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If we are only getting one specialization Knight enchanter for mages should be obvious.


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#1
sunnydxmen

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you have great defence access to all the mages aoe attacks. plus able to fight up close in take more damage,  also if allows to wear armor through will power like arcane warrior you be able to wear best armor for defence plus rock armor.  it just sound so good im definitely going knight enchanter.



#2
NoForgiveness

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Okay... im not. then again I seem to be the only one who doesn't care at all about this spec...


Modifié par Ratonhnhaketon01, 08 mai 2014 - 03:42 .

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#3
Ryzaki

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Nope getting necro. I really hope Knight Enchanter isn't a mage tank. Let them be less squishy than the other mages (They can take 3 hits instead of 2!) and yeah.



#4
Hellion Rex

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Yea...if Rift Mage deals more with teleportation and other such things, I'm gonna drop KE in a heartbeat.


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#5
nightscrawl

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News flash: not everyone likes the same things or has the same goals while playing a game. YOU may think that it is the most powerful and badass spec, but I really have no interest whatsoever. My main class is mage and I played several mages in DAO, I never once played the Arcane Warrior. I have no interest in a melee mage spec. I like to pewpew or heal, and that is all.

 

I get so sick to death of people thinking that their own opinion applies to everyone and everything -- yes, that is what your "should be obvious" remark implies. Well it doesn't. It's an opinion. I was honestly happy that they brought back the armored mage spec, because I know there were many players who missed it while playing DA2, but I couldn't care less for myself. I'm just hoping that the other two are just as creative and that at least one doesn't involve blood magic.


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#6
Adaar the Unbound

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KE is actually my least favorite.

#7
KainD

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Knight enchanter is the most silly specialization for a mage to have. If I wanted to play a warrior I would play that instead. 


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#8
Hellion Rex

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Knight enchanter is the most silly specialization for a mage to have. If I wanted to play a warrior I would play that instead. 

The only aspect of it that I could possibly like is if one of the spells could conjure magical blade that would be hurled at your enemies, kind of like the Blades spell from Fable. Otherwise, not very intriguing.



#9
KainD

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The only aspect of it that I could possibly like is if one of the spells could conjure magical blade that would be hurled at your enemies, kind of like the Blades spell from Fable. Otherwise, not very intriguing.

 

You don't have enough things to hurl at enemies as is? Fireballs, ice, lightning, stones, spiritual energy blasts etc. 



#10
sunnydxmen

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definite best specialization.



#11
SerCambria358

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Knight enchanter is the most silly specialization for a mage to have. If I wanted to play a warrior I would play that instead. 

You cant cast spells as a warrior now can you


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#12
KainD

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You cant cast spells as a warrior now can you

 

No you can't. And if you can cast spells, I don't see the point in swords. You have the power at your fingertips to summon thunder storms to decimate armies, and you use that power to swing a sword - genius. 


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#13
Hellion Rex

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You don't have enough things to hurl at enemies as is? Fireballs, ice, lightning, stones, spiritual energy blasts etc. 

What's wrong with wanting more options to spice up your spells? ;)



#14
sunnydxmen

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No you can't. And if you can cast spells, I don't see the point in swords. You have the power at your fingertips to summon thunder storms to decimate armies, and you use that power to swing a sword - genius. 

 

why not do both fight close and far very versatile able adapt to situations when needed.


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#15
SerCambria358

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No you can't. And if you can cast spells, I don't see the point in swords. You have the power at your fingertips to summon thunder storms to decimate armies, and you use that power to swing a sword - genius. 

You let me know when we're given a spell that destroys armies but in the mean time having spells at your disposal while also being able to take and deliver blows from melee weapons is definitely more than useful.



#16
KainD

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why not do both fight close and far very versatile able adapt to situations when needed.

 

You can fight with spells up close and far and adapt to any situation. No need for needless clatter. 



#17
KainD

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You let me know when we're given a spell that destroys armies but in the mean time having spells at your disposal while also being able to take and deliver blows from melee weapons is definitely more than useful.

 

Gameplay wise everything is useful, otherwise there would be no point in playing particular classes and take particular skills. Just from roleplaying / lore perspective knight enchanter is a very silly specialization. Like learning how to beat people up with a pistol when you can just shoot them instead. 


