The point of what I said is that the hole in a mages strategy is when they're confronted, that weakness is gone when you have heavy armor as well as spellsThey only die in one hit If you don't invest in constitution, when I level up I usually spend one point on willpower, one on magic and one on constitution. Sure I can't react higher lvl spells fast but it's the price I pay to survive more the a couple hits.
If we are only getting one specialization Knight enchanter for mages should be obvious.
#126
Posté 08 mai 2014 - 06:27
#127
Posté 08 mai 2014 - 06:42
The point of what I said is that the hole in a mages strategy is when they're confronted, that weakness is gone when you have heavy armor as well as spells
You would have to spend a lot of points in willpower to make a heavy armored Mage successful in spell casting.
#128
Posté 08 mai 2014 - 07:28
I see no issues with thatYou would have to spend a lot of points in willpower to make a heavy armored Mage successful in spell casting.
#129
Posté 08 mai 2014 - 07:42
Why use haste when you can take the hit and spend that energy on killing them. You can't haste out of every bad situation, it's more practical to use armor. And yes mages do stay stationary most of the time, there's no need to move beyond an opponent coming towards them.
Back and forth argument - why waste energy on carrying armor, when you can use that energy for a haste spell? And Imo it's better to not get hit.
#130
Guest_Rubios_*
Posté 08 mai 2014 - 07:51
Guest_Rubios_*
Back and forth argument - why waste energy on carrying armor, when you can use that energy for a haste spell? And Imo it's better to not get hit.
Because of objective of a videogame is providing a fun experience and some people enjoy playing mages in heavy armor.
/thread ![]()
- AresKeith et Cainhurst Crow aiment ceci
#131
Posté 08 mai 2014 - 07:56
It doesn't matter which one is preferred, facts show that they're both useful which supports my point and contradicts yoursBack and forth argument - why waste energy on carrying armor, when you can use that energy for a haste spell? And Imo it's better to not get hit.
#132
Posté 08 mai 2014 - 08:00
Knight enchanter is the most silly specialization for a mage to have. If I wanted to play a warrior I would play that instead.
Arcane Warriors didn't feel like warriors at all.
#133
Posté 08 mai 2014 - 08:03
From the description KE seems to use magical abilities to improve his defense and use a type of magical blades. Considering that weapon restriction for the classes are still present in DAI i don't think KE will be able to use actual swords.
- karushna5 et mikeymoonshine aiment ceci
#134
Guest_StreetMagic_*
Posté 08 mai 2014 - 08:09
Guest_StreetMagic_*
Arcane Warriors didn't feel like warriors at all.
They felt just as described. A little of both.
Maybe in general fantasy terms, similar to a Paladin or Cleric (often armored classes with glyph or shield spells).
- SerCambria358 aime ceci
#135
Posté 08 mai 2014 - 08:50
I never actually used arcane warrior but I did have a bloodmage tank Hawke in a DA2 playthrough and that was interesting.. My first mage will most likely be a necromancer and unless rift mage sucks I will probably go for that one next but I may try knight enchanter too depending on how it turns out.
I think people aRe forgetting that a mage PC will likely be able to use heavy armour regardless of the specialization he would choose.
From the description KE seems to use magical abilities to improve his defense and use a type of magical blades. Considering that weapon restriction for the classes are still present in DAI i don't think KE will be able to use actual swords.
I suppose it's possible that the spec will give the mage the option to use a real sword but anyway yes, I agree. We already know we can wear whatever Armour we like and the description sounded like a magical swords/defense spells thing to me.
#136
Guest_StreetMagic_*
Posté 08 mai 2014 - 08:56
Guest_StreetMagic_*
Oh, I didn't know any class could use whatever armor. That's...interesting.
#137
Posté 08 mai 2014 - 10:03
And?
Some of us like being force sensitive.
You know that force users can also deflect without a lightsaber right?
#138
Posté 08 mai 2014 - 10:06
It doesn't matter which one is preferred, facts show that they're both useful which supports my point and contradicts yours
No but one is clearly more useful, as the saved energy can be used for any spell, making you more versatile.
#139
Posté 08 mai 2014 - 10:07
Arcane Warriors didn't feel like warriors at all.
FELT like bs, even though the numbers were good.
#140
Guest_StreetMagic_*
Posté 08 mai 2014 - 10:10
Guest_StreetMagic_*
FELT like bs, even though the numbers were good.
More BS than other magic? You're just using spellpower to mimic physical strength. How is that any worse than transforming into a bear or willing a fireball or flying boulder into existence?
#141
Posté 08 mai 2014 - 10:16
No but one is clearly more useful, as the saved energy can be used for any spell, making you more versatile.
Not at all, one is more useful for one scenario, the other is more useful in another. Its like you have a vendetta against anyone who's not a mage, refusing to admit anything despite lore, gameplay, and other players telling you otherwise. Just a textbook case of denial
#142
Posté 08 mai 2014 - 10:18
No but one is clearly more useful, as the saved energy can be used for any spell, making you more versatile.
Just accept that people prefer a different style, geez
#143
Guest_StreetMagic_*
Posté 08 mai 2014 - 10:21
Guest_StreetMagic_*
How can anyone have a vendetta against anyone not a mage.. it'd be pretty self-hating.
Y'know... because magic isn't, like, real. And you're pretty much forced to appreciate physical prowess to some extent in reality.
#144
Posté 08 mai 2014 - 10:24
How can anyone have a vendetta against anyone not a mage.. it'd be pretty self-hating.
Y'know... because magic isn't, like, real. And you're pretty much forced to appreciate physical prowess to some extent in reality.
Not this person, anything that isnt magic is labelled as pointless
#145
Posté 08 mai 2014 - 10:26
- mikeymoonshine aime ceci
#146
Guest_StreetMagic_*
Posté 08 mai 2014 - 10:29
Guest_StreetMagic_*
Not this person, anything that isnt magic is labelled as pointless
I hope you guys are exagerrating.
If you really took it to it's end, then that'd mean they'd prefer being all "thought". Not even fungi or a husk. Practically nothing.
#147
Posté 08 mai 2014 - 10:46
The problem with Knight Enchanter I potentially see, is that you'll never be as good as the classes designed to fight in melee. It spreads you thinner, making you an okay caster and an okay melee fighter.
That could happen but I guess it really depends on how it turns out. Being able to take more damage might make up for your spells being less powerful.
- SerCambria358 aime ceci
#148
Posté 08 mai 2014 - 11:25
You know that force users can also deflect without a lightsaber right?
You know only a few masters of the force can do that and its easier/cooler to use the saber right?
#149
Posté 08 mai 2014 - 11:30
The problem with Knight Enchanter I potentially see, is that you'll never be as good as the classes designed to fight in melee. It spreads you thinner, making you an okay caster and an okay melee fighter.
I don't see knight enchanter as needing to out preform warriors or rogues in melee. Knight Enchanters could be bringing a jack of all trades type class into DA, where that you are okay as a skilled in all fronts but a master in none, not that bad a thing if you're looking to make a versatile character. Additionally, we don't know what these arcane armaments do, so they give an edge in combat that puts them up on par, or might do something completely different to make knight enchanter appealing, like drain mana from enemies with every blow made.
Theres not enough here to claim it as the best or worst classes, nor enough to call it garbage or god-tier. We just do not have enough to make a call at this time.
#150
Posté 08 mai 2014 - 11:35
The problem with Knight Enchanter I potentially see, is that you'll never be as good as the classes designed to fight in melee.
Why not?





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