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Fire spells underrated?


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28 réponses à ce sujet

#1
Kaoschizm

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I've read a fair bit on these forums and most of the mage topics seem to suggest that fire is an average tree at best.

I've been using it for a while and I've found it to be one of the best. The reason why it's so strong, compared to say, electric, is because of the drakescale and dragon armor you can easily get made which makes your party practically immune to it. It means that you can cast fireball or inferno right on top of your tank and he'll take almost no damage from it.

If there's a large group of baddies you can just send Alistair in with the dragonbone armor on, use taunt and then throw inferno and fireballs on top of him and watch the mob die as he just shruggs off the damage.

Anyone else discover this tactic yet?

Modifié par Kaoschizm, 23 janvier 2010 - 12:42 .


#2
tehprincessJ

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love fireball. And inferno. Now that I think on it, Alistair is my tank and I've always got him in the dragonskin, so... Yeah. Me, too. Posted Image

#3
ericsa

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I've never put a single talent point into fire and I've played this game 3 times through and through. I get the tactic your suggesting but I just usually do the same but have wynne use earthquake and then hit them with death cloud/blizzard. Same effect only I can have alistair run out of it just before I start.

#4
SusanStoHelit

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It's personal choice. I don't use that armour - because I prefer to set my party up with some elemental resistance, but actually focus on spell and spirit resistance instead. Thus fire spells are not my preferred option. For AoE I like blizzard or storm of the century (if I keep my team away), or death cloud.

Edit: Cone of Cold is too good to pass up, and since I generally don't want two primal lines, it makes sense to have blizzard. If I want SotC I either take lightning up to the third spell as well - or have one of my other mages take it. Either way, it would be wasteful to go for fire as well.

Modifié par SusanStoHelit, 23 janvier 2010 - 12:55 .


#5
Lord Phoebus

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I think the problem with fire is that it doesn't have a good combo, and it unfreezes enemies. It does good damage and it has grease fire. But grease fire is no Storm of the Century and it removes the grease effect. If there were no spell combos and you could burn a frozen target I would take it all the time, but because it doesn't have any synergy with the other damage spells I tend not to take it.

Modifié par Lord Phoebus, 23 janvier 2010 - 01:05 .


#6
mosspit

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Fireball is great. Good dmg + knockdown. Aiming is tricky tho.

Fire Weapons: The most damaging weapon enchant compared to ice and tele. Stack vul and aff hexes ftw.

Inferno: Good dmg.



I personally found elec tree weak. Esp chain lite.

#7
lightstryker

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I like fire mainly because of grease. It's always fun when they fall on the grease and while they're down, get blasted with a fireball and they burn, baby, burn. Or use blood wound and while they're twitching, they get cooked and cant move so they just have to sit in the grease fire and die. I love being wicked!

#8
soteria

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I don't know that it's underrated on its own. As above, though, it lacks group and spell synergy.

#9
Enkara the Red

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Arcane Warrior in Wade's Superior Dragonbone Plate fireballing herself was fun.

I also enjoyed wading into my self-created inferno to whack some heads.

#10
Sidney

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Fire is a great tree and while you can't SoC I've never done that anyways....dear god how long do you people have to cast? I love fireball for the knockdown effect alone and when I didn't build up the fire tree.....man I always wanted fireball back to toss at mobs because there's really nothing else quite like it to insta-cast and hit mobs.



The electric tree is a real letdown because chain lightening is a such a waste of a spell.

#11
RangerSG

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mosspit wrote...

Fireball is great. Good dmg + knockdown. Aiming is tricky tho.
Fire Weapons: The most damaging weapon enchant compared to ice and tele. Stack vul and aff hexes ftw.
Inferno: Good dmg.

I personally found elec tree weak. Esp chain lite.


Chain lightning has to be the worst tier 4 spell. Unless you can get a whole batch of melee fighters to ignore you and stand together, it won't branch more than once or twice, and it never really does enough damage to warrant the set-up time.

#12
Kaoschizm

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I wouldn't argue against getting cold - I think both cold and fire are good choices in the primal tree compared to earth and lightning, they have different uses though. Cold is good for when you have enemies ambush you and you can use cone to freeze the ones that get close, it also has probably the best single target spell. Fire is great when you get the drop on enemies and you can quickly knock them down with a fireball before they get anywhere near you - there isn't a cold spell which is particularly good at that since blizzard has such a massive cast time. Blizzard, inferno and tempest are all good spells when you're out of sight and have time to cast them before the enemy sees you - personally I had wynne take tempest for storm of the century - like Sidney said, it just takes too long for your main guy to cast both blizzard and tempest. I'm just waiting to get spell might so I can try it out.

Modifié par Kaoschizm, 23 janvier 2010 - 02:20 .


