I'll just use the Venom, Piranha, Claymore, Graal... actually, scratch that. I'll just use every weapon in the game before I use the Crusader.
The N7 Crusader...
#76
Posté 08 mai 2014 - 03:17
#77
Posté 08 mai 2014 - 03:21
1: that 0.2s delay is like having 200ms lag in-game, I can compensate for it but it takes me a couple of rounds to do so after using "normal" weapons.
Yeah this is the biggest problem I have with it. If in doubt, play a game with Crusader, then with Saber, then back to Crusader and so forth. ![]()
I don't remember the specifics, there are timing issues that get manipulated from framerate to a miniscule degree (like platinum shield gates), but I don't recall offhand if the Crusader delay is really effected by FPS.
#78
Posté 08 mai 2014 - 03:28
Weird counterintuitive BS. I don't like holding it oh so gingerly over an enemy's head for 0.2s. If it was a projectile then I wouldn't care but yeah. Lots of overbuffing to compensate for something they couldn't fix. I only really like to use it on the Krogan Warlord.
#79
Posté 08 mai 2014 - 03:54
Yeah this is the biggest problem I have with it. If in doubt, play a game with Crusader, then with Saber, then back to Crusader and so forth.
I don't remember the specifics, there are timing issues that get manipulated from framerate to a miniscule degree (like platinum shield gates), but I don't recall offhand if the Crusader delay is really effected by FPS.
If I recall correctly, that delay is based of engine time, not the frame rate (like scion/turret lock-on delay), it's just smoother and faster rythm of higher fps, more head twirks and so on. 6 frames vs 12+ frames.
Hell, 12 frames is a whole ghost haz collectors match on PS3.
One more sad thing that delay brings: it's not only decreases mook killing speed (which is not the best even without delay), but decreases boss DPS as well. Crusader allows to land all 4 slugs at banshees head, but with it's recoil if you wait for red reticle every time you will decrease practical DPS. Same for atlas G-spot.
Ofc human brain can adapt to any BS, but why that wierd BS should exist on the precise weapon that requires fast consecutive headshots to be trully effective?
Re: Destroyer w crusader: while 5 shot crusader is sweet, it's actually kinda luckluster on him. IMO if you want true precision it's better to pack either lazor or brophoon with AR-amp and take Mag+CTS-pally as a secondary. This way he is able to kill mooks faster (2HS enough for any mook, pally shoots faster and doesn't suffer from recoil as much, also 6 shots) and to deal with bosses faster (no weapon can kill moar bosses than brophoon or kill single boss faster than lazor).
Crusader is a great choice for TSent, cuz it allows to carry warp ammo democracy combined with all the bonuses from debuff through obstacles without penalty, right in teh heads.
#80
Posté 08 mai 2014 - 04:05
Yeah this is the biggest problem I have with it. If in doubt, play a game with Crusader, then with Saber, then back to Crusader and so forth.
I don't remember the specifics, there are timing issues that get manipulated from framerate to a miniscule degree (like platinum shield gates), but I don't recall offhand if the Crusader delay is really effected by FPS.
Technically the delay can be extended, because it gets rounded to the next full frame interval, but that's not a huge difference and might actually make it worse on console than PC by a very small amount. I think the difference is more in the controls - slower aiming decreases the distance difference of the delayed shot (compared to PC players who keep raising their mouse sensitivities higher and higher and snapping to target), higher reliance on stagger powers it sounds like, and just overall slowness. It also might be more noticeable just because of more frames in the interim, not really convinced there.
#81
Posté 08 mai 2014 - 04:30
Technically the delay can be extended, because it gets rounded to the next full frame interval, but that's not a huge difference and might actually make it worse on console than PC by a very small amount. I think the difference is more in the controls - slower aiming decreases the distance difference of the delayed shot (compared to PC players who keep raising their mouse sensitivities higher and higher and snapping to target), higher reliance on stagger powers it sounds like, and just overall slowness. It also might be more noticeable just because of more frames in the interim, not really convinced there.
Yeah so like with Platinum gates we are talking about a 0.02s difference between expected and delivered or some other amount. I think you are right and we are really talking about differences regarding inadvertent motions during aiming, which are amplified with more sensitivity.
#82
Posté 08 mai 2014 - 05:17
Wait, folks can deal with the much longer delay of the Javelin & very many consider it to be one of the best weapons in the game, period/no arguing that or out the airlock for you. Yet they can't say the same thing with the much shorter delay of the Crusader, as it seems on BSN many consider it the worst?! I don't get this logic..
Don't get me wrong, I'm not claiming to know much at all on these weapons, since I have yet to use them a heck of a lot more. What's holding me back with the Crusader is it being only level 2, which really bothers me a ton. Plus I really want this very one of a kind shotgun that seems very awesome to level up already cause it's really seems good on paper. ... My Jave is the highest at VII, but I barely touch it for some reason?
