Aller au contenu

Photo

Suggestion: make cutscenes skippable and suppressible


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
DarthGizka

DarthGizka
  • Members
  • 867 messages

When you are trapped in a cutscene, the only way of leaving the game without going through the whole cutscene first is to kill the program and restart it. It would be much better if the escape key called up the game menu as usual; the skipping of frames could be done using the space bar.

There should be a configuration option for suppressing all superfluous cutscenes in combat zones. Whether or not they manage to enhance the atmosphere during a first playthrough is highly debatable; in any case they break immersion by disrupting the flow. In repeat playthroughs they are supremely annoying, not only because of broken immersion but also because almost all of them break stealth and teleport the rest of the party to the controlled character. The Dalish origin is positively riddled with these things.

For cutscenes that elicit player choice, it would be nice if there were an option for fast-tracking them by typing the digits corresponding to the dialogue choices. E.g. 34211 for getting to fight with Valor (mage origin). Currently it is only possible to skip individual frames, type a digit, skip more frames, type a digit, skip more frames, and so on. It is needlessly tedious and disruptive.

Triggers should respect stealth by default, requiring explicit designer intervention to make them not respect it. If you require explicit designer action for setting objects to reasonable defaults then almost all of them will be configured incorrectly. Just look at Origins in general. In particular, if a group of enemies cannot detect a stealthed character according to the game rules then there shouldn't be a cutscene helping them do so anyway.

Talking about cutscenes: cutscene party teleport is more than a decade overdue for being disinvented. It didn't make sense back then, it doesn't now. Especially for cutscenes followed by combat and those in combat zones. It doesn't matter whether Morrigan isn't part of a conversation because she is at camp, or because she is guarding the dungeon entrance a mile back. Not there, no say. End of.

 

P.S.: most cutscenes and dialogues seem to assume that the player character initiated the conversation, whether that is actually necessary or not. Why can't Leliana go shopping or drink Avernus' potion at the Warden's Keep?


  • Boisterous Bob aime ceci

#2
Boisterous Bob

Boisterous Bob
  • Members
  • 83 messages

Wow.

When I saw the thread title, I was about to go all

Spoiler

but after reading, I'm 100% on board with you! I also wanted to be able to get to the main menu in the middle of a conversation so I could reload if I realized I had just stumbled into a ninjamance or accidentally chosen to unlock the Blood Mage specialization or something like that. (Bad example, since it's hard to do that "accidentally," but y'know what I mean.)

And yeah that teleportation/stealth-breaking was damn aggravating.


  • DarthGizka aime ceci

#3
DarthGizka

DarthGizka
  • Members
  • 867 messages

Love the surprise and the picture. Is that a player character from Inquisition? 

 

:whistle:



#4
berelinde

berelinde
  • Members
  • 8 282 messages

Not sure about other platforms, but they are totally skippable on the PC. Of course, they still teleport your party, which is a PITA, but that is part of the way the engine handles dialogue stages and whatnot.

 

As for me, I don't care whether they're skippable or not. I want them to be pausable! Guarantee that every time an important cutscene starts, the phone will ring or fiance will drop by for a chat. Every single time.



#5
Thumb Fu

Thumb Fu
  • Members
  • 375 messages
Pausable, yes for sure, however you can always just skip the the next dialogue choice and leave it there for as long as you want, as good as a pause. The way cutscenes work in DA and bioware games in general i don't think it's a good idea at all the skip the, as they are interactive in that you are selecting dialogue options and interacting with NPCs. So i don't agree with this, i don't see the benefit of skipping cutscenes for dragon age.

#6
Nefla

Nefla
  • Members
  • 7 706 messages

As much as I love cutscenes, yes they should be skippable. Especially the intro one after the CC. I had to sit through that long unskippable intro to ME2 so many times because my Shepard's cheekbones were off or her eyecolor was wrong.



#7
I Like Cats And

I Like Cats And
  • Members
  • 290 messages

As much as I love cutscenes, yes they should be skippable. Especially the intro one after the CC. I had to sit through that long unskippable intro to ME2 so many times because my Shepard's cheekbones were off or her eyecolor was wrong.

I know this pain. 


  • luna1124 aime ceci