Well I guess my rachni example wasn't very good because the consequences weren't big in that case and the consequences of it might take much more time to show. Maybe I should try with Wrex/Wreav instead. If you don't kill Wrex then he will be a leader in Tuchanka. I liked that because when you go to Tuchanka then Wrex will be very happy to see you but Wreav is quite hostile towards you. So what you did had meaning. Because Wrex and Wreav are different leaders then you might expect that there should be more changes in Krogans. But I think those things take time to develop. Of course the consequences could have been much smaller what comes to Wrex and Wreav. You might have a choice to kill Wrex or not but nonetheless Wreav would be in Tuchanka and Wrex would be somewhere and you just don't see him anymore. So the consequences of the choices are quite minimal in that case.
Of course there's consequences. But they don't matter. None of them are required to get to your end, which is using the Crucible. No Bioware game in recent memory has *focused* on consequences, except maybe Dragon Age: Origins in some ways.
We see implications. We see outcomes. But we don't see consequences in the 'importance or relevance' sense. We can choose to place importance on the outcomes as the players, but we don't have to. It doesn't take the Krogan out of the equation. It doesn't keep you from taking Rannoch forces with you. It doesn't stop the activation of the Crucible.
But after this?
"Sure, everything will change, but on our terms."For the larger part, Shepard's journey is more to do with the approach of his resistance to the Reapers, instead of what he'll do to manage the galaxy. That doesn't mean there isn't some element of it, but when you look at the script, it's rarely *about* it. Shepard is forced into it by greater authorities (Cerberus, Alliance, Reapers), and even as he can become legend, he's still just a man in a single ship, with circumstances forcing people of authority to listen to him - but not put him in charge of their societies and factions in themselves.
The EC endings do imply more though. For Breath Destroy, we can imagine Shepard staying attached with the Alliance and rising in rank, even if only for ceremony. For Control, we see Shepard as an entity that appears to be in control of the Reapers. In Synthesis, we see Shepard's 'essence' influence the status of the entire galaxy. But while playing the game, acting in conversations, making decisions.. we're not any of these things. We're a single soldier, given a monumental task, and only very gradually coming into any sort of power about it, while still being more in negotiation/alliance with other bigger leaders.
To compare, it seems that Dragon Age: Inquisition won't be just that. Instead of just working with continental leaders, the Inquisitor is the first protagonist who makes his mark on the game world as the game continues, not just as it ends. We'll probably be more forced into the Inquisitor role even more strongly than Shepard is forced into the Commander role (he can act like he's a more independent leader or an outright legend, but he still knows he's 'just a soldier'), but the possibilities as the Inquisitor will imo be much more broad in the plot than ever before in a BW game. More about consequence, a little less about choice. (so to speak)
So I guess you would like to have more power to change things in the universe? Like choosing a king or queen and you could see the consequences of the person you have chosen sooner?
Basically. Let the interactions between powers occur in the plot as consequences of our actions. In ME3, the most we see of that is a few elements of dealings with the Genophage and Rannoch, but nearly everything else is Shepard sorta being guided along a more singular path. You're always gonna have to deal with that jerk dalatrass, you're always going to have a stubborn Quarian fleet, you're always gonna be *told what to do* by others.
What kind of consequencess would you have liked to be in ME?
What is only teased in ME3.
Fates of species, societies, power structures. How to approach new species and if that'll influence how known species operate. Putting investment into the galaxy somewhat akin to researching upgrades in ME2. Things not just explained in news reports and war assets, but in the more open-world experience that we can explore.
Like I have said before I don't need big consequences of the choices I have made. Like saving the council in ME1 didn't have much consequences if you think about the story. The whole council was just flying around with their ship in ME2 and nothing what I had done to them had any meaning. But I liked it. I like the way they just didn't care about Shepard's warnings about Reapers. I just couldn't change them. If I'm not awfully wrong there is one Turian guy in Citadel who is very happy to see you if you saved the council but if you kill the council he will be quite hostile.
I don't NEED anything. By the end of ME3 and its DLC cycle, I felt that I understood enough of that Bioware was coming from with Commander Shepard and his war against the Reapers.
But I'd be very up for variety.
I've brought up the Hamlet Elcor and Pyjak Macbeth before. (anyone can correct me on my understanding of Shakespeare)
Hamlet was a person who lost a loved one and was facing a threat. His mission appeared just - to kill the murderer. Revenge, or at least retribution.
We're on his side. We understand his cause.
However, as we see more of his personality and especially his actions, we can see him as worse than just his cause. We see him do terrible acts, betray friends, do anything to get the chance to take his revenge, even as he relents/is forced to relent time and again. When he finally takes it, that's nice and all, but the play is more about who Hamlet *was* in his quest, and whether that is something to support. Is it okay, for example, to kill the murderer of your father if you drag along several others to their deaths, or is it better to negotiate within the system in hopes of any justice?
Macbeth is a more clearly good-inclined person, but requires more and more power. He wishes to be king, but he ends up a tyrant. The themes of this play have more to do with ambition (not revenge) and what one will do to secure power and authority. What can corrupt a king the more they employ violence and manipulation to achieve their goals. Eventually, he and Lady Macbeth more or less descend into madness, and the audience may be left to speculate (as opposed to Hamlet's "What's too much to exact just revenge?") something like "What's too much to achieve destiny?", a destiny foretold by the witches at the start of the play. He suffers hallucinations, insanity, and deep angst, even as he becomes more solidified in his role. Eventually, Macbeth definitely does too much, and there is revolt against him.
Elcor Hamlet - Mass Effect 1, 2, 3
Pyjak Macbeth - Citadel DLC? Is this a tease for the next game? Let's see..