The "Heroic Accomplishments" section of the character screen has loads of statistics, but what I'd like to see in addition to damage dealt and hit rate would be damage taken and potions consumed, both for the player character and for the whole party. That would allow it much better to gauge the combat abilities of different characters than the number of different kinds of bugs quashed and so on.
It would be possible to display at least one stat by dumping into stealing failures, which for most characters is bound to be zero anyway.
The trickier question is how to gather the statistics without modifying the core scripts, which would result in the game's core scripts being replaced by their toolset versions. Even if it were possible to decompile the current scripts it would still be a logistical nightmare. Not to mention that this would clash with mods that eliminate the bugs from those scripts.
Is there a clean way of gathering these stats, maybe by writing some sort of non-intrusive event listener?





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