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The New Experience System (BEWARE of "technical" SPOILERS)


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#1
RyuKazuha

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In the interview today and some occasions  before, it was stated, that we will no longer get Exp for every crate opened and every enemy killed, instead being rewarded afterwards for completing the mission. Jesse said, they did this to not make you worry about a level up during combat.
However, as i see it, there's another great, and maybe more major reason to appreciate this: While i don't mind to switch into squad screen in the middle of a fight to spend points of a level up, I really was pissed, that a renegade ALWAYS got more exp, since he had a lot more things to kill, then the paragon. So rewarding the player for completed missions, instead of rewarding him for kills, it feels a lot more balanced to me.

What do you think about the new system?

#2
CosmicTony

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Even though I tend to power game, trying to get the best out of the system, I don't mind how its done. As long as I can become powerful.



Although, thinking about it I do like games that allow people to seek out more XP in whatever way they allow. So I am hoping I can do that too.

#3
InHarmsWay

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The system also encourages players to do the side missions more than jst for the reason that it increases your survivability at the end.

#4
RyuKazuha

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*push*

#5
uv23

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I like it too. And I also liked how Jesse spoke about receiving non-combat (i,.e. XP) rewards for non-combat objectives. Makes a lot of sense.

#6
jomonoe

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This system is great. I think it also lends itself to the role playing aspect. Not everything is learned by killing, right? So it's like recognizing that you achieved Mission Accomplished. I capitalized that because that's how I feel, a real sense of finishing something rather than an exp grind.

#7
Hero_Shep

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Awesomesauce!

#8
RyuKazuha

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*push*

#9
RyuKazuha

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*push*

#10
Flash_in_the_flesh

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Great! This encourages peaceful role playing. I don't have to worry about killing every single enemy and neutral to get all possible exp.

#11
Grumpy Old Wizard

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So if my Shep can just run through the levels he'll get as much experience as if he had killed everything. Makes sense.

That should make for some great "speed runs" without sacrificing experience. The only drops you'd be missing out on is ammo-I mean heat sinks- right? And if you are not shooting you don't need ammo.

And no experience till the "Mission Complete" screen will give it that great "Doom" shooter feel rather than a silly rpg feel.

Modifié par Grumpy Old Wizard, 24 janvier 2010 - 02:23 .


#12
m00nsh1ne

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I had no qualms with the old exp system. We'll just have to see how this one works maybe it is still similar to the old one only instead it accumulates the exp and awards it at the end instead of when you do it... guess we wont know until we do the same situation two different ways whether there was any difference.

#13
RyuKazuha

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Grumpy Old Wizard wrote...

So if my Shep can just run through the levels he'll get as much experience as if he had killed everything. Makes sense.

That should make for some great "speed runs" without sacrificing experience. The only drops you'd be missing out on is ammo-I mean heat sinks- right? And if you are not shooting you don't need ammo.

And no experience till the "Mission Complete" screen will give it that great "Doom" shooter feel rather than a silly rpg feel.


Well.. gaining exp by simply killing everything sure is the sole purpose of an rpg, is it?

As far as i know, back in the good old days an rpg didn't bother to reward a kill, you got your experience from completing a quest.

But... sure... you can talk everything into being a influence of sole shooters. All but killing everything. ;(

#14
Tomka_Neiren

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if want to you avoid fighting you need just as much skill, maybe even more, as for shooting your way through. Totally ok for me and absolutely RPG-ish!

#15
Tobebech1307

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Tomka_Neiren wrote...

if want to you avoid fighting you need just as much skill, maybe even more, as for shooting your way through. Totally ok for me and absolutely RPG-ish!


Agreed. Personally i think it is more balanced, and also more realistic.

#16
EvilWolfe

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Grumpy Old Wizard wrote...

So if my Shep can just run through the levels he'll get as much experience as if he had killed everything. Makes sense.

That should make for some great "speed runs" without sacrificing experience. The only drops you'd be missing out on is ammo-I mean heat sinks- right? And if you are not shooting you don't need ammo.

And no experience till the "Mission Complete" screen will give it that great "Doom" shooter feel rather than a silly rpg feel.


I imagine there will be parts like in the first game where a certain door would be locked until you killed everyone in the area... also the enemies do a lot of damage even on lower difficulties... So I can't see being able to run through everything just... "villy nilly..."

Modifié par EvilWolfe, 24 janvier 2010 - 03:17 .


#17
GoldenusG

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My knee-jerk reaction was - I don't like it. Thinking about it though, if it's handled similarly to Deus Ex it'll be alright.