How to deal with collectors?
#176
Posté 08 mai 2014 - 12:24
I tried the destroyer today in a quick silver to get the feel of it. I used revenant and piranha, specced for grenades and damage passives, ignored missiles completely because those couple hundred damage didn't seem worth the almost half shields. He was a monster, of course just silver...so we'll see. But I definitely liked the feel of it.
Haven't tried the trooper yet, but built him with maxed damage flamer instead of ranged, maxed fortification with power synergy, and hunter mode to 5. I did go with power damage hm though, thinking stacking with fortification bonus would be more beneficial than rof when I planned using the wraith. I figured flamer is already very close range, using piranha along with it would make the build completely useless outside close range.
We'll see though, and of course suggestions are appreciated. For the hm argument...I'm highly torn with it atm. I used it forever on my engineer, but recent scrub moments have forced a change....much more survivable without, though noticeable damage loss. With the trooper, I figure the fortification damage resistance offsets the shield penalty enough to make the increased speed , damage and awareness worth it.
#177
Posté 08 mai 2014 - 12:29
I tried the destroyer today in a quick silver to get the feel of it. I used revenant and piranha, specced for grenades and damage passives, ignored missiles completely because those couple hundred damage didn't seem worth the almost half shields.
Yes. Even Iron Man endorses MFGs:

- Deerber aime ceci
#178
Posté 08 mai 2014 - 12:53
Thanks for all the thought into builds to fit my manifest, guys. I built a destroyer and trooper very similar to the suggestions earlier.
I tried the destroyer today in a quick silver to get the feel of it. I used revenant and piranha, specced for grenades and damage passives, ignored missiles completely because those couple hundred damage didn't seem worth the almost half shields. He was a monster, of course just silver...so we'll see. But I definitely liked the feel of it.
Haven't tried the trooper yet, but built him with maxed damage flamer instead of ranged, maxed fortification with power synergy, and hunter mode to 5. I did go with power damage hm though, thinking stacking with fortification bonus would be more beneficial than rof when I planned using the wraith. I figured flamer is already very close range, using piranha along with it would make the build completely useless outside close range.
We'll see though, and of course suggestions are appreciated. For the hm argument...I'm highly torn with it atm. I used it forever on my engineer, but recent scrub moments have forced a change....much more survivable without, though noticeable damage loss. With the trooper, I figure the fortification damage resistance offsets the shield penalty enough to make the increased speed , damage and awareness worth it.
The 4a evol of missile reduces shield penalty by 40%, so you only lose 1000*10%=100 shield after all.
True, the damage of the missiles is not very impressive. It is served as mook stagger, and works very well at stopping mooks shooting at you.
Here is some calculation of the shield amount between a HM flamer and a Non-HM flamer
You can always switch back to Non-HM flamer if you found yourself dying too often.
(Edit : multiplier without hardcover removed)
Non-HM flamer with 40%DR from fortification:
1650/((1-0.4)= 2750
Non-HM flamer with 40%DR from fortification + cyclonic III:
2650/((1-0.4)= 4416
HM flamer with 30% DR:
900/((1-0.3)= 1285
HM flamer with 30% DR + cyclonic III:
1900/((1-0.3)= 2714
#179
Posté 08 mai 2014 - 01:09
Not very many people that run HM on a Flamer GTS go full Advanced Hardware and only 5 in Fortification. Or at least I never would, but then again I wouldn't drop HM either.
Anyway it might make more sense to compare with 3 in Advanced Hardware and choose either 40 or 30 DR depending on if you want the last rank of Networked AI for a little more general and Geth weapon damage. This was the last build I ran when I had Flamer, fwiw. You can sub out the Javelin for practically any weapon you want. Go 40% DR if it doesn't have enough shields for you. You can always run a CMIV if you really want it on Platinum, or even switch the gear to Stronghold for some more shields and faster regen. But with HM and Flamer (as well as a decent weapon), you shouldn't take inordinate amounts of fire.
Also I don't really like manipulating DR with a multiplier to represent the out of cover damage taken penalty since most people don't think to apply it to characters with 0 DR, and that ends up making comparisons of effective shields apples to oranges.
#180
Posté 08 mai 2014 - 01:17
Also I don't really like manipulating DR with a multiplier to represent the out of cover damage taken penalty since most people don't think to apply it to characters with 0 DR, and that ends up making comparisons of effective shields apples to oranges.
You got a point.
I shall remove it then.
#181
Posté 08 mai 2014 - 01:43
^ I might be in the minority on that point though. ![]()
One of the problems is that the lists of enemy damage stats are already scaled by 40% since they were done empirically with mem tools a long time ago.
#182
Posté 08 mai 2014 - 02:26
praetorians' laser seem bugged, sometimes it would hit multiple times and 100 to 0 players ignoring shield gate. so stay away from that. Also despite the collector rifle being mediocre in players' hands, collector infantries' gunfire does surprisingly big damage.
#183
Posté 08 mai 2014 - 03:17
Haven't tried the trooper yet, but built him with maxed damage flamer
For the hm argument... With the trooper, I figure the fortification damage resistance offsets the shield penalty enough to make the increased speed , damage and awareness worth it.
Yep. I go 66644 when I spec the GTS for Flamer (I actually prefer the no-Flamer weapons platform)- he's plenty survivable (even without a Cyclonic), and you just cannot skip HM. You just can't. Its just too good.
#184
Posté 08 mai 2014 - 03:24
#185
Posté 08 mai 2014 - 03:35
Well I'm not sure if it will work yet or not..lol. Haven't played him yet. I definitely see the range benefit, but including the bonuses from fortification it's a pretty big difference in dps taking the damage route. We'll just see though.
Give it a try- if you're fine with 10m and increased damage, then great. For reference, if you're curious, here's the build I recently used to complete my first plat solo- http://kalence.drupa...24T52373!DAF55C
(I had used Armored Compartments 5 instead of Omnicapacitors, but that was mainly because I had gotten targets twice for objectives on my previous attempt, and I wasn't about to put up with that shiz again haha)
#186
Posté 08 mai 2014 - 03:55
praetorians' laser seem bugged, sometimes it would hit multiple times and 100 to 0 players ignoring shield gate. so stay away from that. Also despite the collector rifle being mediocre in players' hands, collector infantries' gunfire does surprisingly big damage.
Praetorians lasers ignore gates, period. They're a rapid firing weapon.
#187
Posté 08 mai 2014 - 03:58
Oh, btw, don't flame your teammates, it's quite annoying.
And good decision on frags over hml, his damage output potential is insane, he doesn't need crowd control. A pair of frags often allow to clear the room on the other hand.
#188
Posté 08 mai 2014 - 04:35
I think I'm going to love the destroyer...was awfully satisfying gunning down everything in sight in seconds. And that was just the revenant...I really need the typhoon. Btw I do like the harrier a lot, but the capacity is such **** that I can't stand it...when I shoot, I shoot a lot.





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