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The Inquisitor's money and the Inquisition's money


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#26
Guest_EntropicAngel_*

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I remember Fable 2 when you become 'corrupt' for charging high prices at the shops you owned because apparently the peasents were too stupid to shop at the store right next door charging a tenth of the price for an identical item. Or for eating fatty foods and meat.

 

Boy, did that game suck.

 

Course, you could just do what everyone did and set the clock on your Xbox forward a few centuries, then log in and collect millions from your pathetic trinket stall in the middle of nowhere that's been operating the whole time. 

 

Games that base some feature off of system settings as opposed to a time setting in-game (like, 2 in-game weeks have passed thus X happens) seem awfully silly to me.

 

DA I doesn't seem like it will go the way of us actually owning shops. That would certainly be interesting though.



#27
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There should be two separate entities. It would make total sense and the keeps funds could be used for customizing it and upgrading it's services. I am curious about the sources of the funds, it would be nice to exploit a higher up and use it to fund our keep.

 

However, for the sake of choice there is no reason why the two systems cannot overlap. The inquisitor is the person in control and an interesting idea would be to put money into the keep or get money from the inquisition. 



#28
sangy

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Very interesting, but you have to take into account, it's a game.  Otherwise, in that day and age with so much chaos going on, money might not have a lot of value.  I imagine trading arms and food might be more important with the whole world going down.  Maybe even trading chickens and goats for goods.  It's a game, so I assume it's all going to be similar to everything we've experienced.

 

I do think I remember reading about crafting and customize options.  That's different, but not the money situation. 



#29
bossuary

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I wonder if it would be like Fable 3 where you could work and put millions of gold in the coffers XD. 

i wondered this, too.  fable 3's economy mechanic was interesting (also frustrating) because lionhead tied everything so completely to your morality scale.  doing the smart thing was often 'evil' and it hurt.

once you become the queen of albion you're forced into scenes wherein you must make financial decisions for the good of the country and its coffers. or you make a choice based on how much you want people to love you. and you can't have it both ways.  a very real threat creeps toward the kingdom and having resources is key to survival, at any cost. i loved that.  

ugh,each decision had that dreaded good/neutral/bad quality, though, but in the end those choices actually had a visible effect. in addition, because of your rank and power you had the ability to withdraw funds for yourself as you saw fit, or to add to the wealth of the kingdom from our own personal stock.  it wasn't the best mechanic  i've seen but it was interesting.  in DAI i'd like a similar option.

the inquisitor will have agents from different factions, likely they will bring their own resources and funding, and they'll lobby you to spend your precious questing time gathering more for them exclusively.  i'd love it if the economy of the inquisition wasn't perfectly weighted. there should be consequences not just for taking sides and killing people, but for the choices you make with other people's hard-earned money.

and when the inquisitor makes a bunch of greedy, disastrous financial decisions. . .they'll get bailed out by the empire.

 

:)



#30
Deebo305

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Hopefully it works better than it did in Awakening, building Vigils Keeps sometimes felt abit to jarring if you couldn't find the right resources or gain quick enough money



#31
Bond

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I doubt it, cause then you can use whole inquisition resources to buy overpowered equipment and go and demolish all enemies while your soldiers die of hunger.



#32
earymir

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Neverwinter Nights 2 had a good system for keep funds vs personal.
Pour your money in, get money back from the coffers later on.
I really loved Crossroad Keep and how it all worked.

 

Storm of Zehir (I swear I read this somewhere but Maker knows when) was an influence on the Inquisition keep/outposts system from what I remember.  That game was a lot of fun and a cool way to make it different from the rest of NWN 2.  Based on the fact that we have Leliana, Cullen, and Scribe Girl, it seems likely that the Inquisitor's and the Inquisition's resources will be at least somewhat different.  For instance, sovereigns we get from looting/quests would be our main source of income, whereas with the Inquisition as a whole, it'll be based on alliances/investments/taxes I'm guessing.  

 

Storm of Zehir was interesting because you could set up trade routes if you wanted, as well as soldiers to protect them, etc.  And of course party-based quests would have an impact on these as well (and your ability to set up routes to begin with).  



#33
Maria Caliban

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I enjoyed the system in Assassin's Creed 2. You invested in your villa and have access even increasing profits.

The troops start starving right when all of the 50 foot tall gold plated statutes of the Inquisitor start showing up?


Gold plated? I think not.
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#34
Bob from Accounting

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Let's see...gold is 19.3 grams per cm^3. That's about 1200 pounds per cubic foot. 50 ft statue...probably around an average of 5 feet width and depth. 1,500,000 pounds, or 750 tons.

 

Not an easy thing to move with men and horses. Although 50 feet long, at least the weight can be spread out over 50 feet of whatever.



#35
JoltDealer

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I think we will see something akin to Fable 3's system.  You have your money and the money in your treasury, but the two are not mutually exclusive.  Your Inquisition as a whole will likely need that money, but it will be rather tempting to use it all on your Inquisitor.



#36
The Hierophant

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Being able to divert funds from the Inquisition's coffers to pay for the Inquisitor's court ordered alimony could be useful.

#37
Killdren88

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I needs the funds for a Medieval Fish tank with all the exotic fish of Thedas......also a pet nug whom I keep in a personal pen in the stronghold. Also pay an Elf to feed my fish regularly.

#38
Grand Admiral Cheesecake

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DA I doesn't seem like it will go the way of us actually owning shops. That would certainly be interesting though.

 

Sooo many ways to screw over young adventurers if this happens.



#39
Guest_EntropicAngel_*

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I enjoyed the system in Assassin's Creed 2. You invested in your villa and have access even increasing profits.
 

 

Of course, the problem AC has is that for the most part (after the armor upgrades, and a couple weapons), you end up spending the money on upgrades alone, to make more money...which you spend on upgrades.