Plus I'm an X-Box 360 console peasant and I much prefer it this way. I really don't get how folks can play videogames with a mouse at all. And it drives me nuts that so many PC games coming out now don't support gamepads. Thank goodness latest X-Padder supports mapping mouse to analog gamepad stick, which I just tried it out for the first time for Elder Scrolls Online. Another massive game that don't support gamepads, yeesh. PC master race and their mouse only scrubbiness is driving me crazy.
#83
Posté 08 mai 2014 - 05:35
Am I the only one who doesn't understand the main argument going on in this thread?
Is the Crusader a good weapon even with it's shot delay bug? Yes. Does the shot delay bug hurt the Crusader? Hell yeah, for a presicion weapon to not be hitting where you're aiming is a pretty big deal. Can the bug be mitigated by getting used to it and leading the target slightly? Yes.
If I take a kit with a Crusader to a game after using another precision weapon such as the Saber or Pally pistol in the previous game, the first 3 or 4 waves (or however long it takes one to get used to the delay) of the Crusader game are going to be horrible because the gun doesn't actually hit what you're aiming at.
By the way, my Crusader is unfixed too and I can effectively compensate for the shot delay bug but that doesn't mean the bug isn't stupid or relevant when discussing the Crusader's performance.
I guess my point is, you're both right. One can get used to the delay and make the Crusader a very effective and deadly weapon but then again, the bug shouldn't have existed in the first place and if one can get rid of it, why the hell not?
@original OP, my only beef with the Crusader is that it weighs as much as a fully grown Krogan, which for me means that it'll be limited to kits that are not cooldown dependant. I use my Crusader on the Krosol, N7 Destroyer, Cabal () and various infiltrators.
This was my point as well. Thank you for purring it in better words.
As for the weight, it's the same as the Claymore, just take longer to level up.
#84
Posté 08 mai 2014 - 05:41
#85
Posté 08 mai 2014 - 05:41
Wait, folks can deal with the much longer delay of the Javelin & very many consider it to be one of the best weapons in the game, period/no arguing that or out the airlock for you. Yet they can't say the same thing with the much shorter delay of the Crusader, as it seems on BSN many consider it the worst?! I don't get this logic..
Don't get me wrong, I'm not claiming to know much at all on these weapons, since I have yet to use them a heck of a lot more. What's holding me back with the Crusader is it being only level 2, which really bothers me a ton. Plus I really want this very one of a kind shotgun that seems very awesome to level up already cause it's really seems good on paper. ... My Jave is the highest at VII, but I barely touch it for some reason?
Plus I'm an X-Box 360 console peasant and I much prefer it this way. I really don't get how folks can play videogames with a mouse at all. And it drives me nuts that so many PC games coming out now don't support gamepads. Thank goodness latest X-Padder supports mapping mouse to analog gamepad stick, which I just tried it out for the first time for Elder Scrolls Online. Another massive game that don't support gamepads, yeesh. PC master race and their mouse only scrubbiness is driving me crazy.
Jav fires where you are pointing when the shot actually goes off, you just have to predict the right time to start firing... what this means is while Javelining, I start the firing charge, and know I have exactly this much time to place my cursor where it needs to be, and I snap to that place as accurately as possible. I think a lot of people who trouble with Javelin aren't adjusting their aim during the charge. In comparison, Crusader fires where you are pointing when you click, but takes a full .1 second to fire... by which time whatever you were looking at has moved. Not a huge difference against big bosses and even bodies, but for a headshot popper, this is pretty frustrating.
And lol controller scrub... learn to precision.
- Chealec aime ceci
#86
Posté 08 mai 2014 - 05:44
Wait, folks can deal with the much longer delay of the Javelin & very many consider it to be one of the best weapons in the game, period/no arguing that or out the airlock for you. Yet they can't say the same thing with the much shorter delay of the Crusader, as it seems on BSN many consider it the worst?! I don't get this logic..
Don't get me wrong, I'm not claiming to know much at all on these weapons, since I have yet to use them a heck of a lot more. What's holding me back with the Crusader is it being only level 2, which really bothers me a ton. Plus I really want this very one of a kind shotgun that seems very awesome to level up already cause it's really seems good on paper. ... My Jave is the highest at VII, but I barely touch it for some reason?
Plus I'm an X-Box 360 console peasant and I much prefer it this way. I really don't get how folks can play videogames with a mouse at all. And it drives me nuts that so many PC games coming out now don't support gamepads. Thank goodness latest X-Padder supports mapping mouse to analog gamepad stick, which I just tried it out for the first time for Elder Scrolls Online. Another massive game that don't support gamepads, yeesh. PC master race and their mouse only scrubbiness is driving me crazy.
