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Side Quests for Specializations!


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#1
InquisitorDude

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So I kinda liked it that in DAO you actually had to do something to learn certain specializations. Maybe other players preferred buying Blood Magic for Dummies from the market in DOA or just knowing how to be a Templar when their Hawke reached a certain level in DAII, but personally I liked it more when there was a story behind most specialization.

 

Now I don't know what the developers are gonna do in DAI but I think if they could add some side quests for getting the specializations it'd be great.

 

The only problem I had in DAO was that to get a certain specializations you had to be a total dick, and it limited your experience in the first playthrough if you were playing a good guy.

 

I suggest they give us the option to unlock every specialization regardless of our morality.

 

For example if you assassinate a few target for the crows you'd unlock the Assassin specialization but if doing that makes you uncomfortable, you should be able to achieve the same result by assassinating some crows' agents.

 

So what do you guys think?


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#2
Jawzzus

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The only one that you really had to be a dick for was the blood mage in DA:O, since you had to accept the demons proposal.   The Assassin you didn't, just chat up zeveran.    I do like though either getting them from companions again, or through quests

 

Edit: I forgot Reaver, you had to be a dick to get that one as KingoftheZempk pointed out


Modifié par Jawzzus, 07 mai 2014 - 04:42 .

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#3
KingoftheZempk

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Yes. I was just thinking about this last night actually. As said above, getting through cpmpanions or quests would be best. I thought there was a second way to get Blood mage in DAO. Either through a book or Sacred Ashes quest (or was it Reaver for Sacred ashes and BM for Soldier's Keep?). Either way, it wasn't too bad being a dick, especially if you had your party you brought with you on a good approval rating and/or hardened or some characters not with you at all.

 

Quests would be best along with "instruction" from party members, and I guess tomes as well. DA2 was annoying when at level 7 and 14 you specialize automatically. It's like "Oh look! Three specializations I can choose from that I didn't have before and nobody taught me or I learned from a book! Why didn't I do use these before?"


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#4
TurretSyndrome

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Unfortunately, specializations are designed first, given the story background like quests or just any kind of mention, later. This is why DA 2 did not have any sort of unlock mechanic to it's specializations or interaction for choosing them. Basically, things like this are at the very end of Bioware's list and even then, it depends on whether or not the word budget has been reached. So it's best to not expect any mention about specializations from anyone in the game, let alone each of them having their own quests.



#5
BubbleDncr

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I support side-quests to unlock specializations. Or at least how DA:O did it for half their specializations. Blood Mage, Reaver, Duelist, and Arcane Warrior all required you to do something...the rest was just talk to your companions. Which didn't feel as cool.


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#6
In Exile

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Unfortunately, specializations are designed first, given the story background like quests or just any kind of mention, later. This is why DA 2 did not have any sort of unlock mechanic to it's specializations or interaction for choosing them. Basically, things like this are at the very end of Bioware's list and even then, it depends on whether or not the word budget has been reached. So it's best to not expect any mention about specializations from anyone in the game, let alone each of them having their own quests.

 

They did, however, basically do it in DA:O for a few specializations which is what set the trend and why people are asking for the feature. DA2 had lots of problems, but I think this is something that's more important than it seems because it's a feature that makes the game look polished. Rather than a generic sidequest about a magistrate's literally crazy son, specialization side quests would be a better investment (IMO). 

 

The only one that you really had to be a dick for was the blood mage in DA:O, since you had to accept the demons proposal.   The Assassin you didn't, just chat up zeveran.    I do like though either getting them from companions again, or through quests

 

Edit: I forgot Reaver, you had to be a dick to get that one as KingoftheZempk pointed out

 

You didn't have to accept the proposal. You could just threaten the demon to be curbstomped if it didn't give you BM. 



#7
sunnydxmen

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i think your gonna be able to pick one of the specialization in character creator.



#8
TurretSyndrome

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They did, however, basically do it in DA:O for a few specializations which is what set the trend and why people are asking for the feature. DA2 had lots of problems, but I think this is something that's more important than it seems because it's a feature that makes the game look polished. Rather than a generic sidequest about a magistrate's literally crazy son, specialization side quests would be a better investment (IMO). 

