whats mass effect have against...
#1
Posté 23 janvier 2010 - 12:41
shame ME2 wont have AA options.
i know, the unreal 3 engine... but we can do some clumsy AA forcing via our control panel that, while playing ME1 usually ended in CTDs...
am i correct in saying that its an incompatibility between running HDR vs AA?
anyays, i almost cant play games without AA anymore. but im finding that HDR adds quite a nice touch to environments. and in the ME world thats a big help for atmosphere...
#2
Posté 23 janvier 2010 - 12:45
Just done a bit of research, and someone's said it's actually a problem with DX9, the most common version of DirectX at the moment.
#3
Posté 23 janvier 2010 - 12:58
So whats the point of AA for games?
Modifié par vhatever, 23 janvier 2010 - 01:03 .
#4
Posté 23 janvier 2010 - 12:59
#5
Posté 23 janvier 2010 - 01:01
vhatever wrote...
I've never unerstood the point of AA. If your image is getting subtle artifacts in it, turn the resolution up and it will fix it. If your game is chugging low FPS, lower your resolution well speed it up, but the AA will slow it down.
So whats the point of AA ifor games?
Um. Anti-Aliasing smoothes the edges of textures/models. It doesn't have anything to do with artifacting at all. It's simply an option to make everything look smoother and not like a set of Lego bricks.
Once you get past ~4xAA (in my experience), you get much worse performance for very little gain.
#6
Posté 23 janvier 2010 - 09:55
i really thought bio would have AA for this game since DAO had it, but... well a good site to check out for tweaking games like ME 1 & 2 is-
http://www.tweakguides.com/ME_1.html
this guy is awesome. all the ins and outs of .ini files and GFX tweaks for 3D games...
he will prob have one out soon after ME2 is released.
cant wait, monday night, midnight release at gamespot, WOO!!!
#7
Posté 23 janvier 2010 - 10:20
vhatever wrote...
I've never understood the point of AA. If your image is getting subtle artifacts in it, turn the resolution up and it will fix it. If your game is chugging low FPS because your resolution is too much for your system specs, lower your resolution might speed it up, but the AA will slow it down.
So whats the point of AA for games?
AA simulates like 10x the resolution your monitor is capable of. Blending adjacent pixels together gives it a smoother view without losing sharpness. Unless you're running a 21" CRT at 2048x1536 you will need AA to help smoothen things out. Over the past 10 years games have vastly increased in polygon screen count and AA is really helpful in making the image look pristine. Back in the days of like the GeForce 2 I found AA to be pointless since the 3d graphics back then were pretty crappy. But today there's so many fine detailed features that you don't want to play without AA, especially with a LCD monitor. If you still don't understand the concept google it and read up and look at screen shot examples.
If your image is getting "artifacts" your video card is overheating and probably should not be running as it is.
If your computer can't run a DX9 game at your monitor's native resolution take the $150 plunge on a GTS 250 or HD4870 or something and witness games at full max settings.
#8
Posté 23 janvier 2010 - 10:30
but yeh you REALLY need AA at least at 4x + on anything bigger than a HD 22". It kills ****ty comps, and probably melts x-boxes but high-end PC pride themselves on running 16x AA (crysis lol). Of course at a price tag or $3000+ 16x isn't worth it too most people, and they are missing out. easiest way to blend pixels is run it at a ****ty resolution and everything is blended soo nicely its a mess of pixels :3 .
Modifié par ipro_carltron, 23 janvier 2010 - 10:33 .
#9
Posté 23 janvier 2010 - 10:37
#10
Posté 23 janvier 2010 - 10:43
#11
Posté 23 janvier 2010 - 10:46
#12
Posté 23 janvier 2010 - 11:05
#13
Posté 23 janvier 2010 - 11:11
#14
Posté 23 janvier 2010 - 11:16
ipro_carltron wrote...
lol thought this was gonna be "what does bioware have against ... gays" thread
This is exactly what I thought as well.
#15
Posté 23 janvier 2010 - 11:19
#16
Posté 23 janvier 2010 - 12:30
I use 1920x1200 and I still get aliasingvhatever wrote...
I've never understood the point of AA. If your image is getting subtle artifacts in it, turn the resolution up and it will fix it. If your game is chugging low FPS because your resolution is too much for your system specs, lower your resolution might speed it up, but the AA will slow it down.
So whats the point of AA for games?
#17
Posté 23 janvier 2010 - 12:36




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