Hey everybody x]
just beat bound by flame.....now an honest opinion for you from me....basicly i went full demon bathed in flame and became lord wow sucks =s
that last boss was like ooh throw balls of light of pain at you dodge alot and a dragon who annoys me on easy T_T
Oki we all thought this game couldve had the potential to be a dao but heck its no dao i luv dao alot more then this game =s plus romance i romanced nobody!! in it and killed the elves.....super sucktastic Y_Y
there we go i give it a 6.5/10 =[ since it wasnt like a super bad game where your falling threw walls all the time right xD
I finished it as well and I think I agree with your rating. I'd probably give it a 3/5 or maybe 7/10. It's a lot more similar to TW2 than it is to DAO though. Think about it: you start in a swamp, meet with the resistance, confront a couple of Ice Lords and... spoilers! Well, it begins similarly enough anyway. I played as a good guy and, to be honest, that ending way pretty emotional despite my character's emotionless voice. It's not at all a bad game, I'd say it's above average. The story intrigued me quite a bit though I did notice that exposition was lacking at times. My character would often reveal things in conversation that I, as the player, didn't know about when I was supposed to. There's also a problem with quests, in particular, if you try to complete as many as you can too quickly you may end up breaking them. Combat needs a lot of tweaking, especially where damage dealt by the PC is concerned since it can be frustratingly little in comparison to your enemies even if you stick to a particular tree/weapon. Crafting is nice but extremely poor; I was unable to find any schematics beyond the health/mana potions, bolts and traps.
Regarding the matter of choice-consequence, while there are few of the former there are indeed consequences. This is most evident, perhaps, in your interactions with the entity inside your body. From time to time she'll offer to aid you in exchange for letting her have more freedom inside your body. This manifests itself physically as it transforms your body into the shape of a demon. You can, of course, refuse her. For instance, there's a situation where you need to enter a cave to slay a creature. However, that creature is trying to pull a Jedi mind trick on you. The demon will offer to immediately protect you against it or you can backtrack all the way to the village and ask for help. A clear example of what's easy and expedient versus what is "right" and not entirely unlike the Connor situation in DAO.
This reminds me: there's a LOT of backtracking in this game and it is a PAIN, especially in Act III. Add it to the fact that enemies can and will respawn (from time to time) in areas you've previously traversed and it becomes painfully tedious. The areas themselves behave like corridors with a few nexus here and there. Textures are, surprisingly, very good, both for the environments and the weapons/armours. Speaking of the environments, while pretty at times no doubt, I can't shake this notion that they felt a bit empty. Perhaps that was a design choice to strengthen this atmosphere of foreboding and hopelessness but it doesn't help that it's enhanced by poor lip syncing, worse facial expressions, and more than a few deadened VAs. The music was serviceable, at times (one time actually) great, but mostly repetitive and it's a shame since it was composed by Olivier Deriviere, who also composed the excellent soundtrack to "Remember Me."
In the end, "Bound by Flame" is a better game than I'd feared and a bit worse than I'd hoped. It shows promise for potential sequels but, for now, you should probably wait for a discount. Once discounted though you should give it a try.