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whats mass effect have against...


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#1
robotnist

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anti aliasing?

shame ME2 wont have AA options.

i know, the unreal 3 engine... but we can do some clumsy AA forcing via our control panel that, while playing ME1 usually ended in CTDs...

am i correct in saying that its an incompatibility between running HDR vs AA?

anyays, i almost cant play games without AA anymore. but im finding that HDR adds quite a nice touch to environments. and in the ME world thats a big help for atmosphere...

#2
Loerwyn

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I'm not sure, really. I tried forcing it in the nVidia control panel, but it seems to have done pretty much nothing.



Just done a bit of research, and someone's said it's actually a problem with DX9, the most common version of DirectX at the moment.

#3
vhatever

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I've never understood the point of AA. If your image is getting subtle artifacts in it, turn the resolution up and it will fix it. If your game is chugging low FPS because your resolution is too much for your system specs, lower your resolution might speed it up, but the AA will slow it down.

So whats the point of AA for games?

Modifié par vhatever, 23 janvier 2010 - 01:03 .


#4
Onyx2291

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Smooth out even more, there is max to resolution. Even then there are going to be some jaggies.

#5
Loerwyn

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vhatever wrote...

I've never unerstood the point of AA. If your image is getting subtle artifacts in it, turn the resolution up and it will fix it. If your game is chugging low FPS, lower your resolution well speed it up, but the AA will slow it down.

So whats the point of AA ifor games?


Um. Anti-Aliasing smoothes the edges of textures/models. It doesn't have anything to do with artifacting at all. It's simply an option to make everything look smoother and not like a set of Lego bricks. 

Once you get past ~4xAA (in my experience), you get much worse performance for very little gain.

#6
robotnist

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agreed only89. x4 is the best place, i only use x8 when im feeling particularly obnoxious...



i really thought bio would have AA for this game since DAO had it, but... well a good site to check out for tweaking games like ME 1 & 2 is-



http://www.tweakguides.com/ME_1.html



this guy is awesome. all the ins and outs of .ini files and GFX tweaks for 3D games...

he will prob have one out soon after ME2 is released.



cant wait, monday night, midnight release at gamespot, WOO!!!


#7
Auzner

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vhatever wrote...

I've never understood the point of AA. If your image is getting subtle artifacts in it, turn the resolution up and it will fix it. If your game is chugging low FPS because your resolution is too much for your system specs, lower your resolution might speed it up, but the AA will slow it down.

So whats the point of AA for games?


AA simulates like 10x the resolution your monitor is capable of.  Blending adjacent pixels together gives it a smoother view without losing sharpness.  Unless you're running a 21" CRT at 2048x1536 you will need AA to help smoothen things out.  Over the past 10 years games have vastly increased in polygon screen count and AA is really helpful in making the image look pristine.  Back in the days of like the GeForce 2 I found AA to be pointless since the 3d graphics back then were pretty crappy.  But today there's so many fine detailed features that you don't want to play without AA, especially with a LCD monitor.  If you still don't understand the concept google it and read up and look at screen shot examples.

If your image is getting "artifacts" your video card is overheating and probably should not be running as it is.

If your computer can't run a DX9 game at your monitor's native resolution take the $150 plunge on a GTS 250 or HD4870 or something and witness games at full max settings.

#8
ipro_carltron

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lol thought this was gonna be "what does bioware have against ... gays" thread

but yeh you REALLY need AA at least at 4x + on anything bigger than a HD 22". It kills ****ty comps, and probably melts x-boxes but high-end PC pride themselves on running 16x AA (crysis lol). Of course at a price tag or $3000+ 16x isn't worth it too most people, and they are missing out. easiest way to blend pixels is run it at a ****ty resolution and everything is blended soo nicely its a mess of pixels :3 .

Modifié par ipro_carltron, 23 janvier 2010 - 10:33 .


#9
ipro_carltron

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beautiful!



http://www.breakitdo...creenshot-6.jpg

#10
Auzner

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Running a non native resolution involves GPU scaling or using the panel's capabilities. Building a computer to max crysis is an impractical goal since it's not much of a game but more of a tech demo. After 8x AA it almost becomes necessary to use 2-4 video cards. Older games using like the source engine not as much.

#11
vhatever

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With 1920 x1080 reso, I can't tell the diffrence in graphics with 2xAA or 4xAA. I wonder if you guys are just using lower resolutions or something and it's bottlenecking at work. AA also tends to give the games a slight washed out effect for me, but I only noticed it when comparing screenshots.

#12
MultiVaCdb

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Mass Effect worked perfectly with AA from my Nvidia control panel, I don't really see why they don't put an option for it in-game. "UE3 doesn't work with AA" is a load of crap from my experience, I've been able to make it work in some capacity with every UE3 game I own, even if there are sometimes limitations. I have BioShock, Borderlands, and UT3 running at 2x AA forced through the control panel with a few minor graphics glitches, and Mirror's Edge and Batman: AA support it in the game options. Mass Effect 1 looked way better with 2x forced in the control panel, and never gave me any problems. Even the transparency supersampling worked.

#13
Auzner

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I have ATI drivers and got UT3 forced with AA. I never tried it on ME. Since it seems many have ME2 already I hope they share a way to force AA before my copy arrives.

#14
Dlai

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ipro_carltron wrote...

lol thought this was gonna be "what does bioware have against ... gays" thread


This is exactly what I thought as well.

#15
Auzner

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That's obviously why an ellipsis was used in place of just stating the subject.

#16
DarthRic

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vhatever wrote...

I've never understood the point of AA. If your image is getting subtle artifacts in it, turn the resolution up and it will fix it. If your game is chugging low FPS because your resolution is too much for your system specs, lower your resolution might speed it up, but the AA will slow it down.

So whats the point of AA for games?

I use 1920x1200 and I still get aliasing

#17
Auzner

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Their point was they refuse to understand what AA is and that they won't use it.