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Rumor: The Next Mass Effect Game Could Be Mass Effect: Contact


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#51
Propelled Rage

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Even though the first thing that comes to mind with that is obviously the first contact war, I think this could be a very interesting premise.

 

Not a prequel that is but the use of the relays which were dormant/not activated in the MEU for now. It could be a setting where the Galaxy uses the relays & establishes contact with some new mysterious species.

 

Where the appeal this setting would have is the build up to it, the desperation or the nerve shown by the council/other races to activate them & then how the contact eventually occurs, another Yahg? Or a more peaceful race this time?

 

I think it could also mark a return of the political frictions like they were in ME1 & game based on that. I'm incredibly excited if that was to be the case.

 

But of course this would require some basic canon & the relays to be there in the first place (ahem looking at Destroy). Maybe if they go with repairing the relays option, then something new might be discovered during this rebuilding perhaps.



#52
JeffZero

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Contact != Prequel


My mind immediately ran to this, and only partly because I really, really hope ME4 isn't a prequel.

#53
SNascimento

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It makes no sense to limit the next ME game as a pequel. There is really nothing to be gained, nor a very interesting story to explore... the first contact war was very minor and in the first ME we already had the sense of being newcomers. 



#54
PANTHEON

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i hope not, i dont think a prequel is what the mass effect series needs,

 

 

What?

 

Maybe it is just some wild optimism, but does no one else hope and even expect the next Mass Effect is largely only aesthetically tied to the originals and otherwise only utilizes the lore present at the moment you start ME1, and almost nothing else? Like no real tie or interest in the Shepard conflicts. I sort of hope it has that kind of Deus Ex: HR thing going where it has little to do with others in the series. It takes essential lore, but stands with vision of its own. Prey vs. Prey 2 (RIP). Mirror's Edge 2/Reboot vs. Mirror's Edge. Or Red Dead Revolver vs. Red Dead Redemption.

 

I don't see how prequel or sequel makes a difference. As long as it isn't parallel or set so shortly after the Shepard conflicts that those events are still central, I'll be open to it. You don't think they could come up with a fine space noir power drama following a soldier on the move who just can't stop, all set in the middle of a slightly more period dated version of the ME universe, could possibly be a fantastic premise? I am open to it. But hey, a sequel or prequel free to be The Last of Us and Mass Effect hybrid for the sci-fi genre is sort of my dream. I love a cinematic, atmospheric, mature, dramatic powerhouse that masters it's fresh start. I think Deus Ex: HR is a fine example of why prequel is no problem.

 

I don't really want a Halo: Reach type of prequel because, while it turned out successful, it is still in the central conflict that it's predecessor's explored.

 

Can someone explain how a prequel is anymore limiting in the ME universe than a sequel? I'd say both directions in the timeline are equally open as we just don't know what exactly it looked like at given periods pre- and post- Shepard. It's not like it's Star Wars where they are giving us the earlier pieces of Shepard's story. This is largely open ground and a tight epic drama can absolutely blow any setting to it max potential. Why not give me the Atonement of games? Or the science fiction rival to The Last of Us? Or the game rival to Blade Runner?

 

All of this can happen in this prequel.



#55
Kurt M.

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^ First of all, by nature it'd be way less futuristic. As I said, things like omni-tools wouldn't probably exist, and biotics would definitely NOT exist, thus removing nearly all ME-saga classes except the Soldier.

 

All classes replacing them would be, as much, as advanced as current CoD's "Advanced Warfighter" concept. At least that's the guess I make of what it could be done without completely breaking the lore's timeline.

 

That at least playing as a human. If you wanna make Turians playable, and include the Cabals...well, that's a different matter. But nothing that could save the title from being a little disaster IMO.



#56
SwobyJ

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They make it FCW, especially with a RetconOMatic, and I'm just out lawl.

Humans? Ok.
Turians? Eh, never my fav.
..Asari? Maybe?
A few other characters hamfisted in? Ugh.

Yeah no.

FCW as a section used in a flashback story/level mechanic? Hmm... now we're talking.

#57
SNascimento

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Can someone explain how a prequel is anymore limiting in the ME universe than a sequel?

i) No new races
ii) Limited design for armor and weapons
iii) Limited freedom of choice, they all have to be small, local and/or personal.
iv) No new technologies
v) Limited freedom in creating the story
vi) Limited sense of discovery, since a lot will be (being there, done that)
viii) A sense of "I know how this will ultimately ends", which only is made worse by a lot of negativity surrounding the endings.