 

There ought to be more that you can buy, things a little more useful than a sword that kills in four strikes instead of five.



#40
In Exile

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Of course, the problem AC has is that for the most part (after the armor upgrades, and a couple weapons), you end up spending the money on upgrades alone, to make more money...which you spend on upgrades.

 

There ought to be more that you can buy, things a little more useful than a sword that kills in four strikes instead of five.

 

A slow axe that kills in 3 strikes but is too large and unwieldy to use effectively!



#41
Wolfen09

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i wouldnt mind missing out on certain allies or investors if you side with one of your 3 factions too much... like if i do nothing but a lot of espionage and ignore the military and trade side of things, i might miss out on possible allies or certain quests and items we normally wouldnt have access to



#42
Soulseeker25

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i wondered this, too. fable 3's economy mechanic was interesting (also frustrating) because lionhead tied everything so completely to your morality scale. doing the smart thing was often 'evil' and it hurt.

once you become the queen of albion you're forced into scenes wherein you must make financial decisions for the good of the country and its coffers. or you make a choice based on how much you want people to love you. and you can't have it both ways. a very real threat creeps toward the kingdom and having resources is key to survival, at any cost. i loved that.

ugh,each decision had that dreaded good/neutral/bad quality, though, but in the end those choices actually had a visible effect. in addition, because of your rank and power you had the ability to withdraw funds for yourself as you saw fit, or to add to the wealth of the kingdom from our own personal stock. it wasn't the best mechanic i've seen but it was interesting. in DAI i'd like a similar option.

the inquisitor will have agents from different factions, likely they will bring their own resources and funding, and they'll lobby you to spend your precious questing time gathering more for them exclusively. i'd love it if the economy of the inquisition wasn't perfectly weighted. there should be consequences not just for taking sides and killing people, but for the choices you make with other people's hard-earned money.

and when the inquisitor makes a bunch of greedy, disastrous financial decisions. . .they'll get bailed out by the empire.

:)

I actually found a way to have enough money in the treasury, and still be able to keep my promises (with the exception of turning the orphanage into a brothel) in Fable 3. Anyway... I think both the Inquisition, and the Inquisitor's funds will both come from the same sourses.

#43
Jenova65

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I wonder if it would be like Fable 3 where you could work and put millions of gold in the coffers XD. 

This was the first thought that crossed my mind when I read this post... :)



#44
Suledin

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Yeah, I also wonder how it's going to work in DA: I. I'm also curious how high the gold income is at the beginning of the game. In previous DA games I had so little money at the beginning that I couldn't afford a nice staff, but I could at the end of the game which was kinda sad. 'Cause I want to enjoy my favorite weapon the entire game and not only 10h.

 



#45
Bayonet Hipshot

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I hope Inquisition has a deep economy system....

 

I mean, to manage a start-up organization, to grow the organization's power...In a torn land...You NEED to have a good economy system to support it all...

 

Banks in Inquisition ? Or something like Federal Reserve or in this case's Inquisition's Reserve ? 


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#46
Suledin

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I hope Inquisition has a deep economy system....

 

I mean, to manage a start-up organization, to grow the organization's power...In a torn land...You NEED to have a good economy system to support it all...

 

Banks in Inquisition ? Or something like Federal Reserve or in this case's Inquisition's Reserve ? 

Well...We have Varric he knows how to get money :D

Varric to Aveline "It means coins flow when I talk and when I shut up. Like if you got paid to guard or unguard."



#47
wright1978

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Soldier: "Inquisitor we are starving because there's no money to buy food"

 

Inquisitor: "But look at my shiny new sword. Totally worth it!"


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#48
Silcron

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The troops start starving right when all of the 50 foot tall gold plated statutes of the Inquisitor start showing up? 

 

Well buying the statues seems stupid because...wait, if we manage to find a way to animate them like in Meredith's boss fight without using red lyrium I'd get an army of giant statues that look like me. Who cares about soldiers that can be influenced by demons? Giant statues, yes! First, the Veil Tear, then, the World!

 

%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%


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#49
mikeymoonshine

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i wondered this, too.  fable 3's economy mechanic was interesting (also frustrating) because lionhead tied everything so completely to your morality scale.  doing the smart thing was often 'evil' and it hurt.

once you become the queen of albion you're forced into scenes wherein you must make financial decisions for the good of the country and its coffers. or you make a choice based on how much you want people to love you. and you can't have it both ways.  a very real threat creeps toward the kingdom and having resources is key to survival, at any cost. i loved that.  

ugh,each decision had that dreaded good/neutral/bad quality, though, but in the end those choices actually had a visible effect. in addition, because of your rank and power you had the ability to withdraw funds for yourself as you saw fit, or to add to the wealth of the kingdom from our own personal stock.  it wasn't the best mechanic  i've seen but it was interesting.  in DAI i'd like a similar option.

the inquisitor will have agents from different factions, likely they will bring their own resources and funding, and they'll lobby you to spend your precious questing time gathering more for them exclusively.  i'd love it if the economy of the inquisition wasn't perfectly weighted. there should be consequences not just for taking sides and killing people, but for the choices you make with other people's hard-earned money.

and when the inquisitor makes a bunch of greedy, disastrous financial decisions. . .they'll get bailed out by the empire.

 

:)

 

You just have to basically rent out every property in Albion and not advance to the end until you have the right amount. It's difficult the first time because of the time skips and it's not obvious how much money is actually needed but it's easy enough once you get the hang of it.  You can make all the "good" decisions and still save everyone.

 

Tbh though I didn't like that part of the game much even after you worked out how to do it. 


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#50
KC_Prototype

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Gotta be separate. It's like a CEO's money and the company's money.