#13
RangerSG

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My PC casts SoC all the time. If Wynne has you hasted, you can get the whole sequence off in 10 secs. If you cast at max range, you can then turn around the corner again and watch the xp float over your head. Spell Might doesn't take any time to cast. And after all, once you drop Blizzard, most everything isn't going anywhere.

#14
SusanStoHelit

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Damn straight RangerSG. And like I said, I only go to tier 3 with lightning.

Modifié par SusanStoHelit, 23 janvier 2010 - 02:37 .


#15
RangerSG

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That's not to say I don't love the fire spells. I do. Though my fire-based mage took about twice the injuries of my cold-based mage. Coincidence? I don't think so. Fire does the most damage, true. But it aggros everyone the most in response. And inferno is easier to get out of than blizzard. Inferno can knock you down, but it can't immobilize. Blizzard can knockdown and/or immobilize.



Then you use cone of cold on anything that gets out. :P



But yes, I agree that fire-based are underrated. And I'll never, ever get chain lightning again. Yuck.

#16
Kaoschizm

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But yes, I agree that fire-based are underrated. And I'll never, ever get chain lightning again. Yuck.


Yeah this was a real dissapointment - the spell has been so good in other games like NWN and diablo with great spell effects as well.

What do you guys reckon is the best magic line for big bosses, like the dragons or revenants? My mages always seem to struggle to find stuff to do in these fights except heal, the bosses just seem to resist every spell and almost always what happens is my tank and the rogue chick are the only ones doing any damage while my two mages just healing and waiting for mana to regen. Are there any spells that bosses have trouble resisting?

Modifié par Kaoschizm, 23 janvier 2010 - 02:56 .


#17
mosspit

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iirc, DAO is not the first crpg to screw up chainlite. The irony is that chainlite works EXTREMELY well against the party. Getting a hit by one = halving entire party's hp pool + entire staimin pools for rogues/warriors. Unless your tank has 100% spell res....

Personally, best spells against bosses are actually party buffs. Bosses resist often and debuff are quick to end. Exceptions are manaclash entropic death and paralysis exp.

#18
Leo Church 13

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While fire doesn't have spell synergies, it does mesh well with the gameplay since you need fire resist for dragon fights anyhow and two good sets are easy to come by. Also, fireball is a great way to take care of a mess of small mobs, mages, or to keep people inside your blizzard if they're resisting.

#19
lordrawker

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IMO, mages turn the tables if done correctly. For sure SotC is great but requires setup. It's not all the time that you can do a perfect execution of it. True that if you have a lot of Lyrium Potions, you will never worry of mana shortage. That's why I don't think that the fire tree is underrated. Its only requirement is good judgment as when to cast your spells. While SotC needs Blizzard, Tempest, and Spell Might... Inferno, albeit weaker than SotC, with a well placed Glyph of Repulsion acts the same as SotC + GoR. Their only difference is that one deals huge AoE damage but is a bit slow and complicated to setup while the other is a tad slower(damage over time) but easier to execute.

Modifié par lordrawker, 23 janvier 2010 - 03:25 .


#20
Lord Phoebus

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The lightning spells should be better than they are because they drain stamina/mana, unfortunately enemies seem to have much more stamina and mana than PCs. Still it can be handy against ogres and some of the stamina based PC race elites since it can accelerate the rate at which they deplete their stamina pool (particularly if paired with the solider's bane poisons to prevent stamina regen). It's not that great against casters since it's completely outclassed by Mana Clash.

#21
Khumak

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Ice has CoC going for it, which is tough to pass up, but fireball is arguably just as good and they both take 3 talents. The rest of the spells in the line are pretty much a wash, 2nd slot for fire is better, 1st for ice is better, 4th is about even with Inferno doing a lot more damage and Blizzard adding a bit of crowd control and the option for the SotC combo.



Personally, I think SotC is overrated. If pure AoE damage is what you're after and you don't care about it being party friendly then VWB is what you want. It does more damage than SotC, takes far less time to cast, and only requires a total of 3 talent points. It also doubles as a nice single target DOT against bosses.

#22
Addai

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I am very fond of Fireball and, if I have time to set it up, the Grease + Fireball spell combination. Fireball can be cast quickly with no wind-up and it recharges quickly, has a large area, knockdown effect and continuing damage. What's not to like? Flame Weapons is also pretty powerful early in the game. Flame Blast seems very weak, however.

#23
SusanStoHelit

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It is personal preference, I think. It's not underrated - many people just prefer other options. C'est la vie.

#24
soteria

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Flame blast is actually the most powerful cone spell in terms of damage, it's just over time, so it looks weak.

#25
Mr_Raider

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Affliction hex + fireball: pure damage. Plus the fireball cools down fast enought that you can re cast before the hex wears off. It wreaks havoc on mages and archers. Plus flame weapon does more damage than frost and it works on revenants.