And this last one is more subtle: The Mass Effect universe is our universe, it's Shepard's universe. Even what happened before. If your game is a prequel in the First Contact War for example, I believe there will be a sense of 'not belonging'. Like you're in the Mass Effect universe but not in the one you would like to be, the one you came to shape. 

Can they create an amazing story even with all that? Yes, but  if they want to push the series foward, that's is hardly the way to go. Any story set in the past of Shepard will always be in its shadows. Always. 



#58
SwobyJ

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I'm all for games set in the past. Bioware could very well surprise us with a novel approach to the MEU.

But it's specific stuff like this cycle and the Prothian cycle, as we understand them, that I don't want touched as a main story/world for games. Make a sidegame where we play as a Krogan fighting each other, Rachni, and eventually the Council - kay - but never a main Mass Effect game.

#59
Farangbaa

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I'm all for games set in the past. Bioware could very well surprise us with a novel approach to the MEU.

But it's specific stuff like this cycle and the Prothian cycle, as we understand them, that I don't want touched as a main story/world for games. Make a sidegame where we play as a Krogan fighting each other, Rachni, and eventually the Council - kay - but never a main Mass Effect game.

 

The discovery of humanity by the Protheans...

 

Now that would be weird and interesting. 

 

Ever wondered why those Prothean Ruins in ME1 look like pyramids? ;)



#60
Vinny

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No biotic powers then? Guess the fans are going to love it.
And what about those playable races? Oh, right...
Or having your own ship and being able to explore different pla.... Oh.

#61
CannotCompute

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The word "Contact" doesn't point in the direction of a prequel to me. It just implies encountering new species / new worlds.


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#62
Karlone123

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Thankfully enough, Mass Effect 4 has not even been named yet so Mass Effect: Contact is not its true name. "Heartbeat levels goes back to normal"



#63
Sanunes

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Can someone explain how a prequel is anymore limiting in the ME universe than a sequel?

i) No new races
ii) Limited design for armor and weapons
iii) Limited freedom of choice, they all have to be small, local and/or personal.
iv) No new technologies
v) Limited freedom in creating the story
vi) Limited sense of discovery, since a lot will be (being there, done that)
viii) A sense of "I know how this will ultimately ends", which only is made worse by a lot of negativity surrounding the endings.

And this last one is more subtle: The Mass Effect universe is our universe, it's Shepard's universe. Even what happened before. If your game is a prequel in the First Contact War for example, I believe there will be a sense of 'not belonging'. Like you're in the Mass Effect universe but not in the one you would like to be, the one you came to shape. 

Can they create an amazing story even with all that? Yes, but  if they want to push the series foward, that's is hardly the way to go. Any story set in the past of Shepard will always be in its shadows. Always. 

 

I agree, it seems that a prequel would have all the limitations that people say they don't want to see in a Mass Effect game. It probably would make an interesting story, but it would feel like how the Hobbit movies feel compared to the Lord of the Rings movies, at least to me.



#64
Jon The Wizard

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The word "Contact" doesn't point in the direction of a prequel to me. It just implies encountering new species / new worlds.

 

An invading force from another galaxy?  Sounds good to me!  No, not in that "the Reapers came from the space between galaxies" sense, that "this race has colonized their galaxy and they have the technology to jump between them, so now they are coming over to take over ours."
 



#65
EatChildren

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They don't even need to come from another galaxy. It's reasonable to believe other space faring civilisations exist in the Milky Way that haven't yet come in contact with Citadel space.


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#66
Kabooooom

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The writer of that article doesn't know anything about Mass Effect lore, and neither does anyone who thinks a game set during the First Contact War would be a good idea. As myself and others have pointed out in the other threads on this, you would kill more Turians in the first few missions than canonically died during the entire war.

So no, that's stupid. Like ridiculously dumb. So if this title does turn out to be Contact, then it excites me, as it would most likely entail a sequel scenario where first contact is made with a previously undiscovered race.

#67
Han Shot First

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They don't even need to come from another galaxy. It's reasonable to believe other space faring civilisations exist in the Milky Way that haven't yet come in contact with Citadel space.

 

Good point.

