Indeed. I would expand and generalize this, to all understanding about a game. I've seen individuals here, now and then, constructing a very contrieved argument that certain games are dead-easy and takes no skill, just because the battles can actually be beaten with consistency, when you've figured out how to. There is no difference in - this regard - between Baldur's Gate and Dark Souls.
In fact, it's true about all games, even the purest twitch games. To beat a game, you need to learn and adapt. When you've done so, it's easier to beat. Does that mean it was always easy and took no skill?
It is true both games require an intial learning phase, be it learning the ruleset or learning how to approach an individual fight through repetition, when to dodge when to attack or whatever. The difference is that when that phase is done, in an action game, reflex and timing of your actions will always remain.
To give an example, I do not play action rpgs, so imagine a Mario game. I know how to jump, I know when to do the jump, but if I do not time the jump properly I'll fail. In that game success is dependant of the player's reflexes, not only the learing of a few basic concepts. With repetition I'll manage to time the jump properly only to find myself equally challenged by the next jump. A game like this relies heavily on certain skills that not every player has, I love Mario games, but I'm terrible at them. While a game like Dragon Age relies on a few basic concepts that everybody should be able to understand, but requires a playstyle that most people don't enjoy (again, the real reason people don't play on nightmare).





Retour en haut








