I remember Fable 2 when you become 'corrupt' for charging high prices at the shops you owned because apparently the peasents were too stupid to shop at the store right next door charging a tenth of the price for an identical item. Or for eating fatty foods and meat.
Boy, did that game suck.
Course, you could just do what everyone did and set the clock on your Xbox forward a few centuries, then log in and collect millions from your pathetic trinket stall in the middle of nowhere that's been operating the whole time.
Games that base some feature off of system settings as opposed to a time setting in-game (like, 2 in-game weeks have passed thus X happens) seem awfully silly to me.
DA I doesn't seem like it will go the way of us actually owning shops. That would certainly be interesting though.





Guest_EntropicAngel_*
Retour en haut







