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Bound by Flame played *thoughts*


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#51
In Exile

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The story seems completely generic, and the characters are all essentially burly white dudes with matching personalities you'd come to expect from burly sacks of testorone. The gameplay appears to be the selling point but I think I'll stick with Dragon's Dogma for that.

 

Burly bearded white dudes. Get it right. 



#52
TheChris92

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Burly bearded white dudes. Get it right. 

A burly white dude is a burly white dude, dude!



#53
In Exile

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A burly white dude is a burly white dude, dude!

 

The beard is it's own character. Like Hawke's beard. Or Duncan's beard. 



#54
Dutchess

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A burly white dude is a burly white dude, dude!

 

A beard can make all the difference! :lol:  I actually thought the dark-skinned Vulcan preset looked very good.



#55
OdanUrr

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Does anyone know who the VA for the female PC is?


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#56
ev76

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Um I have done the pyromancer tree almost to the max, and no demon horns. The physical transformation happens if you take the demons advice. So I'm rogue pyromancer, :).

#57
HoonDing

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Finished the game as female two-handed warrior who retained her humanity (0% possession).

 

Two-handed is okay with appropriate crafting that increases critical hit after parry and weapon speed.

 

I didn't get to romance anyone, I think they are bugged for a female character. Then again, it only comes down to two lines and a 5 second cutscene anyway.



#58
Guest_Rubios_*

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The gameplay looks really good, I'm picking it up on Steam right now.



#59
OdanUrr

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I've noticed fights are quite difficult, not because of the enemies themselves but because of how atrocious combat is. For one, I would have included a key (TAB probably) in order to cycle through enemies. As it stands, focusing on a particular enemy (before lock) is 90% chance. Also, the parry mechanic is highly inconsistent, sometimes it'll work, sometimes it won't, but you can bet on it working when you're not trying to use it. And why can you only dodge if you change combat stance? If it were easy to chance stance in the middle of a battle, I wouldn't mind much but it isn't. And to top it off, your enemies' interrupts are far more effective than yours. My advice? Kill them with fire from a distance.



#60
HoonDing

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I never dodged, as a two-handed warrior I either ran away out of a spell's blast zone (some enemy AoE are huge) or tried to interrupt the with a kick.



#61
Chashan

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I've noticed fights are quite difficult, not because of the enemies themselves but because of how atrocious combat is. For one, I would have included a key (TAB probably) in order to cycle through enemies. As it stands, focusing on a particular enemy (before lock) is 90% chance. Also, the parry mechanic is highly inconsistent, sometimes it'll work, sometimes it won't, but you can bet on it working when you're not trying to use it.

 

I didn't have any signifcant problem with the targeting, even not using target-lock altogether.

 

You tried putting some points into the one warrior-tree that improves parrying, by any chance? Grants omni-directional parrying with its second tier. Otherwise I myself handled it the same as HoonDing suggested: put some distance between self and hard-hitting enemy, set weapon ablaze, go in, whack enemy a couple times to set them ablaze - can be timed easily as most such enemies are quite sluggish with their attacks -, shoot a fireball in their face and pull out.

 

 

And why can you only dodge if you change combat stance? If it were easy to chance stance in the middle of a battle, I wouldn't mind much but it isn't. And to top it off, your enemies' interrupts are far more effective than yours. My advice? Kill them with fire from a distance.

 

 

Even unspecced daggers retain some usefulness against bosses due to that dodge, if nothing else.



#62
Orihime

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Hey everybody x]

just beat bound by flame.....now an honest opinion for you from me....basicly i went full demon bathed in flame and became lord wow sucks =s

that last boss was like ooh throw balls of light of pain at you dodge alot and a dragon who annoys me on easy T_T

 

 

Oki we all thought this game couldve had the potential to be a dao but heck its no dao i luv dao alot more then this game =s plus romance i romanced nobody!! in it and killed the elves.....super sucktastic Y_Y

 

there we go i give it a 6.5/10 =[ since it wasnt like a super bad game where your falling threw walls all the time right xD


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#63
OdanUrr

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Hey everybody x]

just beat bound by flame.....now an honest opinion for you from me....basicly i went full demon bathed in flame and became lord wow sucks =s

that last boss was like ooh throw balls of light of pain at you dodge alot and a dragon who annoys me on easy T_T

 

 

Oki we all thought this game couldve had the potential to be a dao but heck its no dao i luv dao alot more then this game =s plus romance i romanced nobody!! in it and killed the elves.....super sucktastic Y_Y