 

Not disagreeing with you or anything but just saying that it's not likely that they'll do it because of how they prioritize it this time around. I consider DA:O to be a gem for this very reason, because of how that game had all the little things that I appreciated. I'd like more of them to be there in the sequels, but after DA 2 and with Gaider revealing how they work on specializations(Combat design first, writing part later and depending on time constraints and word budget), I just don't see them bringing back that level of depth to specializations and other elements in the game on that level.



#9
In Exile

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Not disagreeing with you or anything but just saying that it's not likely that they'll do it because of how they prioritize it this time around. I consider DA:O to be a gem for this very reason, because of how that game had all the little things that I appreciated. I'd like more of them to be there in the sequels, but after DA 2 and with Gaider revealing how they work on specializations(Combat design first, writing part later and depending on time constraints and word budget), I just don't see them bringing back that level of depth to specializations and other elements in the game on that level.

 

I don't disagree with you on your take on how likely it is for it to make a comeback, I just think that Bioware is being short-sighted if they don't see that they need to rebuild belief in their brand by doing these little things, even at the expense of quests. 



#10
Boisterous Bob

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Yeeeesssssssssss this is a very very good idea. I forgot how much I preferred earning a specialization in DA:O, and how odd it felt to have easy access to blood magic and templar abilities without any requirement in DA2. Hardly a #1 priority, of course, but still, it makes the specializations seem more a part of the world, like they matter. (I'd probably use the word "immersive" if it weren't so overused!)

 

I vote for specialization/companion mini-quests!



#11
Spectre slayer

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They've already said that there might be a specific unlocking method like DAO, and considering that Dagna is called artficer in a still from the demo and it's a rogue specialization something like this or what DAO did may be possible.

The specialization weren't nailed down until a little while ago, we don't know how we're going to get them or if they're going to do it like DA2, nor do we know the full extent of possible reactivity they wil have but they were looking into both methods around pax prime last year and haven't said much about the specialization's in general yet alone how we'll get them.
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#12
Thumb Fu

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Cool idea, i would like to see some class specific questing not in the sense of getting a new ability or specialisation, but an actual quest unique to the class. A warrior could enter into a grande tourne, a rogue could go out to assassinate somebody, a mage could read a book! Ohhh the possibilities, jesting aside, would be nice to see, it would add replay value.


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#13
Wolfen09

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@ thumb

 

like the idea, but why stop with one mission... why not have quests to obtain the specialization, then special side quests with kind of a side story to go along with them?


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#14
Boisterous Bob

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I did not expect to feel so excited about the possibilities of these ideas. But I'm kinda actually bouncing in my seat right now. I like all these suggestions!



#15
Mockingword

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Sure, why not.



#16
Auztin

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Only if they have their own quest not DA:O that or just keep it like DA2.

#17
I Like Cats And

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Actually, doing a side quest to pick your specialization would be really cool.



#18
Guest_JujuSamedi_*

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Best thread on the forums. I 100% agree

#19
Vallasch

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I'm all for having specific means of unlocking specialisations. However in regard to the OP's comment regarding having to, "Be a dick," to get some of them, to be honest I would take that as a given if you want a specialisation whose roots are morally questionable.

 

I mean if you want knowledge or training that's unethical in nature, it does stand to reason that you may have to be willing to do unethical things, no? 


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#20
JCFR

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Seriously? Well i wasn't to fond of that... sidequest thing. Seemed just to artificial like "Hey,guy, make this choice.... i know, you don't really want to but you get a specialisation if you do".

And asking this or that charakter to teach me his specs is even more shallow.

 

Well, but maybe  i just feel this way, because i felt let down about they way, those specialisations played. I mean,just getting a handful of skills ain't really specialised.

No weapons or armors only usable with one of those additions and no change to the original class-skills... and no requirements either (like having to have a bunch of skills or special amount of attributes).  

 

So if those specifics are once again this shallow, i would prefer not  having to run around and search for each one of them. Just give them right from the start.



#21
DeathScepter

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as long as the Specialization is meaningful and the sidequest is good, I do like this method.