 

According to the lore the known civilizations have only explored about 1% of the Milky Way. Consider that in that 1%, we have over a dozen sapient species, most of them space-faring. Who knows what is in that other 99% that hasn't been explored yet?


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#68
Sequin

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Not even Star Trek finished exploring the entire galaxy after five TV shows. So yes, definitely possible that the new aliens are from this galaxy.
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#69
EatChildren

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I'd go beyond possible into probable. As said, Mass Effect makes a point of an extremely small portion of the galaxy having been officially mapped out/explored, partially due to the post-Rachni war sanctions that had relay activation become a rarity. If you look at the timeline there were huge gaps of Earth years where species existed or co-existed before running into another.

 

Asari owned the Citadel for 60 years before they met the Salarians, and across an additional 500 years they met various species before bumping into the Rachni. It took nearly another hundred years before the Krogan were uplifted. Then about another 500 years before anybody even knew the Turians existed. It took 1500 years before the Drell and Yahg entered the scene, then another 30 or so before Humanity came in contact with the Turians. In actuality, the Asari/Salarian/Turian trio ruling existed for about 1500 years before Humanity was even known as a species. And not consider that the time between Humanity's first contact with the Turians, and finally the end of Mass Effect 3's Reaper war, was only about 40 years. It's an exceptionally (and questionably written, though nonetheless canon) window of co-existence.

 

That should put into perspective the passing time frames and the overwhelming scope of the galaxy, and how easily a species could evolve into a space faring, discover "Prothean" technology, open up a few relays, colonise a few worlds, all without ever coming in contact with Asari, Salarian, Turian, Human, and everyone else. Every species has been in that position. The difference being a new species might make first contact after the Reaper war has ended.

 

And while it's easy to assume that the Reapers would have found a new space faring species, that's not entirely accurate given how disrupted the harvesting cycle was. Originally the Reapers would bust into the galaxy via the Citadel mega relay, then use the Citadel's collated data as a census on all active, contacted space faring species, their home worlds, colonised worlds, and use such info to strategise the harvest. This time that never happened, at least not until the very end. The bulk of the Reaper forces were focused on the known species and their home worlds as it was now more than a harvest: it was war. Scouts were sent out to smaller threats. While it's entirely possible such scouts would run into a new species, it's also entirely possible they would not.

 

Imagine: You've got a patch of galaxy that has never been accessed by any known species. It's never been mapped or explored. Nobody has traversed its space, and no Council space relay has connected to it. The Reapers attack, and they assume as much as everybody else: there's nobody of value there, certainly none of the threats, so there's not much point throwing resources at what could very well be a big pocket of empty nothingness.

 

Except there isn't nothing. There's a space faring species. They've found technology. They've unlocked relays. They've colonised worlds. They're yet to make contact with any other species. And they're about to do just that.


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#70
Han Shot First

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Except there isn't nothing. There's a space faring species. They've found technology. They've unlocked relays. They've colonised worlds. They're yet to make contact with any other species. And they're about to do just that.

 

Alternatively, you could also have contact going the other way with the protagonist being an explorer who jumps through a recently unlocked relay into unknown regions.


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#71
We'll bang okay

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it could be a prequel set during the first contact war but the story we will be playing was not told to the public like a secret mission or something like we have to assassinate somebody important 



#72
Nitrocuban

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That kind of story is too small in scale for BW. And as we all know how it works out in the end it would be kinda bpring for us players, even more when stretched over 3 games.

The big story arc has to be as epic and fuill of twist as fighting the Reapers in ME1-3 and that only works in a sequel.



#73
Gwydden

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I would like the title Contact for a sequel, if the game does end up being called that. But if new alien species are going to be introduced, I'd like them to be, you know, more alien than what previous ME games have made us used to.


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#74
Drone223

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If contact is about new species, the  it would be interesting to see some species that have developed their own technology that can turn to be better than mass effect technology. Since the mass relay's stagnate technological development, the galaxy is limiting themselves to alternatives that may turn out to be far more superior, than what the mass relay's provide. 



#75
Remix-General Aetius

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I would like the title Contact for a sequel, if the game does end up being called that. But if new alien species are going to be introduced, I'd like them to be, you know, more alien than what previous ME games have made us used to.

 

well the asari are the only ones that look most like humans. everyone else is definitely alien.