Batarian Gauntlet DR.
#1
Posté 06 mai 2014 - 12:14
#2
Posté 06 mai 2014 - 12:15
- Credit2team aime ceci
#4
Posté 06 mai 2014 - 12:17
#5
Posté 06 mai 2014 - 12:18
I think it's 50%. but I'm not totally sure.
#6
Posté 06 mai 2014 - 12:23
50%
#7
Posté 06 mai 2014 - 12:41
50%
Actual Batarian Brofist is 90%, but putting the Batglove on a Batguy Batcuts the BatDR.
That sucks about the Batglove reducing the DR.
#8
Posté 06 mai 2014 - 01:17
That sucks about the Batglove reducing the DR.
The Batarian heavy melee actually grants 75% DR, not 90%, so it's less of a reduction with the Gauntlet.
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#9
Posté 06 mai 2014 - 01:18
#10
Posté 14 mai 2014 - 06:13
#11
Posté 14 mai 2014 - 06:25
The Batarian heavy melee actually grants 75% DR, not 90%, so it's less of a reduction with the Gauntlet.
Still enough to make you wonder why that pug has the batglove on a batarian.
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#12
Posté 14 mai 2014 - 06:33
Quick google search found the thread posted a long time ago: http://forum.bioware...mage-reduction/
Extremely handy.
- bondiboy aime ceci
#13
Posté 14 mai 2014 - 06:38
Does the N7 Destroyer stomp offer DR?
Huh. I thought i did all the earth chars but i guess not. I would guess yes just because all the Earth DLC char melees are op like that but send me a PM and I will look in the morning.
#14
Posté 14 mai 2014 - 06:44
I just want to know if the Batarian Gauntlet is worth having as an instantaneous DR vs Atlas missiles and Banshee warps on the N7 Destroyer.Huh. I thought i did all the earth chars but i guess not. I would guess yes just because all the Earth DLC char melees are op like that but send me a PM and I will look in the morning.
like if I were to use the Batarian Gauntlet would it provide better DR? If so, I'll use it with a melee N7 Destroyer.
#15
Posté 14 mai 2014 - 03:27
I just want to know if the Batarian Gauntlet is worth having as an instantaneous DR vs Atlas missiles and Banshee warps on the N7 Destroyer.
like if I were to use the Batarian Gauntlet would it provide better DR? If so, I'll use it with a melee N7 Destroyer.
Okay, got it. I'll update the spreadsheet maybe... later...
Anyway.
Heavy melee is called N7SoldierPunch.
N7SoldierPunch carries 0.5 DR for 1.0 seconds.
(know you don't care about these, but documenting so I don't have to dig it out again)
Light melee sequence goes N7SoldierMeleeOne, then the standard Rifle/Pistol MeleeTwo and MeleeThree (matching vanilla).
N7SoldierMeleeOne carries 0.5 DR for 1.1 seconds.
...you know some day I hope people will understand why I think the Earth DLC characters are collectively OP, but whatever. That's a different rant.
#16
Posté 14 mai 2014 - 03:31
Are they overpowered since the Destroyer punches with his foot? ![]()
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#17
Posté 14 mai 2014 - 03:42
One more, out of curiosity, I checked. BatGlove is 0.5 DR for 2.0 seconds. Of course, you also spend 2.0 seconds or so in animation, so it's your choice whether you think the loss of the gear slot might possibly be worth the longer DR window (easier to time to a rocket?)
#18
Posté 14 mai 2014 - 07:20
One more, out of curiosity, I checked. BatGlove is 0.5 DR for 2.0 seconds. Of course, you also spend 2.0 seconds or so in animation, so it's your choice whether you think the loss of the gear slot might possibly be worth the longer DR window (easier to time to a rocket?)
Just for complete confusion does the melee have to be the BatGlove animation like say you sprint cancel into the regular melee of the kit will it give an extended DR window. I know AOE melees still blow the heads off the enemy like the GI's.
#19
Posté 14 mai 2014 - 07:42
Just for complete confusion does the melee have to be the BatGlove animation like say you sprint cancel into the regular melee of the kit will it give an extended DR window. I know AOE melees still blow the heads off the enemy like the GI's.
Sprint cancel into regular melee uses regular class which means regular DR values.
#20
Posté 14 mai 2014 - 08:02
Sprint cancel into regular melee uses regular class which means regular DR values.
Cool didn't know since it retains Batglove's ability to blow off heads.
#21
Posté 14 mai 2014 - 08:43
Cool didn't know since it retains Batglove's ability to blow off heads.
Soooo nice. Especially fun when Kroslapping a Ravager.
#22
Posté 14 mai 2014 - 09:29
Cool didn't know since it retains Batglove's ability to blow off heads.
...it does? i may have to look at this closer.
#24
Posté 15 mai 2014 - 01:44
Are they overpowered since the Destroyer punches with his foot?
Imagine he put the batfist on his foot. Falcon kick?
#25
Posté 15 mai 2014 - 01:50
*Snip*
That's a fantastic GIF.





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