The New Experience System (BEWARE of "technical" SPOILERS)
#1
Posté 23 janvier 2010 - 12:30
However, as i see it, there's another great, and maybe more major reason to appreciate this: While i don't mind to switch into squad screen in the middle of a fight to spend points of a level up, I really was pissed, that a renegade ALWAYS got more exp, since he had a lot more things to kill, then the paragon. So rewarding the player for completed missions, instead of rewarding him for kills, it feels a lot more balanced to me.
What do you think about the new system?
#2
Posté 23 janvier 2010 - 12:34
Although, thinking about it I do like games that allow people to seek out more XP in whatever way they allow. So I am hoping I can do that too.
#3
Posté 23 janvier 2010 - 12:43
#4
Posté 23 janvier 2010 - 01:01
#5
Posté 23 janvier 2010 - 01:19
#6
Posté 23 janvier 2010 - 01:30
#7
Posté 23 janvier 2010 - 01:32
#8
Posté 23 janvier 2010 - 03:45
#9
Posté 24 janvier 2010 - 11:45
#10
Posté 24 janvier 2010 - 12:31
#11
Posté 24 janvier 2010 - 02:22
That should make for some great "speed runs" without sacrificing experience. The only drops you'd be missing out on is ammo-I mean heat sinks- right? And if you are not shooting you don't need ammo.
And no experience till the "Mission Complete" screen will give it that great "Doom" shooter feel rather than a silly rpg feel.
Modifié par Grumpy Old Wizard, 24 janvier 2010 - 02:23 .
#12
Posté 24 janvier 2010 - 02:36
#13
Posté 24 janvier 2010 - 02:38
Grumpy Old Wizard wrote...
So if my Shep can just run through the levels he'll get as much experience as if he had killed everything. Makes sense.
That should make for some great "speed runs" without sacrificing experience. The only drops you'd be missing out on is ammo-I mean heat sinks- right? And if you are not shooting you don't need ammo.
And no experience till the "Mission Complete" screen will give it that great "Doom" shooter feel rather than a silly rpg feel.
Well.. gaining exp by simply killing everything sure is the sole purpose of an rpg, is it?
As far as i know, back in the good old days an rpg didn't bother to reward a kill, you got your experience from completing a quest.
But... sure... you can talk everything into being a influence of sole shooters. All but killing everything. ;(
#14
Posté 24 janvier 2010 - 02:40
#15
Posté 24 janvier 2010 - 02:44
Tomka_Neiren wrote...
if want to you avoid fighting you need just as much skill, maybe even more, as for shooting your way through. Totally ok for me and absolutely RPG-ish!
Agreed. Personally i think it is more balanced, and also more realistic.
#16
Posté 24 janvier 2010 - 03:16
Grumpy Old Wizard wrote...
So if my Shep can just run through the levels he'll get as much experience as if he had killed everything. Makes sense.
That should make for some great "speed runs" without sacrificing experience. The only drops you'd be missing out on is ammo-I mean heat sinks- right? And if you are not shooting you don't need ammo.
And no experience till the "Mission Complete" screen will give it that great "Doom" shooter feel rather than a silly rpg feel.
I imagine there will be parts like in the first game where a certain door would be locked until you killed everyone in the area... also the enemies do a lot of damage even on lower difficulties... So I can't see being able to run through everything just... "villy nilly..."
Modifié par EvilWolfe, 24 janvier 2010 - 03:17 .
#17
Posté 24 janvier 2010 - 03:59




Ce sujet est fermé
Retour en haut