 

there we go i give it a 6.5/10 =[ since it wasnt like a super bad game where your falling threw walls all the time right xD

 

I finished it as well and I think I agree with your rating. I'd probably give it a 3/5 or maybe 7/10. It's a lot more similar to TW2 than it is to DAO though. Think about it: you start in a swamp, meet with the resistance, confront a couple of Ice Lords and... spoilers! Well, it begins similarly enough anyway. I played as a good guy and, to be honest, that ending way pretty emotional despite my character's emotionless voice. It's not at all a bad game, I'd say it's above average. The story intrigued me quite a bit though I did notice that exposition was lacking at times. My character would often reveal things in conversation that I, as the player, didn't know about when I was supposed to. There's also a problem with quests, in particular, if you try to complete as many as you can too quickly you may end up breaking them. Combat needs a lot of tweaking, especially where damage dealt by the PC is concerned since it can be frustratingly little in comparison to your enemies even if you stick to a particular tree/weapon. Crafting is nice but extremely poor; I was unable to find any schematics beyond the health/mana potions, bolts and traps.

 

Regarding the matter of choice-consequence, while there are few of the former there are indeed consequences. This is most evident, perhaps, in your interactions with the entity inside your body. From time to time she'll offer to aid you in exchange for letting her have more freedom inside your body. This manifests itself physically as it transforms your body into the shape of a demon.  You can, of course, refuse her. For instance, there's a situation where you need to enter a cave to slay a creature. However, that creature is trying to pull a Jedi mind trick on you. The demon will offer to immediately protect you against it or you can backtrack all the way to the village and ask for help. A clear example of what's easy and expedient versus what is "right" and not entirely unlike the Connor situation in DAO.

 

This reminds me: there's a LOT of backtracking in this game and it is a PAIN, especially in Act III. Add it to the fact that enemies can and will respawn (from time to time) in areas you've previously traversed and it becomes painfully tedious. The areas themselves behave like corridors with a few nexus here and there. Textures are, surprisingly, very good, both for the environments and the weapons/armours. Speaking of the environments, while pretty at times no doubt, I can't shake this notion that they felt a bit empty. Perhaps that was a design choice to strengthen this atmosphere of foreboding and hopelessness but it doesn't help that it's enhanced by poor lip syncing, worse facial expressions, and more than a few deadened VAs. The music was serviceable, at times (one time actually) great, but mostly repetitive and it's a shame since it was composed by Olivier Deriviere, who also composed the excellent soundtrack to "Remember Me."

 

In the end, "Bound by Flame" is a better game than I'd feared and a bit worse than I'd hoped. It shows promise for potential sequels but, for now, you should probably wait for a discount. Once discounted though you should give it a try.


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#64
In Exile

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I finished it as well and I think I agree with your rating. I'd probably give it a 3/5 or maybe 7/10. It's a lot more similar to TW2 than it is to DAO though. Think about it: you start in a swamp, meet with the resistance, confront a couple of Ice Lords and... spoilers! Well, it begins similarly enough anyway. I played as a good guy and, to be honest, that ending way pretty emotional despite my character's emotionless voice. It's not at all a bad game, I'd say it's above average. The story intrigued me quite a bit though I did notice that exposition was lacking at times. My character would often reveal things in conversation that I, as the player, didn't know about when I was supposed to. There's also a problem with quests, in particular, if you try to complete as many as you can too quickly you may end up breaking them. Combat needs a lot of tweaking, especially where damage dealt by the PC is concerned since it can be frustratingly little in comparison to your enemies even if you stick to a particular tree/weapon. Crafting is nice but extremely poor; I was unable to find any schematics beyond the health/mana potions, bolts and traps.

 

Regarding the matter of choice-consequence, while there are few of the former there are indeed consequences. This is most evident, perhaps, in your interactions with the entity inside your body. From time to time she'll offer to aid you in exchange for letting her have more freedom inside your body. This manifests itself physically as it transforms your body into the shape of a demon.  You can, of course, refuse her. For instance, there's a situation where you need to enter a cave to slay a creature. However, that creature is trying to pull a Jedi mind trick on you. The demon will offer to immediately protect you against it or you can backtrack all the way to the village and ask for help. A clear example of what's easy and expedient versus what is "right" and not entirely unlike the Connor situation in DAO.

