been a good time to check if you liked the model or not.

 

But the one who did it best was DA:O, of course. An introductory video that you could skip, then some quiet scenes and dialogue to set your character's personality, and sooner or later a fight.



#121
Milan92

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I think those two scenes made something good and something wrong. For example, you could fight in Varric's tale, whereas you could only walk (and walk slowly) while the Normandy was being destroyed. Not to talk about the unskippable videos. However, it was jarring to play as the preset Hawke and then create a completely different Hawke. Would it have been so difficult to create your character beforehand? The fight would have been a good time to check if you liked the model or not.

 

But the one who did it best was DA:O, of course. An introductory video that you could skip, then some quiet scenes and dialogue to set your character's personality, and sooner or later a fight.

 

Agreed.



#122
Guest_StreetMagic_*

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I get the complaints about DA2, but I actually liked both default Hawkes, so it didn't matter personally.

 

That's a good point though on how that first fight would've been a good time to anaylze your created character in game. Character creators never do it justice.. which I why I hate using them anymore. It took forever for me to make someone in Skyrim. I'm too obsessed with details for my own good.



#123
Milan92

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So, who else think this song would be perfect when the Inquisitor is in the fade after the explosion?

 

 

:3


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#124
MisterJB

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An international army that's broken apart, lost the trust of the public, lost the reason the state gave them authority to roam around grabbing their citizens, and apparently is so low on supplies they have to raid farms and have such poor training they are apparently burning down the houses of anyone who looks at them funny under the suspect of being mages.

 

Lets also remember they're all addicts to a drug that the chantry has control of, and without the lyrium to help them use their abilities, a lot of their training goes out the window.

 

If some faction of the templars broke off from the church, they lost any reason they have to be accepted by anyone else and the chantry can use the people who stayed to be the heads of their forces and be legitimized as the only true templars. Without the chantry behind them any given templar is just a violent person who happens to dislike mages. The chantry is under no obligation to extend a hand to them.

 

Not to mention their money for weapons and armor probably all came from the chantry too so that cuts down their firepower considerably.

 

It is is not a matter of obligation for the Chantry has no more obligation towards the mages than it does towards the Templars. Rather, it is a matter of what is necessary to achieve peace if that is their stated goal. Removing the casus belli of only one of the groups does not lead towards peace; rather, the war shall continue with the only difference being that one of the sides will be supported by the Chantry.

 

Important though that may be; regardless of the current status of both mages and Templars regarding supllies, which is very much debatable mind you; none of these factions are, by any means, pushovers. And while having the Chantry provide equipment and supplies might tip the balance to either side, that will not make the war needed to subdue the side not supported by the Chantry any less destructive.



#125
Eudaemonium

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Also would like to meet one of the big bad, easily figure out that he is up to no good, and remain completely befuddled through out the whole game, as to why no one else figured out his obvious obligatory betrayal .... *points at Loghain*

 

In all fairness, it kind of made sense in-universe seeing as Loghain was this great hero of the war and thus probably the last person anyone would suspect of plotting betrayal. That didn't help that the player coming into the game raw knew nothing of this and that it was massively telegraphed to them, including Loghain's Simon Templeman Legacy of Kain voice.