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#18
SerCambria358

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Gameplay wise everything is useful, otherwise there would be no point in playing particular classes and take particular skills. Just from roleplaying / lore perspective knight enchanter is a very silly specialization. Like learning how to beat people up with a pistol when you can just shoot them instead. 

Not at all, If that were the case, armies would only consist of mages. Mages exhaust themselves quickly and cannot take a hit. Move fast enough and they're dead, endure their punishment, their dead. Depends on the fighters involved. Bottom line is in both lore and gameplay, having skills in both areas is more than useful, to deny that is just a comment out of spite rather than legitimate judgement 


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#19
Gtdef

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Knight Enchanter sounds like it's gonna be a specialization that matters. Mage usually is the class with all the utilities. If Knight Enchanter can substitute for tank, then chances are (always depending on how combat will actually be) that he will be a more efficient one. Dragon Age specializations are generally just cool names and nothing else. There are really a few specializations that fill a void in the combat ability of the party while most of them just make something a bit better than it already was but still retains the same function.

 

Judging by the info we have at the moment, it seems like Knight Enchanter, Artificer and Templar are going to be the specializations that matter. KE for the reasons I explained, Templar because as the game suggests a big percentage of the enemies will be of magic nature, and artificer cause it actually gives a rogue the ability to be a controller. If their "more tactical combat" is just a marketing gimmick then he won't really matter ^^.



#20
AresKeith

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Gameplay wise everything is useful, otherwise there would be no point in playing particular classes and take particular skills. Just from roleplaying / lore perspective knight enchanter is a very silly specialization. Like learning how to beat people up with a pistol when you can just shoot them instead. 

 

That analogy makes no sense in regards to Knight Enchanter/AW


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#21
sunnydxmen

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Gameplay wise everything is useful, otherwise there would be no point in playing particular classes and take particular skills. Just from roleplaying / lore perspective knight enchanter is a very silly specialization. Like learning how to beat people up with a pistol when you can just shoot them instead. 

if i had a dime for everything time i seen someone get knock out by a gun i be rich, knight enchanter  is awesome that gives options to people who want to play defensive mage type also its not silly at all that mages want increase there survival rate  and do other things aswell.


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#22
KainD

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Not at all, If that were the case, armies would only consist of mages. Mages exhaust themselves quickly and cannot take a hit. Move fast enough and they're dead, endure their punishment, their dead. Depends on the fighters involved. Bottom line is in both lore and gameplay, having skills in both areas is more than useful, to deny that is just a comment out of spite rather than legitimate judgement 

 

Armies don't consist out of mages because mages are a small minority of people that live in Thedas.. And they are not Gods, they can still get exhausted and outnumbered, overwhelmed. But objectively magic is a lot stronger of a weapon than any mundane can match. 

How fast mages exhaust themselves depends on their training and circumstances. Mages can very easily take a hit and block it with magic, they can also move fast, very fast. It all just takes strain, like any other activity. Thing also is - mages get tired from use of magic physically as well, so any extra weight always impairs spell casting. 



#23
KainD

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That analogy makes no sense in regards to Knight Enchanter/AW

 

Using inferior methods when you have access to superior ones to achieve your goal. 



#24
Gtdef

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Gameplay wise everything is useful, otherwise there would be no point in playing particular classes and take particular skills. Just from roleplaying / lore perspective knight enchanter is a very silly specialization. Like learning how to beat people up with a pistol when you can just shoot them instead. 

Yes, if you are learning how to create a firestorm, you probably want to channel from a safe distance. But if you are learning how to deflect projectiles, then you want to do it where it matters, in the front lines. Knight Enchanter makes perfect sense.



#25
KainD

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if i had a dime for everything time i seen someone get knock out by a gun i be rich, knight enchanter  is awesome that gives options to people who want to play defensive mage type also its not silly at all that mages want increase there survival rate  and do other things aswell.

 

Yeah, people usually do that when they run out of bullets, yet mages use the same ''bullets'' for fighting with a sword as well. You don't have to use any tools to increase survival rate as a mage, or if you want to be defensive.