The Javelin delay is somewhat different - if the reticle is on the target when the gun fires, you hit the target; it's a set time of holding the mouse down before the gun fires and, once you've sort of subconsciously clocked how the enemies move you will, largely, compensate for it automatically.
The same isn't true of the Crusader - the gun appears to fire instantly but it doesn't; all the visual and audio clues you key on for the gun firing are off by 0.2s - just enough to throw you. The targeting reticule, for instance, can be well off your target and you'll still register a hit ... or, conversely it can be square in the middle of your target's forehead and you'll miss. As Dunvi pointed out - chuck the mouse sensitivity up and in 0.2s your targeting reticule can be half a screen away from where you pressed the button.
#87
Posté 08 mai 2014 - 08:46
I'm still a huge fan of the Crusader, it's always been one of my favorite guns, even with the small delay on shots. Its presentation is very strong, with a great looking gun, a solid audio package, and a strong feeling of kick, with stats to back it up.
The delay is related specifically to the way we built shotguns, and they should all share it, but since other shotguns don't require the pinpoint accuracy it doesn't manifest as the same problem. Even so, I still love the Crusader.
- Dunvi, DragonRacer et Shampoohorn aiment ceci
#88
Posté 08 mai 2014 - 09:16
Wow, a post from Chris! Always great to see some of you posting, thanks for sharing your view! ![]()
#89
Posté 08 mai 2014 - 09:38
No DM and stagger on the things. Makes up for the delay the Crusader has for aiming scrubs like me. It was good fun for a few rounds but I've since respecced to no fitness which you could probably do the exact same thing but with less mobility.
A little self promotion there? ![]()
This has been amusing to watch, I'll give you that much. I've always ran my Destroyer with fully developed DM and nixed missile launcher, but this video has convinced I may give it a shot with your version.
I won't pretend I'll score as good as you did, but it'll be an interesting experience, no doubt.
#90
Posté 08 mai 2014 - 09:48
Never had much trouble with it. A good weapon, for sure - works wonders on the QFI. But I'm console scrub and all.
#91
Posté 08 mai 2014 - 10:02
I'm still a huge fan of the Crusader, it's always been one of my favorite guns, even with the small delay on shots. Its presentation is very strong, with a great looking gun, a solid audio package, and a strong feeling of kick, with stats to back it up.
The delay is related specifically to the way we built shotguns, and they should all share it, but since other shotguns don't require the pinpoint accuracy it doesn't manifest as the same problem. Even so, I still love the Crusader.
So It's not a bug, it's a feature!
Frankly I don't care if it's a bug OR a feature, I like this gun a lot.
I even like that plenty hate it, and try to claim a "bug" as their inability to use it properly. Makes me feel special ![]()
Can we now just go back to the boring old Wraith v Claymore debate and let this one go? ![]()
#92
Posté 08 mai 2014 - 10:16
I think the reason why the Crusader bothers many of us so much is because we agree with Schanche. It's a great gun. Looks, sounds, feels great, great features, huge damage. So to have this bug in the firing code that makes it aim weirdly - it's that one little thing that completely breaks our potential love for the gun.
- Chealec, Tonymac, Kislitsin et 1 autre aiment ceci
#93
Posté 08 mai 2014 - 10:26
A little self promotion there?
This has been amusing to watch, I'll give you that much. I've always ran my Destroyer with fully developed DM and nixed missile launcher, but this video has convinced I may give it a shot with your version.
I won't pretend I'll score as good as you did, but it'll be an interesting experience, no doubt.
#94
Posté 08 mai 2014 - 10:33
I think the reason why the Crusader bothers many of us so much is because we agree with Schanche. It's a great gun. Looks, sounds, feels great, great features, huge damage. So to have this bug in the firing code that makes it aim weirdly - it's that one little thing that completely breaks our potential love for the gun.
Actually he loves the crusader.
#95
Posté 08 mai 2014 - 10:42
Actually he loves the crusader.
and so do i. it's just irritating. you can love something and be so irritated with it you can't use it, simultaneously. that about sums up my relationship with the qmi actually <.<
#96
Posté 08 mai 2014 - 10:51
Also.. ding dong bannu!
#97
Posté 08 mai 2014 - 11:08
I love of the lack of perfection drives the PC crowd nuts. "I CAN'T SNAP HEADSHOT WITH IT SO ITS CRAP! HAX IT OR TO THE AIRLOCK!!"
Also.. ding dong bannu!
Hmmm - I think most of us said it was irritating rather than crap ... now trying to aim with a console controller, THAT would be crap ![]()
#98
Posté 08 mai 2014 - 11:26
I'm on PC too (IIRC you're on my Origin FL - heh) but I'd still argue that it's a niche weapon for a few reasons:
1: that 0.2s delay is like having 200ms lag in-game, I can compensate for it but it takes me a couple of rounds to do so after using "normal" weapons.