 

This reminds me: there's a LOT of backtracking in this game and it is a PAIN, especially in Act III. Add it to the fact that enemies can and will respawn (from time to time) in areas you've previously traversed and it becomes painfully tedious. The areas themselves behave like corridors with a few nexus here and there. Textures are, surprisingly, very good, both for the environments and the weapons/armours. Speaking of the environments, while pretty at times no doubt, I can't shake this notion that they felt a bit empty. Perhaps that was a design choice to strengthen this atmosphere of foreboding and hopelessness but it doesn't help that it's enhanced by poor lip syncing, worse facial expressions, and more than a few deadened VAs. The music was serviceable, at times (one time actually) great, but mostly repetitive and it's a shame since it was composed by Olivier Deriviere, who also composed the excellent soundtrack to "Remember Me."

 

In the end, "Bound by Flame" is a better game than I'd feared and a bit worse than I'd hoped. It shows promise for potential sequels but, for now, you should probably wait for a discount. Once discounted though you should give it a try.

 

Pretty much agree with your thoughts, though at least on the difficulty I played it at the zones cleared when I went through them the 3-4th time, including the castle in Act III. There are parts where it feels like your choice gets overwritten (it felt like with more dev time or funds Act II would have been like the TW2 Act II split). The demon is interesting because the conversations you have change substantially depending on whether you agree with it, and you only get a great deal of lore if you side with it. IMO, the ending doesn't really make as much sense in parts when you don't side with the demon, since there are moments were your character references information that is completely out of nowhere that you could only get by siding with it. 



#65
RobRam10

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If anyone is interested DanaDuchy just finished uploading Bound By Flame's story (Uncorrupted or Corrupt story) note that its just dialogue no gameplay. Also has romances for both male and female in her channel.

https://www.youtube....anaDuchy/videos



#66
OdanUrr

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If anyone is interested DanaDuchy just finished uploading Bound By Flame's story (Uncorrupted or Corrupt story) note that its just dialogue no gameplay. Also has romances for both male and female in her channel.
https://www.youtube....anaDuchy/videos

 
I'll have to check it out. This is the (good) ending of my female warrior/pyromancer:

 



#67
Raizo

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Is it any good? I was mildly interested in buying it if it was available on PSN at a indie game price but it seems like they are charging the cost of AAA title for it and it looks very rough around the edges.

#68
OdanUrr

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Is it any good? I was mildly interested in buying it if it was available on PSN at a indie game price but it seems like they are charging the cost of AAA title for it and it looks very rough around the edges.

 

I don't know if it's priced as a AAA game. It costs $40 in Steam whereas most AAA titles are priced in the order of $60. It has a decent amount of content so you'll probably find yourself playing some 20+ hours if you complete all side quests (probably closer to 30). Like I said above, I think it's an above-average RPG that is hindered by gameplay flaws (balance being one), several bad dialogues/VAs (main character included as far as the female version goes), and poor customization and crafting variety. I'd say $30 might be a good price for it and for $20 you should definitely give it a shot but I'd rather you check some reviews or Let's Play first and see what you make of it.


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#69
Reever

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I will be probably getting this when it gets a good ol' discount!



#70
Endurium

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Sounds like this game would benefit from a patch or three. Assuming that doesn't happen, I probably will wait until this goes on sale on Steam. Looks interesting but the combat issues are a turn-off for me. I don't like tedious.



#71
Xeyska

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I'll have to check it out. This is the (good) ending of my female warrior/pyromancer:

 

*snip*

 

Dragon's Dogma spoilers in the tab:

 

This ending,

Spoiler



#72
OdanUrr

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Has anyone else played this game? What did you think?

#73
happy_daiz

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I didn't get to romance anyone, I think they are bugged for a female character. Then again, it only comes down to two lines and a 5 second cutscene anyway.


I finished last week, with a female PC (good alignment), and focused on the rogue and Pyromancer trees. Sadly, ended at level 26, with not enough points in either tree to get an achievement.

I was successful with a romance completion with Rhelmar. I brought him along for the first two concubine fights, as I saw the quest marker for the prince stone was nearby, and he seemed relevant to take. When we went down to the sewers, I had the opportunity to 'share the moment' with him. That completed the romance.

I saw in some YouTube videos that the romances trigger in different locations for each LI. You might want to look them up; maybe you just missed your window of opportunity?

P.S. I noticed several quest markers were incorrectly placed. And lots of mistakes in the captioning, ugh.

#74
happy_daiz

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Has anyone else played this game? What did you think?

I wrote up my thoughts here. Too lazy to re-type it. ;)
http://forum.bioware...2#entry16598497

In a nutshell, I enjoyed it. The story was rather transparent, but I had fun.

#75
OdanUrr

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Does anyone know if there's an OST? I can't seem to find one and I want to give it a try and see if I judged it unfairly.