2: it's more shonky off-host - gun delay + lag :\
3: it seems to benefit far more from the stability of being in hard-cover than anything other than sniper rifles as you either hit, or you don't (no spread or spray 'n' pray)
4: the recoil on it is massive so unless you're shooting an Atlas in the "face" at close range you have to really lower your fire rate to maintain accuracy
5: the non-zoomed "crosshair" is far too subtle; when scoped, on-host, I can be pretty certain that when the crosshair goes red (irrespective as to whether it's actually over the target or not) the shot will hit - the snapfire crosshair doesn't really stand out enough for me
6: it fires single slug shots so it doesn't break shield-gate (much less of an issue now, of course)
7: it weighs a lot, it's not great on say conc spammer builds of the HSol.
This, for me, puts it in a niche - as it's best used on-host, on kits that don't worry about CD, with Phasic/Disruptor ammo, as a sort of shotgun sniper rifle. If I'm going to get up close and personal, I'd make better use of several other shotguns (Graal, Wraith, Raider, Claymore, Talon *ahem*), if I'm sniping I'd do better with the Black Widow, Javelin or Saber, probably the Valiant against mooks - I'll get the 20 Headshot Medal far quicker with any of them than the Crusader.
So, I use the Crusader on one HSol and as a secondary on the Destroyer, primarily for its ability to chew through Praetorians and Atlases ... that's a pretty niche weapon to me. It's not a bad gun, just that in most instances there are better choices IMO.
1, TBH I don't understand all these complaints about the delay. I never observed it and perhaps never would have been aware of it if not for BSN. TBH I do not understand how could this be possible.
2, I play off-host each day every day, and as said I never had problems with it. Perhaps I am used to play off-host, dunno.
3, I never use it from hard cover ...
4, It is a crafty gun, it rewards patience.
IMO there is no point using phasic rounds, I use warp, AP or drill.
I don't understand why would it be worse at close range than the others you named. It is just as effective at close range as long range, and it is much, much better at longe range than the Graal, Raider, or the Talon and better than the wraith or claymore.
I think that the main problem is that you have this preconception about the crusader as a niche weapon, so you are using it as a 'secondary' on the destroyer, whereas the crusader on the destroyer is one of the best weapons and you do not need a 'primary' at all.
#99
Posté 08 mai 2014 - 11:42
Hmmm - I think most of us said it was irritating rather than crap ... now trying to aim with a console controller, THAT would be crap
Playing with WASD and 1-2-3 controls.. now there's some crap!
Mouse is cool though..
- Chealec aime ceci
#100
Posté 09 mai 2014 - 01:17
1, TBH I don't understand all these complaints about the delay. I never observed it and perhaps never would have been aware of it if not for BSN. TBH I do not understand how could this be possible.
2, I play off-host each day every day, and as said I never had problems with it. Perhaps I am used to play off-host, dunno.
3, I never use it from hard cover ...
4, It is a crafty gun, it rewards patience.
IMO there is no point using phasic rounds, I use warp, AP or drill.
I don't understand why would it be worse at close range than the others you named. It is just as effective at close range as long range, and it is much, much better at longe range than the Graal, Raider, or the Talon and better than the wraith or claymore.
I think that the main problem is that you have this preconception about the crusader as a niche weapon, so you are using it as a 'secondary' on the destroyer, whereas the crusader on the destroyer is one of the best weapons and you do not need a 'primary' at all.
Correct RTK
This weapon is a beast in the right hands and kit granted the only negative side is playing off host with a laggy connection if its not laggy then its almost on par with on host ALMOST.
People have issues with this gun namely the longer learning curve which i my self have taken the time to get used to the delay and now i realise this sniper shotgun is heaven in long range, medium range and close range.
When aiming slightly above the enemies head will grant easier headshots at longer distances.
When using a kit with overload or proxi then the various mooks stand no chance you should be able to atleast explode 2 heads or more in the proces.
Ive used the crusader on a Geth Soldier (weapon based) with no issues for those sweet headshots.
Kills mooks FAST and kills bosses FAST.
This gun is pure bliss but it needs a good kit personally these are the kits where the Crusader shines!
Turian Soldier - Marksman enabled and bosses are pudding...
Geth Engineer - tripple overload makes for easy multiple headshots...
Geth Infiltrator - proxi staggers for easy multiple headshots...
Turian Sentinal - overload same as with the GE
Geth Soldier - this time you gotta work for those headshots but his increased shields makes up for that...ie taking hits while scoring headshots...
Well most kits are suited for the Crusader it just takes time.





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